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Astal

From Sega Retro

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Astal Title.png
Astal
Publisher: Sega
Developer:
System(s): Sega Saturn
Sound driver: SCSP/CD-DA (1 track)
Genre: Action































Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 GS-9019
Sega Saturn
US
$59.99[1] 81019
Sega Saturn
BR
R$? ?



Astal, known as Kisuishou Densetsu Astal (輝水晶伝説アスタル) in Japan, is a 2D platformer created by Sega exclusively for the Sega Saturn. It was originally released in April 1995 in Japan before subsequently seeing a release in North America and Brazil. Curiously the game was never released in Europe, despite initial plans.

Astal was not a launch title in western regions, though was brought to the Saturn in its "software drought" period, created when Sega of America unexpectedly brought the console's launch several months forward. Though reviews of the game were not stellar, it became a common and relatively well-known Saturn title in the regions it was sold in due to a lack of alternative software. Astal has yet to be bought to any other platforms or see any sequels since release.

Story

~Astal's Tale~

My story begins on a world that's different from your Earth. This is the legend of the beginning of the world of Quartalia.

Quartalia was created by our goddess, Antowas. Out of precious gems she made the land and sea, the mountains and the trees. And finally, from her last two jewels she created us. From a green jewel, Antowas created Leda, who has the power to make things live on Quartalia. From a red jewel, she created me, and made me really strong and powerful so I could keep Leda safe. Leda and I are as different as night and day. Leda is gentle and sweet and could never hurt anybody. I have a short temper, and sometimes I overdo things. That's what happened this time.

Unknown to us, the demon Jerado had been watching Antowas work. He wanted to rule a world all his own, but his powers weren't as strong as Antowas', and he didn't have the strength to make his own world. Instead he plotted to take over Quartalia, and change it the way he liked.

Exhausted from her work, Antowas fell asleep. That's when Jerado made his move. The first part of his plan was to get rid of Leda and me, and he created a powerful warrior named Geist to do the dirty work. One day, while I was taking a nap, Geist stole Leda away. I searched and searched, and I tore Quartalia apart looking for her. I finally found her, trapped in a crystal on the bottom of the sea.

Once I rescued Leda, I thought things could get back to normal, but the ruckus I caused woke Antowas up. When she saw the mess I'd made, boy, was she angry! When Leda found out about my punishment, she was heartbroken, and gave her green jewel to me to keep. Then Antowas sent me to Quartalia's moon, where I would stay out of trouble. Finally, Antowas used up the rest of her power to deal with Jerado, then fell into another deep sleep....

Now Jerado was out of the action, but Geist was still free. One day, from my prison on the moon, I saw him capture Leda again! This was too much! I destroyed my prison, broke my chains and headed back to Quartalia.

Nothing in the world means more to me than Leda—nothing! I will find her. I will find the one who took her, and I will deal with him! It's only a matter of time.

Quartalia has changed. The demon Jerado has transformed it somehow, and none of the creatures who now live here are friendly. Except for this bird I rescued, who for some reason, just won't leave me alone....

Gameplay

Astal is a 2D platform game which supports one or two players. Player 1 plays as "Astal", alongside a cooperative buddy, a bird, which can assist Astal in several ways. In single player mode, Astal gives commands to this bird to attack enemies, retrieve health or even perform context sensitive actions that are specific to certain levels, however in two player mode, the bird can be controlled by a second player instead. Two player mode also allows both players to team up and perform attacks together, with the downside being that the bird now has a health bar, and both players share the same lives counter.

Hints on how to defeat bosses are hidden within the opening cinematic.

In the overseas (i.e. non-Japanese) version, the player's hit points are reduced to three and the opening cinematic music is changed.

Production credits

Source: In-game credits
Programmers
Planning
Artists
Sound Staff
Animation Staff
  • Introduction Production/Editing: Hiroyuki Kawaguchi, Toshiyasu Kamiko, Yoshio Inoue, Mika Okada, Ryuta Ueda
  • Director: Toshihiko Masuda (Tokyo Movie Shinsha Co., Ltd.)
  • Art Director: Toshihiko Masuda (Tokyo Movie Shinsha Co., Ltd.)
  • Color: Tomoko Sakai (Tokyo Movie Shinsha Co., Ltd.)
  • Producer: Koji Takeuchi (Tokyo Movie Shinsha Co., Ltd.)
Opening/Ending Theme Music
S.O.A. Credits
Source: US ManualMedia:Astal_sat_us_manual.pdf[2]
  • Testers: Crisi Albertson, Blair Bullock, Tim Turner, Nicole Tatum, Lorne Asuncion, Chris Colon, Steve Rapp, Kim Rogers, Arnold Feener, Eric Molina, Tim Spengler, Jeff Hedges, Ed Riel, Niel Musser
  • Manual: Wendy Dinsmore

Track list


1. [data track] ({{{time}}})


2. Let me try again (01:59)
From: Opening demo
Vocals: Aya Hisakawa
Running time: 1:59

Magazine articles

Main article: Astal/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
72 №8, p114-117[3]
90 №44, p110-112
62 №164, p26/27[4]
50 №22, p65[5]
60 №333, p32
70
53 №33, p82/83[6]
63 №69, p56/57
92 №46, p34-41
73 №, p12Media:SnGwSISDRZK Book JP.pdf[7]
Sega Saturn
69
Based on
10 reviews

Saturn, US
AstalBack us.jpgAstalBox us.jpg
Cover
Astal Saturn US Disc.jpg
Disc
Astal sat us manual.pdf
Manual
Saturn, JP
Astal sat jp backcover.jpgAstal sat jp frontcover.jpg
Cover
Astal Saturn JP Spinecard.jpg
Spinecard
Astal sat jp disc.jpg
Disc
Saturn, BR
Astal BR cover.jpg
Cover

External links

References

  1. File:GamePro US 076.pdf, page 62
  2. File:Astal_sat_us_manual.pdf, page 18
  3. File:CDConsoles FR 08.pdf, page 114
  4. File:CVG UK 164.pdf, page 26
  5. File:Edge UK 022.pdf, page 65
  6. File:MeanMachinesSega33UK.pdf, page 82
  7. File:SnGwSISDRZK Book JP.pdf, page 14