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Crazy Taxi

From Sega Retro

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Crazy Taxi
Crazy Taxi
Crazytaxi vmu.gif
Publisher: Sega, GameCubePlayStation 2 Acclaim, PCs Activision (US), PCs Empire Interactive (EU)

Developer:

System(s): Sega NAOMI, Sega Dreamcast, PlayStation 2, Nintendo GameCube, PC, Xbox Live Arcade, PlayStation Network, Steam, iOS

Peripherals Supported: Sega Dreamcast Dreamcast Racing Controller, Dreamcast VGA Box, Dreamcast Jump Pack

Genre: Action

















Number of Players: 1

Release Date RRP Code
Arcade JP 1999-02-25 ¥?  ?
Arcade US 1999 $?  ?
Arcade EU 1999 £?  ?
Sega Dreamcast JP 2000-01-27 ¥5,800 HDR-0053
Sega Dreamcast US 2000-01-24 $? 51035
Sega Dreamcast US (All Stars) 2000-10-31 $19.95 510350
Sega Dreamcast EU 2000-02-25 MK-51035-50
Sega Dreamcast BR 2000 $? 197286
iOS US 2012-10 $?  ?
iOS EU 2012-10 £?  ?



PlayStation 2 JP 2001-11-22 ¥5,800 (6,090) SLPM-62102
PlayStation 2 US 2001-05-14 $? SLUS-20202
PlayStation 2 US (Greatest Hits) 2002 $? SLUS-20202GH
PlayStation 2 EU 2001-06-01 £? €? SLES-50215
PlayStation 2 EU (Platinum) 2002 £? €? SLES-50215
PlayStation 2 AU 2001 $?  ?



GameCube JP 2002-05-30 ¥4,800 (5,040) DOL-P-GCTJ
GameCube US 2001-11-18 $? DOL-P-GTCE
GameCube US (Player's Choice) 2002 $?  ?
GameCube EU 2002-05-03 £? €? DOL-P-GTCP



PCs JP 2002-09-26 ¥6,800 (7,140) HCJ-0327
PCs US 2002-09-30 $?  ?
PCs EU 2002-06-28 £? €?  ?
PCs UK (White Label) 200x £?  ?
PCs UK (Xplosiv) 200x £?  ?
PCs AU (Valusoft) 200x $?  ?
Steam US 2011-03-04 $?  ?
Steam EU 2011-03-04 £? €?  ?



PlayStation Network JP 2010-11-24 ¥?  ?
PlayStation Network US 2010-11-16 $?  ?
PlayStation Network EU 2010-11-17 £? €?  ?
PlayStation Network KR 2010-11-24 ₩?  ?



Xbox Live Arcade JP 2010-11-24 800pts ¥?  ?
Xbox Live Arcade US 2010-11-24 800pts $?  ?
Xbox Live Arcade EU 2010-11-24 800pts £? €?  ?



Android OS US 2013-07 $4.99  ?
Android OS EU 2013-07 £? €?  ?



Crazy Taxi (クレイジータクシー) is a video game developed by Sega AM3 and published by Sega for Sega NAOMI arcade hardware in 1999. It is a non-linear action/game, in which players drive a taxi across a stage inspired by San Francisco, picking up customers and ferrying them to destinations in the fastest possible time. It builds on previous experiments with this genre such as Harley-Davidson & L.A. Riders.

Crazy Taxi was subsequently ported to the Sega Dreamcast in 2000, and later the PlayStation 2, Nintendo GameCube and PC in 2001/2002. It stands as one of the more iconic and successful Sega franchises of the late 1990s and early 2000s, spawning several sequels, tie-ins and re-releases.

In 2007 the game was bundled with Crazy Taxi 2 on the Playstation Portable in Crazy Taxi: Fare Wars.

In 2010 the game was re-released for Xbox Live Arcade and PlayStation Network services, and was bundled as part of Dreamcast Collection in 2011.

Cabbies

  • Axel
  • Gena
  • BD Joe
  • Gus

Gameplay

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The arcade version of the game includes one level, and an additional "original" stage was added for the console versions. Both are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco (possibly due to the fact that Sega's American headquarters are located in San Francisco). North of the map, past the baseball stadium, a high rise city can be found for further adventure. For both levels, the player has a choice of four drivers and their cabs, each of whom has slightly different attributes: Axel is the well-balanced cab choice, BD Joe has the fastest floored speed but worst controlling, Gena has the best acceleration/deceleration and braking and Gus has the heaviest cab, enabling him to drive well off-road and even onto most oncoming traffic.

The main objective of the game is to pick up customers and take them to their chosen destination as fast as possible. Along the way, money can be earned (the game is primarily a score attack title) by performing outrageous stunts such as the "Crazy Through" (near-misses with other vehicles; both risk and reward are higher when driving against the flow of traffic) and "Crazy Drift" (extended, barely-controlled skidding).

When the destination is reached, that customer's fare is added to the player's total money earned, while "Speedy", "Normal" or "Slow" ratings are awarded depending on how long the player took to complete the journey. If the player is too slow in reaching the objective and the customer's timer runs out, a "Bad" rating is given before even reaching the destination, and the customer jumps from the taxi. There is no penalty for a "Bad" rating, but time will have been wasted attempting to deliver this customer. However, there is often sufficient time available on the main clock for the player to pick up another passenger with hope to make up for their loss. On the arcade version, if a player earns a "Bad" rating, the next fare starts at $0.00.

For each level, one can play under different time conditions: three-minute, five-minute or ten-minute settings, or the "Arcade Rules" used in the original coin-op version of the game but which was also included in the home versions. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored.

Under Arcade Rules, the player starts with an initial time limit of around a minute (although in this first Crazy Taxi game it can be changed in the options screen), which can be extended through time bonuses earned for "Speedy" and "Normal" deliveries, as well as by making good use of whatever time is left over after making a delivery. Expert players, able to memorise the best route from pick-up to delivery, can thus continue playing for long periods of time - however, as time goes on, the "best" passengers will have been taken to their destinations, leaving fewer potential customers remaining, so as the game continues the challenge increases.

Stunts

The game features fast arcade-style gameplay, along with a variety of cab 'stunts'. The first stunt is the Crazy Dash, a forward burst of speed that can be pulled off in succession. To trigger the burst, the player must shift into 'drive' and directly follow it with the 'accelerate' button. The rear of the car is forced down somewhat, lifting the front end. For multiple dashes, hit 'reverse' and then again 'drive' immediately followed by 'accelerate' (known as the Limit Cut).

A variation called the "Crazy Backdash" involves performing a Crazy Dash and then shifting into reverse, so that the car reverses with a burst of speed. A side-effect of these three tricks is that the car gains massive traction and limited steering, which can be exploited by players to more easily weave in and out of traffic. It can also be exploited to do a "Crazy Stop", where after a Crazy Dash the brakes are applied and reverse gear engaged, causing the car to stop almost instantly. This causes the rear of the car to lift up, as if front wheel braking is applied.

Another stunt is the Crazy Drift. This is accomplished by quickly hitting 'reverse' and then 'drive' while making a sharp turn. A final, position-specific stunt is the Crazy Jump, which goes off automatically if the player goes off ramps or other sudden inclines.

Despite being violently thrown around and not seemingly strapped into the taxi in any visible way, passengers are usually appreciative of stunts and reward the player with bonus fares upon successful execution (i.e. not hitting anything). Mastery of stunts is essential for attaining high scores in the game.

Fares

Near(Easy) Far(Hard)
Red Orange Yellow Yellow-Green Green
  • Base Fare
  • Tips
  • Bonus Fare

Time Bonus

  • Speedy
  • Normal
  • Slow
  • Bad

Home Version

Crazy Taxi was ported to home consoles starting with the Sega Dreamcast version, which every subsequent conversion based on this version of the game. In addition to the main game, there is also an additional environment called Original Mode as well as a Crazy Box mode full of mini game challenges. There is also an ability to play either Arcade Mode or Original Mode with a fixed time limit which does not offer time bonuses. Instead allows to play for three, five or ten minutes. However records are only recorded if the game is played by Arcade rules.

Crazy Box

Console versions of the game also feature the "Crazy Box", a set of minigames that features challenges such as stopping by hitting a pole, picking up and dropping off a number customers within time limits, bowling using the taxi as a ball, and popping giant balloons in a field.

In "Crazy Box" mode, newer challenges can be unlocked by clearing three horizontal or vertical rows. Among these 'unlockables' is a minigame where the player must drive through the winding lanes designed like bowling alleys, knocking down 'pins' as they drive. The player is awarded points for each knockdown, and Grand Slams for a 'strike'.

  • 1-1 Crazy Jump
  • 1-2 Crazy Flag
  • 1-3 Crazy Balloons
  • 1-S Crazy Bowling
  • 2-1 Crazy Drift
  • 2-2 Crazy Turn
  • 2-3 Crazy Bound
  • 2-S Crazy Zigzag
  • 3-1 Crazy Rush
  • 3-2 Crazy Jam
  • 3-3 Crazy Pole
  • 3-S Crazy Zigzag 2
  • S-1 Crazy Through
  • S-2 Crazy Parking
  • S-3 Crazy Party
  • S-S Crazy Attack

VMU Features

The Dreamcast version of Crazy Taxi allows to save records as well as Crazy Box progress on the Visual Memory Unit.

Crazy Taxi Save Data
Name File Name Comment File Size Icon
CRAZY TAXI CRAZYTAXI_DC Crazy Taxi Data 23 blocks Crazytaxi vmu.gif

Soundtrack

One of the game's iconic features is the soundtrack performed by artists such as Bad Religion and The Offspring on the original version of the game. In some cases when it was brought to other platforms, the soundtrack was changed to reflect the game's release in modern iterations and to avoid paying potentially expensive licenses.

Name Artist Version
"Inner Logic" Bad Religion ArcadeSega Dreamcast GameCubePlayStation 2iOSAndroid OS
"Ten in 2010" Bad Religion ArcadeSega Dreamcast GameCubePlayStation 2iOSAndroid OS
"Them and Us" Bad Religion ArcadeSega Dreamcast GameCubePlayStation 2iOSAndroid OS
"Hear It" Bad Religion ArcadeSega Dreamcast GameCubePlayStation 2iOSAndroid OS
"All I Want" The Offspring ArcadeSega Dreamcast GameCubePlayStation 2iOSAndroid OS
"Change the World" The Offspring ArcadeSega Dreamcast GameCubePlayStation 2iOSAndroid OS
"Way Down the Line" The Offspring ArcadeSega Dreamcast GameCubePlayStation 2iOSAndroid OS
"Fingercuffs" Pivit PCs (2002)
"Middle Children" Pivit PCs (2002)
"The Distance" Too Rude PCs (2002)
"Let it Roll" Total Chaos PCs (2002)
"What You Gonna Do" Total Chaos PCs (2002)
"Another Beautiful Day" Oneofthesedays Xbox Live ArcadePlayStation NetworkPCs (2011)
"Farewell to a Frield" Oneofthesedays Xbox Live ArcadePlayStation NetworkPCs (2011)
"No One Hears Me" Oneofthesedays Xbox Live ArcadePlayStation NetworkPCs (2011)
"Black Radio" Jonny Rumble Xbox Live ArcadePlayStation NetworkPCs (2011)
"The Chase" Theron Day Xbox Live ArcadePlayStation NetworkPCs (2011)
"Flinch" Xbox Live ArcadePlayStation NetworkPCs (2011)
"Radiator" Xbox Live ArcadePlayStation NetworkPCs (2011)
"Radical Sabbatical" Xbox Live ArcadePlayStation NetworkPCs (2011)
"Taking it Back" Xbox Live ArcadePlayStation NetworkPCs (2011)
"Ragdoll" Xbox Live ArcadePlayStation NetworkPCs (2011)
"Escape Artist" Burn the Fields Xbox Live ArcadePlayStation NetworkPCs (2011)
"Get Out" The Hooks Xbox Live ArcadePlayStation NetworkPCs (2011)
"Orange Wednesday" One Light Out Xbox Live ArcadePlayStation NetworkPCs (2011)
"Spy Chaser" We Are Invisible Xbox Live ArcadePlayStation NetworkPCs (2011)
"Your Mouth is a Guillotine" The Vicious Five Xbox Live ArcadePlayStation NetworkPCs (2011)

Production Credits

Arcade Version

chief graphic designer: Mitsuhiko Kakita
graphic designers: Hiroyuki Izuno, Takeo Iwase, Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katsuya Taniguchi
character designer: Yoshitsugu Sato
chief programmer: Masaaki Ito
programmers: Toshikazu Goi, Jin-ichiro Okuda, Yoshimasa Hayashida, Masataka Noda
technical support: Yoshihiro Sonoda, Saburo Sakai
mechanical supervisor: Masao Yoshimoto
mechanic engineers: Seiji Ishii, Shigeyuki Iwase, Toshiya Yamaguchi, Eiji Inoue
electric engineer: Nobuto Kashiwagi
cabinet designer: Kazuhiro Nojo
sound supervisor: Yuko Iseki
music

Bad Religion
  • "Hear It"
  • Ten In 2010"
  • Them And Us"
  • "Inner Logic"
appear courtesy of
Sony Music Entertainment (Germany) GmbH
Just Talent
Offspring
  • "All I Want"
  • "Way Down The Line"
  • "Change The World"
appear courtesy of
Columbia Records, by arrangement with Sony Music New Media Licensing
URL Address: www.offspring.com

cabbie voice: Bryan Burton-Lewis (Axel), Kent Frick (B.D. Joe), Lisle Wilkerson (Gena), Thomas King (Gus)
public relations: Taku Sasahara
assistant directors: Akio Osawa, Takashi Takenouchi
co-producer & director: Kenji Kanno
producer: Hisao Oguchi
special thanks to: Domani Ltd., FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), NAOMI-library team, Ryo Uchida, Naoyuki Machida, Kazuhiro Matumoto, Lei Ohyamada, Kaori Fukano, &, of course, you
presented by: Sega

Dreamcast Version

~In-game credits~
graphic design supervisor: Mitsuhiko Kakita
graphic designers: Takeo Iwase, Hiroyuki Izuno, Shinichi Nakagawa, Megumi Matsuda, Masaki Takahashi, Atsuko Ogawa
arcade's graphic designers: Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katuya Taniguchi, Yoshitsugu Sato
chief programmer: Masaaki Ito
programmers: Toshikazu Goi, Masataka Noda
support programmers: Jin-ichiro Okuda, Yoshimasa Hayashida
sound supervisor: Yuko Iseki
music

Bad Religion
  • "Hear It"
  • Ten In 2010"
  • Them And Us"
  • "Inner Logic"
appear courtesy of
Sony Music Entertainment (Germany) GmbH
Just Talent
Offspring
  • "All I Want"
  • "Way Down The Line"
  • "Change The World"
appear courtesy of
Columbia Records, by arrangement with Sony Music New Media Licensing
URL Address: www.offspring.com

cabbie voice: Bryan Burton-Lewis (Axel), Kent Frick (B.D. Joe), Lisle Wilkerson (Gena), Thomas King (Gus)
public relations: Taku Sasahara
assistant directors: Takashi Takenouchi
co-producer & director: Kenji Kanno
producer: Hisao Oguchi
special thanks to: FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
Presented by: Sega
©Sega Enterprises, Ltd., 1999, 2000

GameCube and PS2 Versions

graphic design supervisor: Mitsuhiko Kakita
graphic designers: Takeo Iwase, Hiroyuki Izuno, Shinichi Nakagawa, Megumi Matsuda, Masaki Takahashi, Atsuko Ogawa
arcade's graphic designers: Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katuya Taniguchi, Yoshitsugu Sato
chief programmer: Masaaki Ito
programmers: Toshikazu Goi, Masataka Noda
support programmers: Jin-ichiro Okuda, Yoshimasa Hayashida
sound supervisor: Yuko Iseki
music

Bad Religion
  • "Hear It"
  • Ten In 2010"
  • Them And Us"
  • "Inner Logic"
appear courtesy of
Sony Music Entertainment (Germany) GmbH
Just Talent
Offspring
  • "All I Want"
  • "Way Down The Line"
  • "Change The World"
appear courtesy of
Columbia Records, by arrangement with Sony Music New Media Licensing
URL Address: www.offspring.com

cabbie voice: Bryan Burton-Lewis (Axel), Darrell Harris (B.D. Joe), Marie Cochrane (Gena), Chris Peppler (Gus)
customer voice: Dave Fromm, Marvin Dangerfield, Lisle Wilkerson
public relations: Taku Sasahara
assistant directors: Takashi Takenouchi
co-producer & director: Kenji Kanno
producer: Hisao Oguchi

Acclaim Studios Conversion Team

Lead Programmer: Paul Brain
Programmers: Mario D'Onofrio, Johnny Trainor
Additional Programming: Mark Allen, Jonathan Amor, Richard Sykes
Lead Artist: Robert Osborne
Artist: John Golding
Additional Artwork: Laura Murphy, John Nash
Audio: Stuart Duffield, Robin Stout
Producer: Paul Weaver
Studio Head: Harvey Elliott
Thanks to: David Collins, Nick Harper, Deborah Lennard, Paul Stockley

Quality Assurance
UK

QA Manager: Daniel Luton
Game Analyst: Christopher Knaggs

US

QA Manager: Brian Regan
Supervisors: Bill Handworth, Matt Canonico
Senior Lead Analysts: Bonchi Martinez, Martin Glantz
Lead Analysts: James Ackermann, Argressor Sample
Project Leads: Brian Alcazar, Jonathan Nicolai
Marketing: Ned Browning, Jeremy Chubb, Evan Stein
Thanks to: Kathleen Byrne, Rod Cousens, Rick Fox, Shigekazu Hayashi, Simon Hosken, Johnny Ma

special thanks to: FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
Presented by: © Sega Corporation, Acclaim Entertainment Inc.

PC Version (2002)

Game Music
Activision Value Credits

President of Activision Value Danny Hammett
Senior Vice President of Operations Chad Koehler
Vice President of Studios Patrick Kelly
Vice President, Sales Dave Oxford
Vice President of Creative and Marketing Mark Meadows
Producer Nicole Bement
Assistant Producer/QA Lead Chris Knox
QA Team Ari Clark, John Cowden, Donna Johnston, Jason Lembcke, Emmett McCarthy, Chad Schilling, Kristoffer Young
Compatibility Neil Barizo, Jason Kim
IT Support Josh Miedema, Bob Viau
Special Thanks Chris Arends, Ann Beggs, Brynja Bjarnason, Don Borchers, Terry DeSanctis, Sean Dunnigan, Tim Flaherty, Mike Groshens, Keri Gross, Trevor Harveaux, Jim Holland, Pat Horan, Sean James, Brian Johnson, Brian Kingsley, Brian Kirkvold, Andy Koehler, Robbin Livernois, Dan Matschina, Kurt Niederloh, Chris Owen, Mary Reinitz, Skye Thomas

SEGA Corporation Credits

Executive Producer Scott Hawkins
Project Coordinator Rick "Maverick" Ribble Jr.
Special Thanks Shinobu Toyoda, John Goodale, Judy Jette, Wilco Ibes

PSN and XBLA Versions

Original Game developed by SEGA

Conversion Team
Sega of America

Chairman: Naoya Tsurumi
CEO: Mike Hayes
COO/President: Masanao Maeda
Executive VP of Corporate Planning: Hitoshi Okuno
Senior VP of Production: Brett Berry
Senior VP of Sales: Brad Wildes
VP of Console Network: Haruki Satomi
VP of Marketing: Sean Ratcliffe
Director A&R: Brian Schorr
Director Digital Content: Paxton Lazar
Producer: Jason Kuo
Assistant Producer: Stephen Yee
Digital Brand Manager: Iiya Shereshevsky
Associate Digital Brand Manager: Ben Harborne

SOA Quality Assurance

QA Manager: Mark Cartwright
QA Supervisors: Shawn Dobbins, Demetrius Griffin
QA Project Lead: Kip Bunyea
QA Testers: Daniel Rosenberg, Henry Cheung, Dan Kato, Dan Hutchinson

SOA Standards Testing

Standards Supervisor: Stephen Akana
Standards Leads: Christine Letheby, Marta Khosraw, Joe Floyd, John Beicher
Standards Assistant Leads: Dan Buchman, Timothy Erbil, Jake Alejo, Dennis De Bernardi, Lisa Bonifacino
Standards Testers: Robert Hamiter, Maxfield Atturio, Christian Sutton, Marylena Leblanc, Lina Arlana, Bernard Doria, Luke McLaughlin, Justin Edwards, Niroth Keo, Austin Storms, Anthony Aguilar, Jayson Cook, Harold Butchart

SOA Mastering Group

Mastering Lab Supervisor: Rey Casto Buzon
Mastering Lab Technicians: Christopher Rilles, Kenneth Nacus

Sega of China
Development Team

Director: Li ShuQiao
Programmers: Li WeiCheng, Jin XiaoYu, Zhou Hai
Artist: Wang RongPei, Zhang JingWen
Planner: Li Wei
Lead Tester: Wang Yun
Development Support: Lian Chao, Zhu EnHua, Yin YiJia
Technical Adviser: Akira Ogata
Producers: Makoto Uchida, Kazuya Takahashi

Sega of Japan

Producer: Ryoichi Hasegawa
Assistant Producer: Yosuke Okunari
SOJ OCB: Takuma Hatori, Satomi Okuma
SOJ OCB Asia: Hiroshi Seno, Saori Fukuda
SOJ Quality Assurance: Koji Nagata, Junichi Shimizu, Akira Nishikawa, Osamu Sato, Yuki Takahashi, Yuta Sakaki, Syunichi Senda
Software Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa
Special Thanks: Kenji Kanno, Masaaki Ito, Takeo Iwase
Chief Producers: Toshihiro Nagoshi, Akira Nishino
Executive Supervisors: Naoya Tsurumi, Takayuki Kawagoe
Executive Producer: Okitane Usui

Sega of Europe

CEO: Mike Hayes
SVP of Production: Gary Dunn
SVP of Marketing: Gary Knight
Technical Director: Chris Southall
Senior Producer: Charlotte O'Connor
Producer: Mariusz Szianta
Publishing Manager: Lee Harris
SVP of Business Planning and Operations: Yusuke Suai
Head of Business Analysis: Martin Benneyworth
Purchasing Manager: Caroline van Venrooji
Production Manager: Natalie Cooke
Sonic Brand Director: David Corless
Head of Marketing: Matt Eyre
Senior Brand Manager: Helen Lawson
Assistant Brand Manager: James Bray
Marketing Assistant: Amy White
Community Manager: Joe Turner
Head of Legal & Business Affairs: Nicky Ormrod
Legal Counsel: Polly Bennett
Legal Executive: Saad Choudri
Licensing Manager: Nivine Emeran
Head of Development Services: Mark Le Breton
Production Manager: Ben Howell
Resource Manager: Ben Jackson
Localisation Manager: Marta Lois Gonzales
Localisation Project Manager: Giuseppe Rizzo
Translators: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Jesus Alvarez, Nicole Thomer, Tatiana Nath, Daniela Kaynert, Luis J. Paredes, Ronan Salon, Sebastián Pérez Salguero, Sophie Paléologos, Giuseppe Rosa
Mastering, Equipment and Submissions Manager: Dave Pither
Mastering Engineers: Phil Adams, Cara Gifford Pitcher
Project Lead: Sam Morgan
Functionality Supervisor: Julie Metior
Project Monitor: Simon Chang, Tristan Carrée, Sam Ogunwe
Senior Tester: David Chavez, Sanjay Jagmohan, Volong Tran
Standards Supervisor: Darran Wall
Standards Coordinator(s): Shiva Allari, Chris Barnett
Senior Standards Technicians: Arron Caney, Matthew Pearson
Standards Technician(s): John Collins, Anthony Phillips
Language QA Coordinator: Alessandro Irranca
Language Team Leads: Krystiana Gutbub, Ruggero Varisco, Pedro Ortega
Language Assistant Team Leads: Stéphane Ramaël, Carolina Vidal, Rafael Bermúdez Calvar
Language Senior Testers: Jan Domke, Pedro Gonzalez, Lorenzo De Gregori, Juan José Langa, Paolo Stanner
Language Testers: Yann Eric D'addario, Elfriede Tillian, Chiara Canu, Michael Willenborg, Simone Bonechi, Pablo Menendez
Administration and Finance Coordinator: Chris Bien
QA Administrator: Chris Gelles
Shift Monitors: Chris Balley, Tony Langan

Sega UK

UK Managing Director: John Clark
UK Marketing Director: Amanda Farr
UK Senior Product Manager: Ben Walker
UK PR Managers: Fay Burgin, Stefan McGarry
UK Channel Marketing Manager: Clare Hawkins

Sega International

International Sales Director: Alison Gould
Head of International Sales: Simon Inch
International Account Executive: Ben Prouty
International Sales Administrator: Sally Moulds

Sega Germany

Managing Director: Markus Wiedemann
Marketing Manager: Henning Otto
Product Manager: Chinh Vu
PR Executive: Susanne Ortega

Sega Spain

Managing Director: Javier Fuentes
Product Manager: Alex Fernández
PR Manager: Diana Radetski

Sega Benelux

Managing Director: Jurgen Post
Head of Marketing: Johan De Windt
PR Manager: Roel Peeters

Sega France

Directeur Général Europe du Sud: James Rebours
Responsable Marketing: Thomas Grellier
Chef de Produits: Alexander Chapt
Responsable RP: Franck Sébastien
Attachée de Presse: Alexandra Flore

Sega Australia

Managing Director: Darren Macbeth
Marketing Manager: Gareth Gower
Junior Product Manager: Neroli Harpur
PR Manager: Vispi Bhopti
PR Executive: Rebecca Charalambous
© SEGA
Presented by: Sega

PC Version (2011)

Original Development Staff

Graphic Design Supervisor: Mitsuhiko Kakita
Graphic Designers: Takeo Iwase, Hiroyuki Izuno, Shinichi Nakagawa, Megumi Matsuda, Masaki Takahashi, Atsuko Ogawa
Arcade's Graphic Designers: Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katuya Taniguchi, Yoshitsugu Sato
Chief Programmer: Masaaki Ito
Programmers: Toshikazu Goi, Masataka Noda
Support Programmers: Jin-ichiro Okuda, Yoshimasa Hayashida
Sound Supervisor: Yuko Iseki
Cabbie Voice: Bryan Burton-Lewis (Axel), Darrell Harris (B.D. Joe), Marie Cochrane (Gena), Chris Peppler (Gus)

Game Music

---Escape Artist---
Performed by: Burn the Fields
Written and composed by: The Hooks
Published by: Burn the Fields (ASCAP), 2005
Courtesy of: Burn the Fields, INgrooves
---Get Out---
Performed by: The Hooks
Written and composed by: The Hooks
Published by: Burn the Fields (ASCAP), 2005
Courtesy of: Burn the Fields, INgrooves
---Black Radio---
Performed by: Jonny Rumble
Written and composed by: Jonny Rumble
Published by: Windy City - Halogen Records, 2006
Courtesy of: Windy City Records, INgrooves
---Jump, Bink---
Performed by: Three Against Four
Written by: Brandon Q.T. Patton (ASCAP), Anand P. Nayak (ASCAP), Jay Michael Skowronek (ASCAP)
Published by: Rebekah M. Music (ASCAP)
Courtesy of: ACM Records, INgrooves
---Radiator---
Performed by: Lions, Lions
Written and composed by: Brandon Davis, Danny Poulin, Van Truong, Jon Kay, Phil Bjorkman
Courtesy of: Panic Records, ILC Distribution, INgrooves
---Orange Wednesday---
Performed by: One Light Out
Written and composed by: Carter Laos, Mark Swenty
Published by: INgrooves (ASCAP), 2005
Courtesy of: INgrooves
---Flinch---
Performed by: The Juliet Dagger
Written and composed by: Erin Roberts
Published by: Erin Roberts Music
Courtesy of: Godd Charamel Records, INgrooves
---Taking It Back---
Performed by: The Juliet Dagger
Written and composed by: Erin Roberts
Published by: Erin Roberts Music
Courtesy of: Godd Charamel Records, INgrooves
---Ragdoll---
Performed by: The Juliet Dagger
Written and composed by: Erin Roberts
Published by: Erin Roberts Music
Courtesy of: Godd Charamel Records, INgrooves
---Your Mouth Is A Guillotine---
Performed by: The Vicious Five
Written and composed by: Paulo S, Rai M, Joaquim A, Edgar L, Bruno C
Published by: Copyright Central, 2005
Courtesy of: Loop Recordings, INgrooves
---The Chase---
Performed by: Theron Day
Written and composed by: Theron Day, William David Whiteford
Published by: Theron Day Music (ASCAP), 2005
Courtesy of: Porkchop Records, INgrooves
---Radical Sabbatical---
Performed by: The Days The Nights
Written and composed by: James MacMillan, Jeffery Miller, Michael Draper, Nathan Abner
Published by: The Days The Nights
Courtesy of: TDTN Music, INgrooves
---Spy Chaser---
Performed by: We Are Invisible
Written and composed by: Jennifer Hill, Rebecca Hill
Published by: We Are Invisible
Courtesy of: Poison Pen, INgrooves

Public Relations: Taku Sasahara
Assistant Directors: Takashi Takenouchi
Co-producer & Director: Kenji Kanno
Producer: Hisao Oguchi
Special Thanks to: Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
Presented by: Sega
©SEGA

Digital Manuals

Promotional Material

Physical Scans

NAOMI Version


























































































































































































Arcade 60 Sega Retro Average 
Based on 1 review
Publication Score Source
Arcade 60 №8, p117


Dreamcast Version


























































































































































































Sega Dreamcast 90 Sega Retro Average 
Based on 8 reviews
Publication Score Source
Arcade 100 №16, p92/93
Consoles + 94 №98, p88/89/90/91
Dreamcast Magazine (UK) 94 №5, p46/47/48/49/50/51
Dreamcast Magazine (JP) 97 №2000-03, p21Media:DCM_JP_20000204_2000-03.pdf
Dreamcast Magazine (JP) (Readers) 93 №, p32Media:Dorimaga_20021011_JP.pdf
EDGE 70 №82, p70
Weekly Famitsu 85 №581, p31
Revista Oficial Dreamcast 90 №3, p40-45Media:ROD_DC_03.pdf
Dreamcast, US
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Cover
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Disc
Crazytaxi dc us manual.pdf
Manual
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Inlay
Dreamcast, US (Sega All Stars)
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Cover
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Disc
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Inlay
Dreamcast, EU
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Cover
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Disc
Dreamcast, JP
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Cover
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Disc
Dreamcast, BR
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Cover
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Disc

GameCube Version


























































































































































































GameCube 85 Sega Retro Average 
Based on 1 review
Publication Score Source
Consoles + 85 №121, p110
GameCube, US
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Cover
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Disc
GameCube, US (Player's Choice)
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Cover
GameCube, UK
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Cover
GameCube, DE
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Cover
GameCube, FR/NL
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Cover
GameCube, JP
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Cover

PlayStation 2 Version


























































































































































































PlayStation 2 85 Sega Retro Average 
Based on 1 review
Publication Score Source
Consoles + 85 №113, p72/73
PlayStation 2, US
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Cover
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Disc
PlayStation 2, US (Greatest Hits)
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Cover
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Disc
PlayStation 2, JP
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Cover
PlayStation 2, UK
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Cover
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Disc
PlayStation 2, AU (Platinum)

PlayStation 2, UK (Platinum)
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Cover
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Disc
PlayStation 2, DE
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Cover
PlayStation 2, DE (Platinum)

PlayStation 2, ES
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Cover
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Disc
PlayStation 2, ES (Platinum)
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Cover
PlayStation 2, FR/NL

PlayStation 2, FR/NL (Platinum)

PC Version

PC, US
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Cover
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Disc
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Jewel Case
PC, US (DVD)
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Cover
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Disc
PC, EU
CrazyTaxi PC EU Box.jpg
Cover
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Disc
PC, EU (Nestlé)

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Disc
PC, JP
CrazyTaxi PC JP Box.jpg
Cover
PC, AU (Valusoft)
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Cover
PC, UK (Xplosiv)
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Cover
PC, UK (Xplosiv; newer)
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Cover
PC, UK (White Label)
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Cover
PC, DE

PC, ES
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Cover
CrazyTaxi PC ES Disc.jpg
Disc
PC, ES (FX)
CrazyTaxi PC ES Box FX.jpg
Cover

Artwork

External Links

Games in the Crazy Taxi Series
Arcade Crazy Taxi (1999) | Crazy Taxi: High Roller (2003)
Sega Dreamcast Crazy Taxi (2000) | Crazy Taxi 2 (2001)
Xbox Crazy Taxi 3: High Roller (2003)
Game Boy Advance Crazy Taxi: Catch a Ride (2003)
PlayStation Portable Crazy Taxi: Fare Wars (2007)
Android iOS Crazy Taxi: City Rush (2014)
Crazy Taxi related media
Books Prima's Official Strategy Guide: Crazy Taxi (2000) | Prima's Official Strategy Guide: Crazy Taxi 2 (2001) | Prima's Official Strategy Guide: Crazy Taxi for PlayStation 2 (2001) | Crazy Taxi 2 Driver's Manual (2001) | Crazy Taxi 3: High Roller Perfect Guide (2002) | Prima's Official Strategy Guide: Crazy Taxi 3: High Roller (2002)