|Fast facts on Amusement Vision|
|Defunct: 2004-07-01 (as Subsidiary),2005-04-01 (as Division)|
|Merged into: Sega|
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Amusement Vision (アミューズメントヴィジョン) was a research and development division within Sega.
It was created in 2000 to act as a replacement for Sega Software R&D Dept. #4 (formerly known as Sega AM11). As the newly formed WOW Entertainment and Hitmaker were given a more home-centric purpose, Amusement Vision continued catering for the arcade market during the first half of the 2000s. Sega AM2's Toshihiro Nagoshi managed the studio, with his brainchild Daytona USA seeing an Amusement Vision-led upgrade in the form of Daytona USA 2001.
Amusement Vision's big success was the Monkey Ball franchise, one of the more notable post-Dreamcast successes. They were also responsible for the critically acclaimed F-Zero GX.
Following a corporate restructure, Amusement Vision would become New Entertainment R&D Dept. in 2004.
|Japanese Sega companies, studios and subsidiaries|
|Service Games||Sega Enterprises, Ltd.||Gulf+Western||CSK||Sega-Sammy Holdings|
|Service Games, Japan||Nihon Goraku Bussan||Sega Enterprises, Ltd.||Sega Corporation||Sega Holdings|
|Nihon Kikai Seizou|
|R&D1||AM1||R&D Dept. #1||WOW Entertainment||Sega WOW||AM1||R&D1||Sega Interactive R&D1|
|AM2||R&D Dept. #2||Sega AM2||R&D2||Sega Interactive R&D2|
|AM3||R&D Dept. #3||Hitmaker||AM3||Sega Interactive R&D3|
|AM4||Mechatronics||R&D4||Sega Interactive Product R&D|
|AM5||Mirai R&D||Family Entertainment||N. Pro. R&D|
|AM Annex||R&D Dept. #5||Sega Rosso|
|AM11||R&D Dept. #4||Amusement Vision||New Entertainment R&D||CS1||R&D3, Div. 1||Sega Games R&D1|
|CS1||R&D Dept. #6||Smilebit||Sports Design R&D|
|Sega PC R&D|
|CS2||R&D Dept. #7||Overworks||Global Entertainment R&D2||Sega CS3||R&D3, Div. 3||Sega Games R&D3|
|CS3||R&D Dept. #8||Sonic Team||Global Entertainment R&D #1||Sega CS2||R&D3, Div. 2||Sega Games R&D2|
|R&D Dept. #9||United Game Artists|
|Sega Digital Studio||Wave Master|
|Mobile Content R&D||Sega Networks|