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Columns III: Revenge of Columns

From Sega Retro

(Redirected from Columns III: Taiketsu! Columns World)
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ColumnsIII Title.png
Columns III: Revenge of Columns
Publisher: Sega (JP), VIC Tokai (US), Samsung (KR)
Developer:
System(s): Sega Mega Drive, Virtual Console, Steam
Peripherals supported:
Sega Mega Drive
Team Player
Genre: Puzzle































Number of players: 1-5
Release Date RRP Code
Sega Mega Drive
JP
¥4,800 G-4108
Sega Mega Drive
US
$? T-23056
Sega Mega Drive
AS
? ?
Sega Mega Drive
KR
₩? GM93046JG



Wii Virtual Console
JP
600 pts ?
Wii Virtual Console
US
800 pts ?
Wii Virtual Console
EU
900 pts ?



Steam
US
$2.99 ?
Steam
EU
€1.99 ? ?



Columns III: Revenge of Columns, known as Columns III: Taiketsu! Columns World (コラムスIII 対決!コラムスワールド) in Japan, is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive. The game was only released in Japan and the US, with VIC Tokai publishing it in the US (consequently, the incorrect myth that VIC Tokai also developed the game is very widespread). The game has been brought to the Wii's Virtual Console service.

A Game Gear version was shown at Winter CES 1994, but was never released.[2]

Gameplay

Columns III adds several new gameplay features, including new puzzle modes and up to five simultaneous players. Most notably it introduces the "Crush Bar," a competitive-play gambit which is now a staple feature of the Columns series appearing in every game since (each time with a different name).

Columns III removes the single-player solo mode and brings the focus to competitive gaming. Like with Columns, the D-pad moves blocks and B cycles the jewels. Each character now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit A or C to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of his field called the "Crush Bar." This will also lower your own Crush Bar. In multiplayer games with 3 or more players, A and C decide which opponent to crush (to the left or to the right, respectively).

Sometimes, one of your jewels will glow. You must remove the glowing jewel, called a Flashing Stone, before it stops glowing in order to do something devious to the competitor for a short period of time, such as making his jewels black and white (impairing visibility), flipping the game board upside down, or making him unable to cycle jewels. Finally, a special type of block sometimes appears called a Magic Stone which takes the form of two triangular jewels with a square jewel in between. If you place the block with the upward pointing triangle touching the jewels on the board, your opponent will be crushed. If you place with the downward pointing triangle touching, your Crush Bar will go down. If you place with the square touching, all jewels on your board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears).

The Japanese version of Columns III also includes a 2-on-2 multiplayer mode.

Production credits

  • Game Design: Marsh, Kyamura
  • Programming: Moveq Tab
  • Graphic Design: Kayamame
  • Sound Production: Ker Akiyan
  • Assistant Design: Locky P
  • Data Entry: Dance End, Ojyamamusi
  • Manual Script: Yoikotachi, Winds
  • Production: XYZ
  • Special Thanks: Koz, Ogy, Yumeko. H, K.M., Sunset, Saru Man
  • Presented By Sega

Magazine articles

Main article: Columns III: Revenge of Columns/Magazine articles.

Promotional material

EGM US 057.pdf

Print advert in














Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)
also published in:













  • GamePro (US) #57: "April 1994" (1994-xx-xx)[3]













  • Electronic Gaming Monthly (US) #58: "May 1994" (1994-xx-xx)[4]

EGM2 US 02.pdf

Print advert in














EGM² (US) #2: "August 1994" (1994-xx-xx)
also published in:













  • Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)[5]

Digital manuals

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
85 №150, p103[6]
74
87
80 №17, p39
85 №18, p95[7]
80 №56, p61
Sega Mega Drive
82
Based on
6 reviews

Mega Drive, US
ColumnsIII MD US Box.jpg
Cover
ColumnsIII MD US Cart.jpg
Cart
Columns III MD US Manual.pdf
Manual
Mega Drive, JP
ColumnsIII MD JP Box.jpg
Cover
Columns3 MD JP CartTop.jpg
Columns3 md jp cart.jpg
Cart
Mega Drive, KR
ColumnsIII MD KR Box.jpg
Cover
Columns3 MD KR cartback.jpgColumns3 MD KR cart.jpg
Cart
Mega Drive, AS
ColumnsIII MD JP Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 dc678f6d
MD5 441b7e9c9811e22458660eb73975569c
SHA-1 8e52a5d0adbff3b2a15f32e9299b4ffdf35f5541
512kB 1993-12 Cartridge (US)
Sega Mega Drive
CRC32 cd07462f
MD5 eeb557cd38ad00d6b4df48585098269a
SHA-1 2e850c2b737098b9926ac0fc9b8b2116fc5aa48a
512kB 1993-06 Cartridge (JP)

External links

References

  1. File:GamePro US 056.pdf, page 174
  2. File:CVG UK 148.pdf, page 22
  3. File:GamePro US 057.pdf, page 141
  4. File:EGM US 058.pdf, page 93
  5. File:EGM US 062.pdf, page 81
  6. File:CVG UK 150.pdf, page 103
  7. File:MeanMachinesSega18UK.pdf, page 95


Games in the Columns Series
Columns (1990) | Columns II: The Voyage Through Time (1990) | Columns III: Revenge of Columns (1993) | Stack Columns (1994) | Super Columns (1995) | Columns '97 (1996) | Hanagumi Taisen Columns (1997) | Columns Arcade Collection (1997) | Columns GB: Tezuka Osamu Characters (1999) | Hanagumi Taisen Columns 2 (2000) | Columns Crown (2001) | Columns Deluxe (2008) | Columns Jewel (2011)
Columns (Mame Game) (1997) | Columns (Pocket Boy) (1997)
Columns Related Media
Music
Columns・Columns II (1991)
Book
Hanagumi Taisen Columns Official Guide (1997) | Hanagumi Taisen Columns 2 Perfect Guide (2000)