|Developer: Sega AM2|
|System(s): Sega RingEdge|
|Genre: Action, Shooter|
Border Break (ボーダーブレイク) is an arcade game developed by Sega AM2. It is the first title to run on Sega's Sega RingEdge arcade board and it was released on September 9, 2009. It was followed by Border Break Air Bust.
A soundtrack album, Border Break Original Sound Track, was released the same year.
The game premise basically focuses on robot battle through network connectivity between arcade cabinets. Two teams of ten robots will battle it out across different landscapes, which include cities, towns, and facilities. In each map, each team's goal is to destroy the opposing team's energy reactor core in order to win the match. Both cores are marked in blue and red respectively. At the end of each match, Class Points will be given to the player to level up their current rank.
The class point also affects the rank of the player. Generally, players who have just started the game will start playing in a series of cooperative battles against a computer-controlled "bots" team. The player will start facing actual opponents once when he / she has attained the rank of D4.
In Border Break, there are four different classes of battle robots to choose from, which are known as Blast Runners.
Communication between players of the same team uses the touch-screen capability in Border Break. Players can press the onscreen commands and responses to inform the team of their next move. They can send the entire team to attack an enemy together, defend themselves from a designated spot, call for reinforcements, scout the area ahead. Responses come with affirmation and NG (not able to follow the command).
Another ability to interact with a friendly Blast Runner once it is on screen. Players can say a word of thanks for help that the other Blast Runner may have done, apology for some mistake or error, or call for that Blast Runner to join them in action together. When players touch an enemy Blast Runner or landmark on screen, they can inform their own team of their discovery, or point it out for the team to attack. Players will be able to call out to any friendly Support Blast Runner nearby by touching their own Blast Runners and choosing the option to be repaired.
In addition, Heavy players can spot a place after howitzer deployed, by press a point in enlarged map within a specific range to commence artillery strike to there.
Border Break employs a data card available for players to purchase in some arcades, similar to the one used in Ghost Squad. This card is optional and is only meant for extended play and features. At the end of each match, regardless of winning or losing, players will be rewarded with mystery boxes with randomized items. Depending on how many boxes they can open, they can choose any of them on screen to be opened and the item inside will be added to their inventory. The items or ingredients as they are called, can be used to purchase better and stronger weapons or newer body parts for their Blast Runners. Blast Runners can be customized with better body parts and colored in different schemes, providing a unique feel for the player.
Arcade credits can be used to purchase Game Points (GP) in a data card. One credit allows the purchase of 260-300 GP, while two and five credits can purchase more GP with an added incentive: a small amount of free bonus GP. However, it is at the arcade's discretion to give the bonus GP credits. The more GP a player buys, the more time to play in a match. For example, 1200 GP can buy a player 1200 seconds (20 minutes) of game time. GP also can be used to purchase weapons and body parts, or customize the features of their pilot character and color of their Blast Runners.
If player reach certain achievements, respective medals are awarded. Some weapon or body parts may be required certain amount of medals specified to purchase. Some Blast Runners paints can be unlocked by collect specific sets of medals. In rank promotion mission, players are required to collect specified medals within period of time to complete it (for B5 or up).
|Games in the Border Break Series|
|Border Break (2009) | Border Break Airburst (2010) | Border Break Union (2012) | Border Break Scramble (2014)|
|Border Break Mobile: Shippuu no Gun Front (2013)|
|Border Break related media|
|Border Break Original Sound Track (2009) | Border Break Airburst Original Soundtrack (2010) | Border Break Airburst Original Soundtrack 2 (2012) | Border Break Union Original Soundtrack GRF (2012) | Border Break Union Original Soundtrack EUST (2012) | Border Break Scramble Original Soundtrack (2014)|
|Border Break Rookie's Guide (2009) | Border Break Ver. 1.5 Masters Guide (2009) | Border Break Modelling Works (2011) | Border Break Airbust Technical Manual (2011) | Border Break Airbust Ver. 2.5 Tactical Guide (2011) | Border Break Official Fan Book (2011) | Border Break Airbust Ver. 2.7 Analyze Book (2012) | Border Break NA 1 (2012) | Border Break NA 2 (2012) | Border Break Nemesis Day (2012) | Border Break Union Ver. 3.0 Analyze Book (2012) | Border Break Artworks 2006-2012 (2012) | Border Break Battle Record Book: Dai 2-ki Eusuboudau Saishuu Kessen (2013) | Border Break Union Ver. 3.5 Analyze Book (2013) | Border Break: Phantom Gazer (2014)|