| Cool Spot | ||||||||||||||||||||||||||||||||||||
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| Publisher: Virgin Games Developer: Virgin Games System(s): Sega Mega Drive, Sega Game Gear, Sega Master System Sound Driver: Genre: Action
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Cool Spot (クールスポット) is a 1993 platform video game developed and published by Virgin Interactive staring the then mascot of 7-up, the 7-up spot. It is a sequel to Spot: The Video Game, a puzzle game similar to Ataxx initially released on the Commodore Amiga and Atari ST. Cool Spot was developed with the Sega Mega Drive in mind, and due to its success was ported to other platforms, including the Amiga, DOS computers, Game Boy, Sega Game Gear, Sega Master System and SNES. During development it was referred to as Spot: The Quest For Cool,
The PAL version of the game removes the 7-up branding on the bottle in the opening. It was partially optimized to have correct music speed, put the gameplay is slower than in the NTSC version. As a result, forcing the game to run at 60Hz makes the music run too fast.
The game was followed by the isometric platformer Spot Goes to Hollywood in 1995.
The gameplay, summarized in the introductory picture before you go to the first level, is very simple - the player character's goal is to explore each level collection the red dots scattered throughout. Once the player has collected enough, he'll be able to clear the level by finding a cage with an ally character trapped inside, and breaking it.
Besides the spots, levels have typical platformer elements - Items, traps, and enemies. Enemies can usually be defeated by firing the player's fizz-like projectile at them until they burst. Said projectile is also used to open the cages.
Bonus levels can be unlocked by collecting an even greater amount of red dots than is necessary for level completion; usually, the amount of dots for a bonus level are close to the amount of total dots on a stage. Bonus levels give the player even more Extra Life opportunities.
Programmed By: David Perry
Animation By: Mike Dietz, Shawn McLean, Clark Sorensen
Background Art By: Christian Laursen
Music, Sound FX & Samples By: Tommy Tallarico
Executive Game Designer: David Bishop
Level Design: Bill 'Boy' Anderson
Game Design: The 'Global' Team
Additional Background Art By: Rene Boutin
Art Supervision: Stan Gorman, Mike Dietz
Artists: Roger Hardy, Willis Wong
Sprite Management Engineer: Tim Williams, Doug Cope
Samples By: Steven S. Henifin
Quality Assurance Manager: Michael D. Gater
Testing and Quality Assurance: Noah Tool, Justin Norr, Danny Lewis, Mike Glosecki, Bijan Shaheer, Adam Ryan, Scott Duckett
Producer: Cathie A. Bartz-Todd, Michael Merren
Executive Producers: Neil Young, Dr. Stephen H. Clarke-Willson
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89 | Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Based on 18 reviews | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Mega Drive, EU (Classic Mega Drive) |
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86 | Sega Retro Average | |||||||||||||||||||||
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| Based on 6 reviews | |||||||||||||||||||||||
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83 | Sega Retro Average | |||||||||||||||||||||
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| Based on 6 reviews | |||||||||||||||||||||||
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