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Disney's Aladdin

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For the 1994 Sega Master System and Sega Game Gear game by Sims and Nexa, see Disney's Aladdin (8-bit).
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Disney's Aladdin
Disney's Aladdin
Publisher: Sega

Developer:

System(s): Sega Mega Drive

ROM Size: 2MB

Sound Driver: GEMS

Genre: Action

















Release Date RRP Code
Sega Mega Drive JP 1993-11-12 ¥7,800 G-4111
Sega Mega Drive US 1993-10-19 $? 1058
Sega Mega Drive EU 1993-11-11 £49.99 1058
Sega Mega Drive AU 199x $? FALA00SMC
Sega Mega Drive AU (Platinum) 199x $? FMYS00SMC
Sega Mega Drive BR 199x R$? 046170
Sega Mega Drive AS 199x  ?  ?



Disney's Aladdin, more commonly known as Aladdin (アラジン) is a platform game developed by Virgin Interactive. It is based on Disney's movie of the same name and was released for the Sega Mega Drive in 1993, before being Amiga, Game Boy, IBM PC and NES. A Game Boy Color version also followed later.

Several different Aladdin games exist. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear was released around the same period, and another version developed by Capcom was created for the Super Nintendo Entertainment System (and later Game Boy Advance). Capcom's version exists as at the time, they held the rights to develop Disney-themed games for Nintendo consoles (or more accurately, the SNES).

Gameplay

Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces). A throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), B swings your sword, and C jumps. Before the start of the game, there is a screen showing what each in-game item is used for.

If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar.

Stages

Aladdin MD AgrabahMarket.png Agrabah Market
Aladdin MD Desert.png The Desert
Aladdin MD AgrabahRooftops.png Agrabah Rooftops
Aladdin MD SultansDungeon.png Sultan's Dungeon
Aladdin MD CaveofWonders.png Cave of Wonders
Aladdin MD Escape.png The Escape
Aladdin MD RugRide.png Rug Ride
Aladdin MD InsidetheLamp.png Inside the Lamp
Aladdin MD SultansPalace.png Sultan's Palace
Aladdin MD JafarsPalace.png Jafar's Palace

Cheats

Cheat Menu

On the options screen press ACACACACBBBB.

Skip Level

When paused, press ABBAABBA.

History

Development

Legacy

Disney's Aladdin for the Mega Drive is considered to be a milestone for video game graphics, utilising technology known as "Digicel" to bring hand-drawn Disney-style animations to a video game environment. As each frame was drawn individually by professional Disney animators, Aladdin looked significantly better than most other platformers on the market, with visuals comparable to the graphical style as seen in the film.

With the exception of unreleased games such as DynoBlaze, no other Mega Drive games utilised the "Digicel" technology, however Aladdin did inspire many similar methods, such as those applied in Shiny Entertainment's Earthworm Jim (comprised of many former Aladdin developers). Other games published by Virgin such as Cool Spot and Mick & Mack as the Global Gladiators share Aladdin's focus on animation, whereas many games such as Pitfall: The Mayan Adventure are considered to be inspired by Aladdin's efforts.

The success of Disney's Aladdin gave Virgin Games the opportunity to work with other Disney licenses such as The Jungle Book, The Lion King and Pinocchio. It was also bundled with Mega Drive II systems in Europe.

A Sega Mega-CD version was planned for release shortly after the cartridge version, but was scrapped early on in favour of concentrating on The Jungle Book.

Version differences

Aside from text translations, the game is identical in all regions from a content's point of view. The PAL version, like most other Virgin Games releases, was optimized in terms of music speed but not gameplay speed. Forcing the game into 60Hz mode makes the music play too fast.

Production Credits

Virgin Games Credits

Programming & Project Management: David Perry
Animation Engine By: David Perry
Development Tools By: Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna
Animation Directed By: Mike Dietz
Assistant Animators: Shawn Mclean, Clarke Sorenson, Roger Hardy, Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka
Background Art By: Christian Laursen, Nick Bruty, Steve Crow
Presentation Art By: Edward Schofield, Lin Shen
Sound, Music & FX: Tommy Tallarico, Don Griffin
Digital Sampling: Steve Henifin
Director of Design: David Bishop
Levels Design By: Bill Anderson, Tom Tanaka, Seth Mendelsohn
Consulting Animation Producer: Andy Luckey
Image Processing: Metrolight Studios
V.P. of Production: Dr. Steven H. Clarke-Willson
Produced By: Robb Alvey
Executive Producer: Neil Young
Production Coordinator: Christina Camerota
Original Design By: David Bishop, Seth Mendelsohn, Mike Dietz, Mark Yamada, David Perry
Assistant Producers: Mike Glosecki, Ken Love, Craig Warmsley
Marketing & P.R.: Debbie Brajevich, Robin Kausch
Focus Testing: Debbie Brajevich
QA Manager: Adam Ryan
Lead Analyst: Jared Brinkley
Product Analysts: Chris McFarland, Scott Manning, Paul Schoner, Mitch Feldman, David Fries, Lyndon Dole and Virgil the Cat

Disney Software Credits:

Produced By: Patrick Gilmore
Technical Director: Ron Fortier
Licensing Brand Management: Cathy Fortier, Sue Fuller
Public Relations Management: Kirk Green
CES Event Management: Tom Bisignano, Spence Bovee, Helen Fillman, Andrew Henry, Will Kassoy, R.K. Little, Chase Senge
Quality Assurance Leader: John Santos
Product Analysts: Steward Irel, Roger Kung, Chris McNulty, Amy Steiner, Joe Santos
Storyboards: John Fiorito
Production Support: Fred Weimer

Disney Feature Animation Credits:

Directed By: Barry Cook
Produced By: Paul Curasi
Secretary to the Producer: Annette Laguer
Artistic Coordinator: Ruben Procopio
Production Specialist: Chuck Williams
Animators: Tom Bancroft, Travis Blaise, Phil Boyd, Tony Cipriano, Rob Corley, Tim Hodge, Jim Jackson, Alex Kupershmidt, Anthony Michaels, Barry Temple
Clean-Up Coordinator: Jeanie Lynd Sorenson
Clean-Up Artists: Paulo Alvarado, Brian Beauchamp, Rachel Bibb, Eliott Bour, Same Ewing, Tracy Lee, Kellioe Lewins, Tamara Lusher, Mario Menjivar, Monica Murdock, Keith Newton, Sherrie Sinclair, Bryan Sommer
Head of Effects: Jeff Dutton
Effects Artists: Mike Duhatschek, Jason Francoeur, Troy Gustafson, John Hailey, Joe Pepe, Paitoon Ratan, Tony West
Color Models: Irma Cartaya
Animation/Final Check: Pam Darley

Sega of America Credits:

Product Management: Pamela Kelly
Produced By: Pamela Kelly, Kent Russell
Public Relations: Eleen Beth Van Buskirk
Q.A. Manager: Jason Kuo
Q.A. Lieutenant: Julio Martinez
Product Analysts: Tony Lynch, Dermot Lyons, Siegie Stangenberg, Andrew Podesta, Geln Cureton, Vince Nason, Heather Meigs. Janine Cook, Blair Bullock, David Forster, Bill Person, Rey Alferez, Kirk Rogers, Vy Nong, Maria Tuzzo, Atom Ellis, Richard Gangwish, Pete McNab, Eric Rawlins, Ivan Foong, Michael Baldwin, Todd Morgan, Greg Becksted, Conan Tigard, Joe Cain, Simon Lu, Joe Ganis, Jennifer Brozek, Erik Wahlberg

Special Thanks To: Peter Adee, Martin Alper, Richard Branson, Ron Clements, Robert Deverux, Shannyn Gardner, Justin Heber, Tom Kalinske, Jeffrey Katzenberg, Bob Lambert, Bob Levin, Alan Menken, Steve McBeth, John Musker, Amy Pell, Marc Teren, Shinobu Toyoda
Disney Characters, Artwork & Music ()1993, The Walt Disney Company
(C)1993 Sega Disney's Aladdin

Promotional Material

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Sega Mega Drive 93 Sega Retro Average 
Based on 23 reviews
Publication Score Source
Consoles + 95 №24, p12/13/14/15
Computer & Video Games 80 №145, p59
EDGE 80 №2, p92/93
Electronic Gaming Monthly 85
Game Players 95
GamePro 100
GamesMaster 95 №11, p64/65
High Score 100
Joypad 98 №24, pSupplement
Mega Drive Advanced Gaming 91 №16
Mega 94 №14, p34/35
Mega Action 95 №6, p50/51
Mega Force 97
MegaTech 90 №23, p40-44
Mean Machines Sega 82 №14, p66-68Media:MeanMachinesSega14UK.pdf
Player One 97 №36, p48/49/50/51
Power Unlimited 98
Sega Power 91 №48, p42/43/44/45
Sega Pro 94 №25, p42/43/44
Sega Force Mega 94 №6, p52-54Media:SegaForceMega06.pdf
Sega Zone (UK) 90 №13, p78/79/80
Sonic the Comic 90 №10, p10
Télévisator 2 97
Mega Drive, US
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Mega Drive, US (cardboard)
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Mega Drive, EU
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Mega Drive, EU (Alt)
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Mega Drive, JP
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Mega Drive, AU
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