| Alien Front Online | ||||||||
|---|---|---|---|---|---|---|---|---|
| Publisher: Sega Developer: WOW Entertainment System(s): Sega Dreamcast Peripherals Supported: Dreamcast Microphone, Dreamcast Racing Controller Genre: Action Number of Players: 1-8
|
This teeny-tiny article needs some work. You can help us by expanding it.
Alien Front Online is a Sega Dreamcast action game developed by WOW Entertainment. It is an online version of the arcade game Alien Front that was only released in North America, where it was bundled with the Dreamcast Microphone.
As the name suggests, it was intended to be played across the internet, thus becoming one of the first home console games to provide real-time voice communication between two players over the web. Players take control of one of two teams, a tank from the army side or an organic vehicle on the alien side to ultimately decide the fate of the human race and who will dominate the globe.
Alien Front Online features three game modes. Two of which are single player focused:
There are also three different multiplayer modes:
Both teams have their own versions of a repair facility that will heal vehicles that are parked within their highlighted boundaries. The more damaged the vehicle is, the longer it will take to repair. In addition it will also occasionally spawn weapons that automatically attach to player's vehicles.
Alien Front Online's release was poorly planned - the game was launched six months after Sega of America announced an end to Dreamcast support, and its late arrival stopped the game from reaching other markets. Shortly after release Sega moved from a free online gameplay model to one which required payment, dramatically reducing the amount of online users. Inevitably all Alien Front Online servers were taken down, meaning it is now impossible to play this game online.
An arcade version also intended for North America was advertised, however it has not yet been confirmed if any cabinets made it into production. The plan was to allow 4 vs. 4 Dreamcast vs. NAOMI matches over the internet as well as offering local multiplayer.
There were also plans for an N-Gage version of the game that allowed for local bluetooth two-player deathmatch along with single player game modes, however due to the poor performance of the platform, Sega decided to cancel this version of the game.
| |
66 | Sega Retro Average | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Based on 2 reviews | |||||||||||
| |||||||||||