Chiki Chiki Boys

From Sega Retro


Chikichiki title.png
Chiki Chiki Boys
Publisher: Sega
Developer(s) of original games: Capcom
System(s): Sega Mega Drive
Original system(s): Capcom CPS-1
Sound driver: Visco/Kazuo Okabayashi
Genre: Action

Number of players: 1
Release Date RRP Code
Sega Mega Drive
¥6,000 G-4083
Sega Mega Drive
$? 1075
Sega Mega Drive
£39.99[1] 1075
Sega Mega Drive
?F 1075
Sega Mega Drive
DM 119,95[2] 1075
Sega Mega Drive
?Ptas 1075
Sega Mega Drive
$? ?
Sega Mega Drive
R$? 044250
Sega Mega Drive
? ?
Sega Mega Drive
₩? GM8077JG

Chiki Chiki Boys (チキチキボーイズ), also known as Mega Twins in some areas, is an arcade game by Capcom first released in 1990 and ported to the Sega Mega Drive in 1992 by Sega and Visco. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path.


The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.

The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.


The game takes the form of a scrolling platform/beat 'em up game, with the players controlling the characters of the twins. The game can be played alone (in which case only one of the twins is present), or with two players together controlling one twin each.

In addition to moving around, the players can jump (C) and also cling on to vertical walls, allowing them to climb to areas that would otherwise be out of reach. Each player is armed with a magic sword (B), which is the main weapon used against the enemies in the game. Magic bombs can also be collected as the game progresses, each of which will cause damage to all enemies on the screen when fired (B). Only a limited number of these bombs can be carried by the players at a time.

Each player has an energy bar which is depleted each time contact is made with an enemy or projectile. When the energy reaches zero, the player loses a life.

Chests are scattered throughout the game (some of which are hidden and must be discovered), the majority of which contain coins that add point to the players' scores, but some of them contain power ups and bonuses such as a pill that replenishes the players' energy bars and an enhanced magic sword.


The game is made up from nine levels, which are as follows:

Notavailable.svg Round 1 - The Earth
Consists of a forest section and a lava-filled cavern. The goddess Callia is encountered at the end of this level.
Notavailable.svg Round 2 - The Heavens
At the end, the Shrine of Meius, the god of the heavens, is reached.
Notavailable.svg Round 3 - Under the sea
The twins travel through a haunted sunken pirate ship.
Notavailable.svg Round 4 stage 1
Jungle/crystal caverns.
Notavailable.svg Round 4 stage 2
The underwater foundations.
Notavailable.svg Round 4 stage 3
The monster castle dungeon.
Notavailable.svg Round 4 stage 4
Into the sky.
Notavailable.svg Round 4 stage 5
Ascent to the top of monster castle.
Notavailable.svg Round 5
Escape to paradise.

The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.


The Mega Drive version of Chiki Chiki Boys is relatively faithful to the arcade game, save for a cutback in graphical quality (both in the form of fewer colours and less detailed backgrounds and foregrounds). Most notably, stages in the Mega Drive version do not have one continuous flow as seen in the arcade original - levels are divided into sections which are separated by black screens, presumably as the console loads a new set of graphics. The layouts are broadly the same, however.

In the arcades, Chiki Chiki Boys runs on Capcom's CPS hardware with an internal resolution of 384x224, which is then squashed to fit a 4:3 monitor. As such, all of the graphics were purposely drawn wide by the original artists in the knowledge that the image would "correct" itself before being shown on screen. The Mega Drive version appears to borrow graphics from the arcade, however as the console renders the game at 320x224, this correction process does not occur and the majority of the visuals are therefore too wide.

The Mega Drive version also lacks the time limit seen in the arcade. It is also missing some minor graphical effects.

Production credits

The Original Crew
  • Game Design: Bully Duck
  • Director: Poo, Kihaji
  • Object Design: Manbou, Ikusan Z, Unicorn Mayumi
  • Scroll Design: Zummy & Ziggy
  • Sound Design: Hifumi
  • Hard Design: Kuccan
  • Special Thanks: Ozzy, Kame, Satochin, Genie
  • Programming: Blbon, Meijin, Saikou Yuki
The Mega Drive Crew
  • Graphic Design: Minoyan, Banana
  • Sound Arrange: Junchan
  • Support: Sakura, Kineo, Ozuka Akuzo, Zin Ryu
  • Special Thanks: Ohno chan, Chiki Room
  • Programming: Winza

Magazine articles

Main article: Chiki Chiki Boys/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
87 №16
59 №139, p97[1]
85 №1, p31Media:MeanMachinesEssentialSegaGuide Book UK.pdf[3]
88 №0102, p8[4]
80 №15, p102-103[5]
80 №33, p167
28 №8, p60-61
44 №4, p57[6]
85 №1, p47
86 №13, p70-72
85 №4, p50-52[7]
84 №30, p60-63[8]
56 №39, p46
44 №16, p56
44 №18, p64
82 №3, p56-57
83 №16, p40-42[9]
Sega Mega Drive
Based on
18 reviews

Mega Drive, US
Chikichiki md us cover.jpg
Chikichiki md us cart.jpg
Mega Drive, EU
Chikichiki md eu cover.jpg
Chikichiki md eu cart.jpg
Mega Drive, JP
Chikichiki md jp cover.jpg
ChikiChikiBoys MD JP CartTop.jpg
Chikichiki md jp cart.jpg
Chikichikiboys md jp manual.pdf
Mega Drive, AU

Mega Drive, BR
ChikiChikiBoys MD BR Box.jpg
ChikiChikiBoys MD BR Cart.jpg
Mega Drive, KR

ChikiChikiBoys MD KR cart.jpg
Mega Drive, Asia
Chikichiki md jp cover.jpg

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 813a7d62
MD5 b89406ff3537d74f77a4f7e5e71b25b7
SHA-1 3cbeb068751c39790116aa8f422dd6f333be42e0
1MB 1992-10 Cartridge (US/EU)
Sega Mega Drive
CRC32 06918c17
MD5 e91cc2771c7801e8669117a0c2e06e40
SHA-1 77191eaee3775a425147ae7140ddf6ed3b6b41d2
1MB 1992-06 Cartridge (JP/KR)


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