|Fast facts on Amusement Vision|
|Defunct: 2004-07-01 (as Subsidiary),2005-04-01 (as Division)|
|Merged into: New Entertainment R&D Dept.|
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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11). As the newly formed WOW Entertainment and Hitmaker were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.
Amusement Vision's big success was the Monkey Ball franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2004.
|Domestic Sega companies, studios and subsidiaries|
|CSK||Sega Sammy Holdings|
|Sega Enterprises, Ltd.||Sega Corporation||Sega Games & Interactive|
|R&D #1||Sega AM1||WOW Entertainment||Sega WOW||Sega AM1|
|Sega AM11||R&D #4||Amusement Vision||New Entertainment||Sega CS1|
|Ryu ga Gotoku Studio|
|Sega AM3||Hitmaker||Sega AM3|
|AM Annex||R&D #5||Sega Rosso|
|Sega AM4||Sega Mechatronics||Product R&D|
|N. Pro. R&D|
|Sega AM5||Mirai R&D||Family Entertainment|
|Sega R&D2||Sega CS||Sega CS1||R&D #6||Smilebit||Sega Sports Design|
|PC Software||PC Network Department||Online R&D|
|Sega CS2||R&D #7||Overworks||GE2||Sega CS3|
|R&D #9||United Game Artists|
|Sega Digital Studio||Wave Master||Wave Master (label)|
|Mobile Content R&D||Sega Networks|