Barkley Shut Up and Jam!

From Sega Retro

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BarkleyShutUpandJam title.png

Barkley Shut Up and Jam!
System(s): Sega Mega Drive
Publisher: Accolade
Developer:
Sound driver: Accolade sound driver
Genre: Sports (Basketball)

















Number of players: 1-4
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[1] T-119066-00
Videogame Rating Council: GA
Sega Mega Drive
EU
T-119066-50
Sega Mega Drive
UK
£39.9939.99[5][3] T-119066-50
Sega Mega Drive
AU
FBAR02SMC
Sega Mega Drive
BR
044920
Non-Sega versions

Barkley Shut Up and Jam! is a 1994 two-on-two basketball game for the Sega Mega Drive and Super NES by Accolade. The Mega Drive version was not released in Japan.

During development, the game was known simply as Charles Barkley Basketball[6].

Gameplay

The game is an arcade-style two-on-two basketball game. The game supports up to four players with the Team Player. Though very similar to NBA Jam in terms of gameplay and controls, the game provides a faster and more aggressive pace by containing less basketball play regulations, emulating the looser and rougher nature of casual, urban basketball. There is no shot clock and no fouls except goaltending. Players can control former NBA MVP Charles Barkley or one of fifteen fictitious basketball players in matches on mostly outdoor courts across eight different cities of the United States. The court location has no effect on gameplay, while each of the playable characters has a unique set of status skills (with Barkley having the best stats overall).

Players are moved around the court with the D-Pad. Players can activate power, allowing the character to move faster, improving the odds of making a shot, and enabling super dunks, by pressing C. Each player starts with the ability to activate power six times but must earn each use back by stealing (on defense) or making three-point shots (on offense).

Players can play a single match, a series, or a tournament. The single match and series modes can be played by one to four players; players choose a character (along with a teammate when playing with a computer) and a locale. In two-player games, players can play on the same team or against each other. Series are played for the best of 5 or the best of 7 matches. The tournament mode can be played by one or two players (on the same team). Players choose a city to represent, which has two pre-selected characters, and play a series of games against all the other cities. The final game always takes place in Phoenix (which cannot be selected by the players to represent) against Charles Barkley. The game has no save feature and utilizes a password system to keep progress through tournament mode. In all modes, matches can be timed (with quarters of 1, 3, or 5 minutes) or played up to a certain number of points (21 or 50).

Barkley Shut Up and Jam, Tip-Off.png

Tip-Off
Each game starts with a tip-off, where a player from each team leaps with A for possession of the ball (with Left and Right moving the player in midair).

Barkley Shut Up and Jam, Defense, Block.png

Barkley Shut Up and Jam, Defense, Steal.png

  • Barkley Shut Up and Jam, Defense, Block.png

  • Barkley Shut Up and Jam, Defense, Steal.png

Defense
When the player's team does not have possession of the ball, the player can jump to block the opposing team's shots with A. Goaltending is called if a defensive player blocks a shot that is above the rim and moving downward, which awards the other team the points for the shot. When near an opposing player, the player can try to steal the ball with B. The ability to steal depends on the character's skill rating. When an opposing player is attempting a super dunk, the player can defend against it by pressing B in the air.

Barkley Shut Up and Jam, Offense, Shoot.png

Barkley Shut Up and Jam, Offense, Dunk.png

Barkley Shut Up and Jam, Offense, Pass.png

  • Barkley Shut Up and Jam, Offense, Shoot.png

  • Barkley Shut Up and Jam, Offense, Dunk.png

  • Barkley Shut Up and Jam, Offense, Pass.png

Offense
When the player's team has possession of the ball, the player can perform a jump shot by holding A. The ball is released when the button is released. After activating power with C, the player can do a super dunk with A when near the basket. Each character has unique super dunks.

The player can pass the ball with B. When playing with an AI teammate, pressing C forces the AI to pass the ball. Opponents can intercept the ball as it is being passed.

Players

Barkley Shut Up and Jam, Character Select.png

Character select

Players are rated on Twos (ability to hit 2-point jump shots), Threes (ability to hit 3-pointers), Dunks (ability to slam dunk), Rebound (ability to retrieve missed shots from the opposing team), Steal (ability to steal the ball from opponents), and Speed.

  • "Sir Charles" Barkley
  • Stonewall
  • Spike
  • Wildman
  • T-Bone
  • Sweet Pea
  • Newts
  • D-Train
  • Chilly
  • Sarge
  • Fly By
  • Funky-D
  • Smoothy
  • Gunner
  • Xaos
  • Dane

Courts

Most courts are outdoors, with the exception of Phoenix and Houston.

Barkley Shut Up and Jam, Courts, Phoenix.png

Phoenix
Indoor arena

Barkley Shut Up and Jam, Courts, Watts.png

Watts
Schoolyard

Barkley Shut Up and Jam, Courts, Seattle.png

Seattle
Rooftop

Barkley Shut Up and Jam, Courts, Miami.png

Miami
Beach

Barkley Shut Up and Jam, Courts, Houston.png

Houston
Warehouse

Barkley Shut Up and Jam, Courts, Brooklyn.png

Brooklyn
Ghetto

Barkley Shut Up and Jam, Courts, Oakland.png

Oakland
Junkyard

Barkley Shut Up and Jam, Courts, Chicago.png

Chicago
L-Train

History

Legacy

The game was followed by Barkley Shut Up and Jam 2 in 1995, exclusively for the Mega Drive.

In 2008, an indie fan game named Barkley, Shut Up and Jam: Gaiden was released, jokingly presented as an unofficial sequel to both Barkley Shut Up and Jam! and the movie Space Jam. The game is an RPG that has nothing to do with Barkley Shut Up and Jam! aside from the title and also starring Charles Barkley, and the developers have stated that they have never played the original game.

In 2021, both Barkley Shut Up and Jam! games were re-released for the Evercade retro gaming handheld by Piko Interactive as part of the Piko Interactive Collection 2. Since Piko does not hold the license to use the likeness of Charles Barkley, these versions were renamed to Hoops Shut Up and Jam and Hoops Shut Up and Jam 2, with Charles Barkley replaced by a player named "Joe Hoops."[7]

Production credits

  • Design: Charles Barkley, Kathy Ells, Tony Hsieh, Danny Pisano, Bob Smith
  • Programming: Tony Hsieh, Bob Smith
  • Lead Artist: Kathy Ells
  • Graphic Art: Thomas Applegate, Bob Busick, Armand Cabrera, Kathy Ells, Steven Graziano, G. Scott Heckenlively, James Johnson, Steve M. Martinez, Kelley Pinson, Steve Smith, Mike Ulrich, John Xu
  • Sound: Rudy Helm, Richard Kelly
  • Music: Dominic Messinger, Rick Rhodes
  • Test: Alex V. Cabal, Don "Newts" Felice, Matt McKnight, Mike Person
  • Produced By: Danny Pisano
  • Product Marketing Mgr: Daniel Jeung
  • Manual Writing: Wallace Poulter (NENC), Jeff Becker
  • Manual Editing: Shirley Sellers, Jon Mongelluzzo
Source:
US manual
BarkleyShutUpandJam MD US manual.pdf
[8]

Magazine articles

Main article: Barkley Shut Up and Jam!/Magazine articles.

Promotional material

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Print advert in Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)
also published in:
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Print advert in Game Players (US) #0705: "Vol. 7 No. 5 May 1994" (1994-0x-xx)
also published in:
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Print advert in Sega Visions (US) #19: "June/July 1994" (1994-xx-xx)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[15]
Consoles + (FR)
80
[16]
Computer & Video Games (UK)
56
[17]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
40
[18]
Game Players (US) NTSC-U
56
[1]
GamePro (US) NTSC-U
83
[19]
Gamers (DE)
7
[20]
GamesMaster (UK) PAL
80
[21]
Hyper (AU)
61
[22]
Joypad (FR) PAL
73
[23]
MAN!AC (DE) PAL
61
[24]
Sega Mega Drive Advanced Gaming (UK)
80
[25]
Mega (UK) PAL
54
[5]
Mega Fun (DE) PAL
77
[26]
Mega Power (UK) PAL
72
[27]
MegaTech (UK) PAL
70
[28]
Megazin (SI)
76
[29]
Mean Machines Sega (UK) PAL
74
[30]
Player One (FR)
70
[31]
Play Time (DE)
83
[32]
Power Unlimited (NL)
90
[33]
Sega Power (UK) PAL
77
[34]
Sega Pro (UK) PAL
77
[35]
Sega Zone (UK) PAL
76
[36]
Sonic the Comic (UK) PAL
83
[37]
Todo Sega (ES)
83
[38]
Tricks 16 bit (RU)
72
[39]
Video Games (DE) PAL
73
[40]
VideoGames (US) NTSC-U
50
[41]
Sega Mega Drive
68
Based on
29 reviews

Barkley Shut Up and Jam!

Mega Drive, US (Accolade Cart)
BSUaJ MD US Box.jpg
Cover
BSUaJ MD US Cart.jpg
Cart
BarkleyShutUpandJam MD US manual.pdf
Manual
Mega Drive, US (Sega Cart)
BSUaJ MD US Box.jpg
Cover
BSUaJ MD US Sega Cart.jpg
Cart
BarkleyShutUpandJam MD US manual.pdf
Manual
Mega Drive, US (Cardboard Slipcase)
BSUaJ MD US CB Box Back.jpgNospine.pngBSUaJ MD US CB Box Front.jpg
Cover
BSUaJ MD US CB Box Cart.jpg
Cart
Mega Drive, EU
BSUaJ MD EU Box.jpg
Cover
BSUaJ MD EU Cart.jpg
Cart
Barkley ShutUp&Jam MD EU Manual.jpg
Manual
Mega Drive, AU (NTSC Import)
BSUaJ MD AU Box Back.jpgNospine.pngBSUaJ MD AU Box Front.jpg
Cover
BSUaJ MD US Cart.jpg
Cart
BarkleyShutUpandJam MD US manual.pdf
Manual
Mega Drive, BR
BSUaJ MD BR Box.jpg
Cover
BSUaJ MD BR Cart.jpg
Cart

Technical information

Main article: Barkley Shut Up and Jam!/Technical information.

References

  1. 1.0 1.1 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 81
  2. Sega Magazine, "April 1994" (UK; 1994-03-15), page 109
  3. 3.0 3.1 Mega Action, "March 1994" (UK; 1994-02-24), page 35
  4. Computer Trade Weekly, "" (UK; 1994-03-07), page 17
  5. 5.0 5.1 Mega, "April 1994" (UK; 1994-03-17), page 46
  6. Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 88
  7. https://www.timeextension.com/news/2021/07/random_what_happens_when_you_remove_charles_barkley_from_his_own_video_game
  8. File:BarkleyShutUpandJam MD US manual.pdf, page 2
  9. GamePro, "April 1994" (US; 1994-xx-xx), page 68
  10. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 100
  11. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 173
  12. GamePro, "July 1994" (US; 1994-xx-xx), page 117
  13. EGM², "July 1994" (US; 1994-07-19), page 133
  14. EGM², "August 1994" (US; 1994-0x-xx), page 105
  15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 25
  16. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 114
  17. Computer & Video Games, "April 1994" (UK; 1994-03-15), page 42
  18. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 292
  19. GamePro, "June 1994" (US; 1994-xx-xx), page 79
  20. Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 35
  21. GamesMaster, "April 1994" (UK; 1994-03-17), page 60
  22. Hyper, "May 1994" (AU; 1994-xx-xx), page 4
  23. Joypad, "Avril 1994" (FR; 1994-0x-xx), page 106
  24. MAN!AC, "05/94" (DE; 1994-04-13), page 65
  25. Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 42
  26. Mega Fun, "05/94" (DE; 1994-04-20), page 108
  27. Mega Power, "March 1994" (UK; 1994-02-17), page 36
  28. MegaTech, "March 1994" (UK; 1994-02-20), page 26
  29. Megazin, "Letnik 3, Številka 1, Januar 1995" (SI; 1995-xx-xx), page 31
  30. Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 86
  31. Player One, "Mars 1994" (FR; 1994-0x-xx), page 108
  32. Play Time, "5/94" (DE; 1994-04-06), page 134
  33. Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 34
  34. Sega Power, "April 1994" (UK; 1994-03-03), page 52
  35. Sega Pro, "April 1994" (UK; 1994-02-24), page 75
  36. Sega Zone, "March 1994" (UK; 1994-02-24), page 54
  37. Sonic the Comic, "April 29th 1994" (UK; 1994-04-16), page 10
  38. Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 42
  39. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 19
  40. Video Games, "5/94" (DE; 1994-04-27), page 95
  41. VideoGames, "July 1994" (US; 1994-0x-xx), page 84


Barkley Shut Up and Jam!

BarkleyShutUpandJam title.png

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