# Makefile for FBA, for use with GNU make & GCC (MinGW)
#
# The first pass makes sure all intermediary targets are present. The second pass updates
# any targets, if necessary. (Intermediary) targets which have their own unique rules
# are generated as required.

unexport

#
#	Flags. Uncomment any of these declarations to enable their function.
#

# Check for changes in header files
DEPEND = 1



#
#	Declare variables
#

# Specify the name of the executable file, without ".exe"
NAME = fba
COMPILENAME = 3

ifdef BUILD_X64_EXE
ifdef BUILD_A68K
undefine BUILD_A68K
endif
ifdef BUILD_X86_ASM
undefine BUILD_X86_ASM
endif
endif

ifndef DEBUG
undefine BUILD_A68K
endif

ifndef	CPUTYPE
	CPUTYPE	= i686
endif

ifdef BUILD_X86_ASM
	MMX	= 1
else
	MMX = 0
endif

ifndef BUILD_X86_ASM
	NAME := $(NAME)x
	COMPILENAME := $(COMPILENAME)x
endif
ifdef BUILD_X64_EXE
	NAME = fba64
	COMPILENAME = 6
endif
ifdef	DEBUG
	NAME := $(NAME)d
	COMPILENAME := $(COMPILENAME)d
endif
ifdef	SYMBOL
	NAME := $(NAME)s
	COMPILENAME := $(COMPILENAME)s
endif
ifndef UNICODE
	NAME := $(NAME)a
	COMPILENAME := $(COMPILENAME)a
endif

ifeq	($(CPUTYPE),i686)
	ppro = ppro
else
	NAME := $(NAME)$(CPUTYPE)
endif



#
#	Specify paths/files
#


objdir	= obj/$(COMPILENAME)/


srcdir	= src/

include makefile.burn_rules
include makefile.burner_win32_rules

incdir	= $(foreach dir,$(alldir),-I$(srcdir)$(dir)) -I$(objdir)dep/generated -I$(srcdir)dep/mingw/include -I$(srcdir)dep/mingw/include/directx9 -I$(srcdir)dep/mingw/include/xaudio2


ifdef UNICODE
# lib	= -lunicows
endif

lib	+=	-luser32 -lgdi32 -lcomdlg32 -lcomctl32 -lshell32 -lwinmm -lshlwapi -ladvapi32 -lsetupapi -lole32 -luuid -lwininet
		

depobj	+=	resource.o \
		
autdep	= $(depobj:.o=.d)
drvdep	= $(drvsrc:.o=.d)

ifdef	BUILD_A68K
a68k.o	= $(objdir)cpu/a68k/a68k.o
endif

app_gnuc.rc = $(srcdir)dep/generated/app_gnuc.rc
license.rtf = $(srcdir)dep/generated/license.rtf
driverlist.h = $(srcdir)dep/generated/driverlist.h
ctv.h	= $(srcdir)dep/generated/ctv.h
toa_gp9001_func.h = $(srcdir)dep/generated/toa_gp9001_func.h
neo_sprite_func.h = $(srcdir)dep/generated/neo_sprite_func.h
cave_tile_func.h = $(srcdir)dep/generated/cave_tile_func.h
cave_sprite_func.h = $(srcdir)dep/generated/cave_sprite_func.h
psikyo_tile_func.h = $(srcdir)dep/generated/psikyo_tile_func.h
pgm_sprite.h = $(srcdir)dep/generated/pgm_sprite.h
build_details.h = $(srcdir)dep/generated/build_details.h

allobj	= $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kops.o \
	  $(foreach file,$(autobj:.o=.c), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
	  $(foreach file,$(autobj:.o=.cpp), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
	  $(foreach file,$(autobj:.o=.asm), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
	  $(foreach file,$(autobj:.o=.rc), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .rc,.o,$(wildcard $(srcdir)$(dir)/$(file)))))))
		
ifdef BUILD_A68K
allobj += $(a68k.o)
endif

alldep	= $(foreach file,$(autobj:.o=.c), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .c,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
	  $(foreach file,$(autobj:.o=.cpp), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .cpp,.d,$(wildcard $(srcdir)$(dir)/$(file))))))) \
	  $(foreach file,$(autobj:.o=.rc), \
		$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
		$(firstword $(subst .rc,.d,$(wildcard $(srcdir)$(dir)/$(file)))))))

autdrv := $(drvsrc:.cpp=.o)

#
#
#	Specify compiler/linker/assembler
#
#

CC	= gcc
CXX	= g++
LD	= $(CXX)
AS	= nasm

LDFLAGS	= -static

CFLAGS	 = -pipe \
	   -std=gnu99 -O1 \
	   -mwindows \
	   -fforce-addr -finline-limit=1200 -fthread-jumps \
	   -fexpensive-optimizations \
	   -Wall -Wno-long-long -Wno-sign-compare -Wno-uninitialized -Wno-unused \
	   -Wno-sequence-point \
	   $(DEF) $(incdir)

CXXFLAGS = -pipe \
	   -std=gnu++11 -O1 \
	   -mwindows \
	   -fforce-addr -finline-limit=1200 -fthread-jumps \
	   -fexpensive-optimizations -fcheck-new \
	   -Wall -W -pedantic -Wshadow -Wno-long-long -Wno-write-strings \
	   -Wunknown-pragmas -Wundef -Wno-conversion -Wno-missing-braces -Wno-multichar \
	   -Wuninitialized -Wpointer-arith -Wno-inline -Wno-address  -Wno-unused-value \
	   -Wno-unused-but-set-variable -Wno-sequence-point -Wno-narrowing -Wno-extra \
	   $(DEF) $(incdir)

ifdef BUILD_X64_EXE
	CFLAGS += -m64
	CXXFLAGS += -m64
	LDFLAGS += -m64
else
	CFLAGS += -m32
	CXXFLAGS += -m32
	LDFLAGS += -m32
endif

ASFLAGS	=  -O1 -f coff -w-orphan-labels

#       D3DUtils & D3DMath need these
#       DEF     = -Dsinf=\(float\)sin -Dcosf=\(float\)cos -Dasinf=\(float\)asin -Dacosf=\(float\)acos -Dsqrtf=\(float\)sqrt

	DEF	:= -DBUILD_WIN32 -DUSE_SPEEDHACKS -DFILENAME=$(NAME) -DMMX=$(MMX)

ifdef UNICODE
	DEF	:= $(DEF) -D_UNICODE
endif

ifdef SPECIALBUILD
	DEF	:= $(DEF) -DSPECIALBUILD=$(SPECIALBUILD)
endif

ifdef FASTCALL
	DEF	:= $(DEF) -DFASTCALL
endif

ifdef DEBUG
	DEF	:= $(DEF) -DFBA_DEBUG
endif

ifdef ROM_VERIFY
	DEF	:= $(DEF) -DROM_VERIFY
endif

ifdef INCLUDE_7Z_SUPPORT
	DEF := $(DEF) -DINCLUDE_7Z_SUPPORT
endif

ifdef TOAPLAN_SOUND_SAMPLES_HACK
	DEF := $(DEF) -DTOAPLAN_SOUND_SAMPLES_HACK
endif

ifdef LSB_FIRST
	DEF	:= $(DEF) -DLSB_FIRST
endif

ifdef INCLUDE_LIB_PNGH
	DEF	:= $(DEF) -DINCLUDE_LIB_PNGH
endif

ifdef BUILD_A68K
	DEF	:= $(DEF) -DBUILD_A68K
endif

ifdef BUILD_X86_ASM
	DEF := $(DEF) -DBUILD_X86_ASM
endif

ifdef BUILD_X64_EXE
	DEF := $(DEF) -DBUILD_X64_EXE
ifdef INCLUDE_CPLUSPLUS11_FILES
	DEF := $(DEF) -DXBYAK_NO_OP_NAMES -DMIPS3_X64_DRC
endif
endif

ifdef USE_SEGOE
	DEF	:= $(DEF) -DUSE_SEGOE
endif

ifdef	SYMBOL

	CFLAGS  += -ggdb3
	ASFLAGS += -g
	DEF	:= $(DEF) -D_DEBUG

ifdef PROFILE
	CFLAGS	 += -pg
	CXXFLAGS += -pg
else
	CFLAGS	 += -fomit-frame-pointer
	CXXFLAGS += -fomit-frame-pointer
endif

else
	LDFLAGS	 += -s
endif

ifdef BUILD_X86_ASM
	CFLAGS	 += -mmmx
	CXXFLAGS += -mmmx
endif

# For zlib
DEF := $(DEF) -DNO_VIZ -D_LARGEFILE64_SOURCE=0 -D_FILE_OFFSET_BITS=32

# For lib7z
ifdef INCLUDE_7Z_SUPPORT
DEF := $(DEF) -D_7ZIP_PPMD_SUPPPORT
endif

#
#
#	Specify paths
#
#

vpath %.asm	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.cpp	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.c	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.h	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.rc	$(foreach dir,$(alldir),$(srcdir)$(dir)/ )

vpath %.o 	$(foreach dir,$(alldir),$(objdir)$(dir)/ )
vpath %.d 	$(foreach dir,$(alldir),$(objdir)$(dir)/ )

#
#
#	Rules
#
#

.PHONY:	all init cleandep touch clean

ifeq ($(MAKELEVEL),1)
ifdef DEPEND

all:	init $(drvdep) $(autdep) $(autobj) $(autdrv)
	@$(MAKE) -f makefile.mamemingw -s GCC471=1

else

all:	init $(autobj) $(autdrv)

	@$(MAKE) -f makefile.mamemingw -s GCC471=1


endif
else

all:	$(NAME).exe

endif

#
#
#	Rule for linking the executable
#
#

ifeq ($(MAKELEVEL),2)

$(objdir)/drivers.o:		$(autdrv)
	@echo Linking drivers...
ifdef BUILD_X64_EXE
	@$(LD) -m64 -r -nostdlib -o $@ $^
else
	@$(LD) -m32 -r -nostdlib -o $@ $^
endif

$(NAME).exe:	$(allobj) $(objdir)/drivers.o
	@echo
	@echo Linking executable... $(NAME).exe
	@$(LD) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(lib)

ifdef	DEBUG

#	Don't compress when making a debug build

else
ifdef	COMPRESS
	@upx --best $@
endif
endif
endif

ifeq ($(MAKELEVEL),1)
ifdef FORCE_UPDATE
$(build_details.h): FORCE
endif
endif

#
#	Generate the gamelist
#

burn.o burn.d:	driverlist.h

$(driverlist.h): $(drvsrc) $(srcdir)dep/scripts/gamelist.pl
ifdef	PERL
	@$(srcdir)dep/scripts/gamelist.pl -o $@ -l gamelist.txt \
		$(filter %.cpp,$(foreach file,$(drvsrc:.o=.cpp),$(foreach dir,$(alldir), \
		$(firstword $(wildcard $(srcdir)$(dir)/$(file))))))
else
ifeq ($(MAKELEVEL),2)
	@echo
	@echo Warning: Perl is not available on this system.
	@echo $@ cannot be updated or created!
	@echo
endif
endif

#
# Verify if driverlist.h needs to be updated
#

#ifeq ($(MAKELEVEL),1)
#ifdef FORCE_UPDATE
#$(driverlist.h): FORCE
#endif
#endif


#
#	Fix the .rc file
#

resource.o resource.d:	$(app_gnuc.rc) string.rc version.rc version.h $(build_details.h)

$(license.rtf): $(srcdir)license.txt $(srcdir)dep/scripts/license2rtf.pl

ifdef	PERL
ifdef USE_SEGOE
	@$(srcdir)dep/scripts/license2rtf.pl $< -o $(srcdir)dep/generated/$(@F:.rc=.rtf) -f 'Segoe UI'
else
	@$(srcdir)dep/scripts/license2rtf.pl $< -o $(srcdir)dep/generated/$(@F:.rc=.rtf)
endif
else
ifeq ($(MAKELEVEL),2)
	@echo
	@echo Warning: Perl is not available on this system.
	@echo $@ cannot be updated or created!
	@echo
endif
endif

$(app_gnuc.rc): app.rc $(license.rc) $(license.rtf) $(srcdir)dep/scripts/fixrc.pl $(srcdir)burner/resource/fba.ico $(srcdir)burner/resource/about.bmp $(srcdir)burner/resource/splash.bmp $(srcdir)burner/resource/misc.bmp

ifdef	PERL
	@$(srcdir)dep/scripts/fixrc.pl $< -o $@
else
ifeq ($(MAKELEVEL),2)
	@echo
	@echo Warning: Perl is not available on this system.
	@echo $@ cannot be updated or created!
	@echo
endif
endif

#
#	Generate some info on the build details
#

about.o about.d: $(build_details.h)

$(build_details.h):	$(srcdir)dep/scripts/build_details.cpp
	$(CXX) -mconsole $(CXXFLAGS) $(LDFLAGS) $< -o $(objdir)/dep/generated/build_details.exe
	obj\\$(COMPILENAME)\\dep\\generated\\build_details.exe >$@

#
#	Compile 68000 cores
#

# A68K

ifdef	BUILD_A68K
$(a68k.o):	fba_make68k.c
	@echo Compiling A68K MC68000 core...
	@$(CC) -mconsole $(CFLAGS) $(LDFLAGS) -DWIN32 -Wno-unused -Wno-conversion -Wno-missing-prototypes \
		-s $< -o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe)
	@$(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe) $(@:.o=.asm) \
		$(@D)/a68k_tab.asm 00 $(ppro)
	@echo Assembling A68K MC68000 core...
	@$(AS) $(ASFLAGS) $(@:.o=.asm) -o $@
endif

# Musashi

$(objdir)cpu/m68k/m68kcpu.o: $(srcdir)cpu/m68k/m68kcpu.c $(objdir)dep/generated/m68kops.h $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo Compiling Musashi MC680x0 core \(m68kcpu.c\)...
	@$(CC) $(CFLAGS) -c $(srcdir)cpu/m68k/m68kcpu.c -o $(objdir)cpu/m68k/m68kcpu.o

$(objdir)cpu/m68k/m68kops.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kops.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo Compiling Musashi MC680x0 core \(m68kops.c\)...
	@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kops.c -o $(objdir)cpu/m68k/m68kops.o

$(objdir)cpu/m68k/m68kopac.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopac.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo Compiling Musashi MC680x0 core \(m68kopac.c\)...
	@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kopac.c -o $(objdir)cpu/m68k/m68kopac.o

$(objdir)cpu/m68k/m68kopdm.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopdm.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo Compiling Musashi MC680x0 core \(m68kopdm.c\)...
	@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kopdm.c -o $(objdir)cpu/m68k/m68kopdm.o

$(objdir)cpu/m68k/m68kopnz.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopnz.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
	@echo Compiling Musashi MC680x0 core \(m68kopnz.c\)...
	@$(CC) $(CFLAGS) -c $(objdir)dep/generated/m68kopnz.c -o $(objdir)cpu/m68k/m68kopnz.o

$(objdir)dep/generated/m68kops.h: $(objdir)cpu/m68k/m68kmake.exe $(srcdir)cpu/m68k/m68k_in.c
	$(objdir)/cpu/m68k/m68kmake $(objdir)dep/generated/ $(srcdir)cpu/m68k/m68k_in.c

$(objdir)cpu/m68k/m68kmake.exe: $(srcdir)cpu/m68k/m68kmake.c
	@echo Compiling Musashi MC680x0 core \(m68kmake.c\)...
	@$(CC) $(CFLAGS) $(srcdir)cpu/m68k/m68kmake.c -o $(objdir)cpu/m68k/m68kmake.exe


#
#	Extra rules for generated header file cvt.h, needed by ctv.cpp
#

ctv.d ctv.o:	$(ctv.h)

$(ctv.h):	ctv_make.cpp
	echo Generating $(srcdir)dep/generated/$(@F)...
	$(CC) -mconsole $(CXXFLAGS) $(LDFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe)
	obj\\$(COMPILENAME)\\burn\\drv\\capcom\\ctv_make.exe >$@

#
#	Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp
#

toa_bcu2.d toa_bcu2.o toa_gp9001.d toa_gp9001.o: $(toa_gp9001_func.h)

$(toa_gp9001_func.h):	$(srcdir)dep/scripts/toa_gp9001_func.pl
	@$(srcdir)dep/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h)

#
#	Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp
#

neo_sprite.d neo_sprite.o: $(neo_sprite_func.h)

$(neo_sprite_func.h):	$(srcdir)dep/scripts/neo_sprite_func.pl
	@$(srcdir)dep/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h)

#
#	Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp
#

cave_tile.d cave_tile.o: $(cave_tile_func.h)

$(cave_tile_func.h):	$(srcdir)dep/scripts/cave_tile_func.pl
	@$(srcdir)dep/scripts/cave_tile_func.pl -o $(cave_tile_func.h)

#
#	Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp
#

cave_sprite.d cave_sprite.o: $(cave_sprite_func.h)

$(cave_sprite_func.h):	$(srcdir)dep/scripts/cave_sprite_func.pl
	@$(srcdir)dep/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h)

#
#	Extra rules for generated header file psikyo_tile_func.h / psikyo_sprite_func.h, needed by psikyo_tile.cpp / psikyo_sprite.cpp
#

psikyo_tile.d psikyo_tile.o psikyosprite.d psikyo_sprite.o: $(psikyo_tile_func.h)

$(psikyo_tile_func.h):	$(srcdir)dep/scripts/psikyo_tile_func.pl
	$(srcdir)dep/scripts/psikyo_tile_func.pl -o $(psikyo_tile_func.h)

#
#	Extra rules for generated header file pgm_sprite.h, needed by pgm_draw.cpp
#

pgm_draw.d pgm_draw.o:	$(pgm_sprite.h)

$(pgm_sprite.h):	pgm_sprite_create.cpp
	echo Generating $(srcdir)dep/generated/$(@F)...
	$(CC) -mconsole $(CXXFLAGS) $(LDFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe)
	obj\\$(COMPILENAME)\\burn\\drv\\pgm\\pgm_sprite_create.exe >$@


	
ifeq ($(MAKELEVEL),2)
ifdef DEPEND

include	$(alldep)

endif
endif

#
#	Generic rule for resource files
#

%.o:	%.rc
	@echo Compiling resource file $(<F)...
ifdef BUILD_X64_EXE
	@windres -F pe-x86-64 $(DEF) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F) $(foreach dir,$(alldir),--include-dir $(srcdir)$(dir))
else
	@windres -F pe-i386 $(DEF) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F) $(foreach dir,$(alldir),--include-dir $(srcdir)$(dir))
endif


#
#	Generic rules for C/C++ files
#

ifeq ($(MAKELEVEL),1)

%.o:	%.cpp
	@echo Compiling $<...
	@$(CC) $(CXXFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)

%.o:	%.c
	@echo Compiling $<...
	@$(CC) $(CFLAGS) -c $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)

%.o:	%.asm
	@echo Assembling $<...
	@$(AS) $(ASFLAGS) $< -o $(subst $(srcdir),$(objdir),$(<D))/$(@F)

else

%.o:	%.c
	@echo Compiling $<...
	@$(CC) $(CFLAGS) -c $< -o $@

%.o:	%.asm
	@echo Assembling $<...
	@$(AS) $(ASFLAGS) $< -o $@

%.o:
	@echo Compiling $<...
	@$(CC) $(CXXFLAGS) -c $< -o $@

endif

#
#	Generate dependencies for C/C++ files
#

ifdef DEPEND

%.d:	%.c
	@echo Generating depend file for $<...
	@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)

%.d:	%.cpp
	@echo Generating depend file for $<...
	@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)

%.d:	%.rc
	@echo Generating depend file for $<...
	@$(CC) -MM -MT "$(subst $(srcdir),$(objdir),$(<D))/$(*F).o $(subst $(srcdir),$(objdir),$(<D))/$(@F)" -x c++ $(CXXFLAGS) $< >$(subst $(srcdir),$(objdir),$(<D))/$(@F)

endif

#
#	Phony targets
#

init:

ifdef	DEBUG
	echo Making debug build...
else
	@echo Making normal build...
endif
	@echo
	@mingw-mkdir -p $(foreach dir, $(alldir),$(objdir)$(dir))
	@mingw-mkdir -p $(srcdir)dep/generated

cleandep:
	@echo Removing depend files from $(objdir)...
	-@for dir in $(alldir); do rm -f $(objdir)$$dir/*.d; done

touch:
	@echo Marking all targets for $(NAME) as uptodate...
	-@touch $(NAME).exe
	-@touch -c -r $(NAME).exe $(srcdir)/dep/generated/*
	-@for dir in $(alldir); do touch -c  -r $(NAME).exe $(objdir)$$dir/*; done

clean:
	@echo Removing all files from $(objdir)...
	-@rm -f -r $(objdir)
	-@rm -f -r $(ctv.h)

ifdef	PERL
	@echo Removing all files generated with perl scripts...
	-@rm -f -r $(app_gnuc.rc) $(driverlist)
endif


#
#	Rule to force recompilation of any target that depends on it
#

FORCE:
