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|Publisher: Core Design, Victor Entertainment (JP)|
|Developer: Core Design|
|Distributor: Time Warner Interactive (US)|
|System(s): Sega Mega-CD|
|Number of players: 1|
Battlecorps is a first person shooter for the Sega Mega-CD. It takes place in giant mechs.
In Battlecorps, players take control over a "Bipedal Attack Machine" (BAM) to liberate a planet from an infected AI system and its army of robots. Typically this involves destroying specified targets or getting to a location without being killed. When all lives are lost, the game ends.
In order to simulate a 3D world, Battlecorps relies heavily on the use of sprite scaling. However, unlike a game such as Doom, the engine rarely draws flat "walls", instead simulating them by placing a series of large sprites in a line. Ceilings are never rendered, though many stages overcome this by taking place exclusively outside. Battlecorps also gives players a degree of control over the Y axis, allowing him or her to attack flying enemies or "ceiling" turrets.
Draw distance is considerably lower than many other first person shooters of the era, and in order to maintain a steady frame rate, the heads-up display comprises of roughly half the screen. Battlecorps also limits itself to a 256x224 screen resolution at all times.
|Sega Retro Average|
| Based on|