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Crazy Taxi

From Sega Retro

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Crazytaxi title.png
Crazy Taxi
Crazytaxi vmu.gif
Publisher: Sega,
Nintendo GameCube
Sony PlayStation 2
Acclaim,
Windows PC
Activision (US),
Windows PC
Empire Interactive (EU)
Developer:
System(s): Sega NAOMI, Sega Dreamcast, PlayStation 2, PlayStation 3 (PSN), GameCube, Xbox Live Arcade, PC, Steam, iOS
Peripherals supported:
Sega Dreamcast
Dreamcast Racing Controller, Dreamcast VGA Box, Dreamcast Jump Pack
Genre: Action































Number of players: 1
Release Date RRP Code
Arcade
JP
1999-02-25 ¥?  ?
Arcade
US
1999 $?  ?
Arcade
EU
1999 £?  ?



Sega Dreamcast
JP
¥5,800 HDR-0053
Sega Dreamcast
US
$? 51035
Sega Dreamcast
US (Sega All Stars)
$19.95 510350
Sega Dreamcast
EU
€39.99[1] ? MK-51035-50
Sega Dreamcast
BR
R$R? 197286



Sony PlayStation 2
JP
¥5,800 (6,090) SLPM-62102
Sony PlayStation 2
US
$49.99[3] SLUS-20202
Sony PlayStation 2
US (Greatest Hits)
$? SLUS-20202GH
Sony PlayStation 2
EU
€? ? SLES-50215
Sony PlayStation 2
EU (Platinum)
€? ? SLES-50215
Sony PlayStation 2
AU
$? ?



Nintendo GameCube
JP
¥4,800 (5,040) DOL-P-GCTJ
Nintendo GameCube
US
$? DOL-P-GTCE
Nintendo GameCube
US (Player's Choice)
$? ?
Nintendo GameCube
EU
€? ? DOL-P-GTCP



Windows PC
JP
¥6,800 (7,140) HCJ-0327
Windows PC
US
$? ?
Windows PC
EU
€? ? ?
Windows PC
UK (White Label)
£? ?
Windows PC
UK (Xplosiv)
£? ?
Windows PC
AU (Valusoft)
$? ?
Steam
US
$? ?
Steam
EU
€? ? ?



Sony PlayStation 3
JP (Download)
¥952 (1,000) NPJB-00087
Sony PlayStation 3
US (Download)
$? ?
Sony PlayStation 3
EU (Download)
€? ? ?
Sony PlayStation 3
KR (Download)
₩? ?



Xbox 360
JP (Download)
¥800pts ? ?
Xbox 360
US (Download)
$800pts ? ?
Xbox 360
EU (Download)
€800pts ? ? ?



iOS
JP
¥? ?
iOS
US
$? ?
iOS
EU
€? ? ?



Google Android OS
JP
¥? ?
Google Android OS
US
$4.99 ?
Google Android OS
EU
€? ? ?



Crazy Taxi (クレイジータクシー) is a video game developed by Sega AM3 and published by Sega for Sega NAOMI arcade hardware in 1999. It is a non-linear action/game, in which players drive a taxi across a stage inspired by San Francisco, picking up customers and ferrying them to destinations in the fastest possible time. It builds on previous experiments with this genre such as Harley-Davidson & L.A. Riders.

This game was subsequently ported to the many consoles. And it stands as one of the more iconic and successful Sega franchises of the late 1990s and early 2000s, spawning several sequels, tie-ins and re-releases.

Gameplay

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The main objective of the game is to pick up customers and take them to their chosen destination as fast as possible. Along the way, money can be earned (the game is primarily a score attack title) by performing outrageous stunts such as the "Crazy Through" (near-misses with other vehicles; both risk and reward are higher when driving against the flow of traffic) and "Crazy Drift" (extended, barely-controlled skidding).

When the destination is reached, that customer's fare is added to the player's total money earned, while "Speedy", "Normal" or "Slow" ratings are awarded depending on how long the player took to complete the journey. If the player is too slow in reaching the objective and the customer's timer runs out, a "Bad" rating is given before even reaching the destination, and the customer jumps from the taxi. There is no penalty for a "Bad" rating, but time will have been wasted attempting to deliver this customer. However, there is often sufficient time available on the main clock for the player to pick up another passenger with hope to make up for their loss. On the arcade version, if a player earns a "Bad" rating, the next fare starts at $0.00.

For each level, one can play under different time conditions: three-minute, five-minute or ten-minute settings, or the "Arcade Rules" used in the original coin-op version of the game but which was also included in the home versions. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored.

Under Arcade Rules, the player starts with an initial time limit of around a minute (although in this first Crazy Taxi game it can be changed in the options screen), which can be extended through time bonuses earned for "Speedy" and "Normal" deliveries, as well as by making good use of whatever time is left over after making a delivery. Expert players, able to memorise the best route from pick-up to delivery, can thus continue playing for long periods of time - however, as time goes on, the "best" passengers will have been taken to their destinations, leaving fewer potential customers remaining, so as the game continues the challenge increases.

Cabbies

The player has a choice of four drivers and their cabs, each of whom has slightly different attributes: Axel is the well-balanced cab choice, BD Joe has the fastest floored speed but worst controlling, Gena has the best acceleration/deceleration and braking and Gus has the heaviest cab, enabling him to drive well off-road and even onto most oncoming traffic.

  • Axel
  • Gena
  • BD Joe
  • Gus

Courses

The arcade version of the game includes one level, and an additional "original" stage was added for the console versions. Both are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco (possibly due to the fact that Sega's American headquarters are located in San Francisco). North of the map, past the baseball stadium, a high rise city can be found for further adventure.


Stunts

The game features fast arcade-style gameplay, along with a variety of cab 'stunts'. The first stunt is the Crazy Dash, a forward burst of speed that can be pulled off in succession. To trigger the burst, the player must shift into 'drive' and directly follow it with the 'accelerate' button. The rear of the car is forced down somewhat, lifting the front end. For multiple dashes, hit 'reverse' and then again 'drive' immediately followed by 'accelerate' (known as the Limit Cut).

A variation called the "Crazy Backdash" involves performing a Crazy Dash and then shifting into reverse, so that the car reverses with a burst of speed. A side-effect of these three tricks is that the car gains massive traction and limited steering, which can be exploited by players to more easily weave in and out of traffic. It can also be exploited to do a "Crazy Stop", where after a Crazy Dash the brakes are applied and reverse gear engaged, causing the car to stop almost instantly. This causes the rear of the car to lift up, as if front wheel braking is applied.

Another stunt is the Crazy Drift. This is accomplished by quickly hitting 'reverse' and then 'drive' while making a sharp turn. A final, position-specific stunt is the Crazy Jump, which goes off automatically if the player goes off ramps or other sudden inclines.

Despite being violently thrown around and not seemingly strapped into the taxi in any visible way, passengers are usually appreciative of stunts and reward the player with bonus fares upon successful execution (i.e. not hitting anything). Mastery of stunts is essential for attaining high scores in the game.

Fares

Near(Easy) Far(Hard)
Red Orange Yellow Yellow-Green Green
  • Base Fare
  • Tips
  • Bonus Fare

Time Bonus

  • Speedy
  • Normal
  • Slow
  • Bad

Versions

Crazy Taxi was ported to the Sega Dreamcast in 2000, and later the PlayStation 2, Nintendo GameCube and PC in 2001/2002.

In 2007 the game was bundled with Crazy Taxi 2 on the Playstation Portable in Crazy Taxi: Fare Wars.

In 2010 the game was re-released for Xbox Live Arcade and PlayStation Network services, and was bundled as part of Dreamcast Collection in 2011.

Every subsequent conversion based on the Sega Dreamcast version. In addition to the main game, there is also an additional environment called Original Mode as well as a Crazy Box mode full of mini game challenges. There is also an ability to play either Arcade Mode or Original Mode with a fixed time limit which does not offer time bonuses. Instead allows to play for three, five or ten minutes. However records are only recorded if the game is played by Arcade rules.

Crazy Box

Console versions of the game also feature the "Crazy Box", a set of minigames that features challenges such as stopping by hitting a pole, picking up and dropping off a number customers within time limits, bowling using the taxi as a ball, and popping giant balloons in a field.

In "Crazy Box" mode, newer challenges can be unlocked by clearing three horizontal or vertical rows. Among these 'unlockables' is a minigame where the player must drive through the winding lanes designed like bowling alleys, knocking down 'pins' as they drive. The player is awarded points for each knockdown, and Grand Slams for a 'strike'.

  • 1-1 Crazy Jump
  • 1-2 Crazy Flag
  • 1-3 Crazy Balloons
  • 1-S Crazy Bowling
  • 2-1 Crazy Drift
  • 2-2 Crazy Turn
  • 2-3 Crazy Bound
  • 2-S Crazy Zigzag
  • 3-1 Crazy Rush
  • 3-2 Crazy Jam
  • 3-3 Crazy Pole
  • 3-S Crazy Zigzag 2
  • S-1 Crazy Through
  • S-2 Crazy Parking
  • S-3 Crazy Party
  • S-S Crazy Attack

Soundtrack

One of the game's iconic features is the soundtrack performed by artists such as Bad Religion and The Offspring on the original version of the game. In some cases when it was brought to other platforms, the soundtrack was changed to reflect the game's release in modern iterations and to avoid paying potentially expensive licenses.

Name Artist Version
"Inner Logic" Bad Religion
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Ten in 2010" Bad Religion
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Them and Us" Bad Religion
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Hear It" Bad Religion
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"All I Want" The Offspring
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Change the World" The Offspring
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Way Down the Line" The Offspring
Arcade
Sega Dreamcast
Nintendo GameCube
Sony PlayStation 2
iOS
Google Android OS
"Fingercuffs" Pivit
Windows PC
(2002)
"Middle Children" Pivit
Windows PC
(2002)
"The Distance" Too Rude
Windows PC
(2002)
"Let it Roll" Total Chaos
Windows PC
(2002)
"What You Gonna Do" Total Chaos
Windows PC
(2002)
"Another Beautiful Day" Oneofthesedays
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Farewell to a Frield" Oneofthesedays
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"No One Hears Me" Oneofthesedays
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Black Radio" Jonny Rumble
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"The Chase" Theron Day
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Flinch"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Radiator"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Radical Sabbatical"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Taking it Back"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Ragdoll"
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Escape Artist" Burn the Fields
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Get Out" The Hooks
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Orange Wednesday" One Light Out
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Spy Chaser" We Are Invisible
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)
"Your Mouth is a Guillotine" The Vicious Five
Xbox Live Arcade
PlayStation 3 PlayStation Network
Windows PC
(2011)

Version history

System Version Size Date Changes Icon
Google Android OS
0000010000520000000000000000001.52 227MB 2015-07-06
  • Changed app name to "Crazy Taxi Classic"
  • Added support for Immersive mode
  • Removed vibration button and function for devices that do not support it
  • Updated "Terms of Use" in Help/Options screen
  • Updated privacy policy link[7]
Google Android OS
0000010000200000000000000000001.20 228MB 2013-08-28
Google Android OS
0000010000000000000000000000001.0.0 227MB 2013-08-08

Production credits

Arcade version

Dreamcast version

Source: In-game credits
  • graphic design supervisor: Mitsuhiko Kakita
  • graphic designers: Takeo Iwase, Hiroyuki Izuno, Shinichi Nakagawa, Megumi Matsuda, Masaki Takahashi, Atsuko Ogawa
  • arcade's graphic designers: Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katuya Taniguchi, Yoshitsugu Sato
  • chief programmer: Masaaki Ito
  • programmers: Toshikazu Goi, Masataka Noda
  • support programmers: Jin-ichiro Okuda, Yoshimasa Hayashida
  • sound supervisor: Yuko Iseki
  • music
    • Bad Religion
      • "Hear It"
      • "Ten In 2010"
      • "Them And Us"
      • "Inner Logic"
      • appear courtesy of
      • Sony Music Entertainment (Germany) GmbH
      • Just Talent
    • Offspring
      • "All I Want"
      • "Way Down The Line"
      • "Change The World"
      • appear courtesy of
      • Columbia Records, by arrangement with Sony Music New Media Licensing
      • URL Address: www.offspring.com
  • cabbie voice: Bryan Burton-Lewis (Axel), Kent Frick (B.D. Joe), Lisle Wilkerson (Gena), Thomas King (Gus)
  • public relations: Taku Sasahara
  • assistant directors: Takashi Takenouchi
  • co-producer & director: Kenji Kanno
  • producer: Hisao Oguchi
  • special thanks to: FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
  • Presented by: Sega

©Sega Enterprises, Ltd., 1999, 2000

GameCube and PS2 versions

Acclaim Studios Conversion Team
  • Lead Programmer: Paul Brain
  • Programmers: Mario D'Onofrio, Johnny Trainor
  • Additional Programming: Mark Allen, Jonathan Amor, Richard Sykes
  • Lead Artist: Robert Osborne
  • Artist: John Golding
  • Additional Artwork: Laura Murphy, John Nash
  • Audio: Stuart Duffield, Robin Stout
  • Producer: Paul Weaver
  • Studio Head: Harvey Elliott
  • Thanks to: David Collins, Nick Harper, Deborah Lennard, Paul Stockley
Quality Assurance
  • UK
    • QA Manager: Daniel Luton
    • Game Analyst: Christopher Knaggs
  • US
    • QA Manager: Brian Regan
    • Supervisors: Bill Handworth, Matt Canonico
    • Senior Lead Analysts: Bonchi Martinez, Martin Glantz
    • Lead Analysts: James Ackermann, Argressor Sample
  • Project Leads: Brian Alcazar, Jonathan Nicolai
  • Marketing: Ned Browning, Jeremy Chubb, Evan Stein
  • Thanks to: Kathleen Byrne, Rod Cousens, Rick Fox, Shigekazu Hayashi, Simon Hosken, Johnny Ma
  • special thanks to: FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
  • Presented by: © Sega Corporation, Acclaim Entertainment Inc.

PC version (2002)

Game Music


Activision Value Credits
  • President of Activision Value Danny Hammett
  • Senior Vice President of Operations Chad Koehler
  • Vice President of Studios Patrick Kelly
  • Vice President, Sales Dave Oxford
  • Vice President of Creative and Marketing Mark Meadows
  • Producer Nicole Bement
  • Assistant Producer/QA Lead Chris Knox
  • QA Team Ari Clark, John Cowden, Donna Johnston, Jason Lembcke, Emmett McCarthy, Chad Schilling, Kristoffer Young
  • Compatibility Neil Barizo, Jason Kim
  • IT Support Josh Miedema, Bob Viau
  • Special Thanks Chris Arends, Ann Beggs, Brynja Bjarnason, Don Borchers, Terry DeSanctis, Sean Dunnigan, Tim Flaherty, Mike Groshens, Keri Gross, Trevor Harveaux, Jim Holland, Pat Horan, Sean James, Brian Johnson, Brian Kingsley, Brian Kirkvold, Andy Koehler, Robbin Livernois, Dan Matschina, Kurt Niederloh, Chris Owen, Mary Reinitz, Skye Thomas
SEGA Corporation Credits
  • Executive Producer Scott Hawkins
  • Project Coordinator Rick "Maverick" Ribble Jr.
  • Special Thanks Shinobu Toyoda, John Goodale, Judy Jette, Wilco Ibes

PSN and XBLA versions

  • Original Game developed by SEGA
Conversion Team
Sega of America
  • Chairman: Naoya Tsurumi
  • CEO: Mike Hayes
  • COO/President: Masanao Maeda
  • Executive VP of Corporate Planning: Hitoshi Okuno
  • Senior VP of Production: Brett Berry
  • Senior VP of Sales: Brad Wildes
  • VP of Console Network: Haruki Satomi
  • VP of Marketing: Sean Ratcliffe
  • Director A&R: Brian Schorr
  • Director Digital Content: Paxton Lazar
  • Producer: Jason Kuo
  • Assistant Producer: Stephen Yee
  • Digital Brand Manager: Iiya Shereshevsky
  • Associate Digital Brand Manager: Ben Harborne
SOA Quality Assurance
  • QA Manager: Mark Cartwright
  • QA Supervisors: Shawn Dobbins, Demetrius Griffin
  • QA Project Lead: Kip Bunyea
  • QA Testers: Daniel Rosenberg, Henry Cheung, Dan Kato, Dan Hutchinson
SOA Standards Testing
  • Standards Supervisor: Stephen Akana
  • Standards Leads: Christine Letheby, Marta Khosraw, Joe Floyd, John Beicher
  • Standards Assistant Leads: Dan Buchman, Timothy Erbil, Jake Alejo, Dennis De Bernardi, Lisa Bonifacino
  • Standards Testers: Robert Hamiter, Maxfield Atturio, Christian Sutton, Marylena Leblanc, Lina Arlana, Bernard Doria, Luke McLaughlin, Justin Edwards, Niroth Keo, Austin Storms, Anthony Aguilar, Jayson Cook, Harold Butchart
SOA Mastering Group
  • Mastering Lab Supervisor: Rey Casto Buzon
  • Mastering Lab Technicians: Christopher Rilles, Kenneth Nacus
Sega of China
Development Team
  • Director: Li ShuQiao
  • Programmers: Li WeiCheng, Jin XiaoYu, Zhou Hai
  • Artist: Wang RongPei, Zhang JingWen
  • Planner: Li Wei
  • Lead Tester: Wang Yun
  • Development Support: Lian Chao, Zhu EnHua, Yin YiJia
  • Technical Adviser: Akira Ogata
  • Producers: Makoto Uchida, Kazuya Takahashi
Sega of Japan
  • Producer: Ryoichi Hasegawa
  • Assistant Producer: Yosuke Okunari
  • SOJ OCB: Takuma Hatori, Satomi Okuma
  • SOJ OCB Asia: Hiroshi Seno, Saori Fukuda
  • SOJ Quality Assurance: Koji Nagata, Junichi Shimizu, Akira Nishikawa, Osamu Sato, Yuki Takahashi, Yuta Sakaki, Syunichi Senda
  • Software Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa
  • Special Thanks: Kenji Kanno, Masaaki Ito, Takeo Iwase
  • Chief Producers: Toshihiro Nagoshi, Akira Nishino
  • Executive Supervisors: Naoya Tsurumi, Takayuki Kawagoe
  • Executive Producer: Okitane Usui
Sega of Europe
  • CEO: Mike Hayes
  • SVP of Production: Gary Dunn
  • SVP of Marketing: Gary Knight
  • Technical Director: Chris Southall
  • Senior Producer: Charlotte O'Connor
  • Producer: Mariusz Szianta
  • Publishing Manager: Lee Harris
  • SVP of Business Planning and Operations: Yusuke Suai
  • Head of Business Analysis: Martin Benneyworth
  • Purchasing Manager: Caroline van Venrooji
  • Production Manager: Natalie Cooke
  • Sonic Brand Director: David Corless
  • Head of Marketing: Matt Eyre
  • Senior Brand Manager: Helen Lawson
  • Assistant Brand Manager: James Bray
  • Marketing Assistant: Amy White
  • Community Manager: Joe Turner
  • Head of Legal & Business Affairs: Nicky Ormrod
  • Legal Counsel: Polly Bennett
  • Legal Executive: Saad Choudri
  • Licensing Manager: Nivine Emeran
  • Head of Development Services: Mark Le Breton
  • Production Manager: Ben Howell
  • Resource Manager: Ben Jackson
  • Localisation Manager: Marta Lois Gonzales
  • Localisation Project Manager: Giuseppe Rizzo
  • Translators: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Jesus Alvarez, Nicole Thomer, Tatiana Nath, Daniela Kaynert, Luis J. Paredes, Ronan Salon, Sebastián Pérez Salguero, Sophie Paléologos, Giuseppe Rosa
  • Mastering, Equipment and Submissions Manager: Dave Pither
  • Mastering Engineers: Phil Adams, Cara Gifford Pitcher
  • Project Lead: Sam Morgan
  • Functionality Supervisor: Julie Metior
  • Project Monitor: Simon Chang, Tristan Carrée, Sam Ogunwe
  • Senior Tester: David Chavez, Sanjay Jagmohan, Volong Tran
  • Standards Supervisor: Darran Wall
  • Standards Coordinator(s): Shiva Allari, Chris Barnett
  • Senior Standards Technicians: Arron Caney, Matthew Pearson
  • Standards Technician(s): John Collins, Anthony Phillips
  • Language QA Coordinator: Alessandro Irranca
  • Language Team Leads: Krystiana Gutbub, Ruggero Varisco, Pedro Ortega
  • Language Assistant Team Leads: Stéphane Ramaël, Carolina Vidal, Rafael Bermúdez Calvar
  • Language Senior Testers: Jan Domke, Pedro Gonzalez, Lorenzo De Gregori, Juan José Langa, Paolo Stanner
  • Language Testers: Yann Eric D'addario, Elfriede Tillian, Chiara Canu, Michael Willenborg, Simone Bonechi, Pablo Menendez
  • Administration and Finance Coordinator: Chris Bien
  • QA Administrator: Chris Gelles
  • Shift Monitors: Chris Balley, Tony Langan
Sega UK
  • UK Managing Director: John Clark
  • UK Marketing Director: Amanda Farr
  • UK Senior Product Manager: Ben Walker
  • UK PR Managers: Fay Burgin, Stefan McGarry
  • UK Channel Marketing Manager: Clare Hawkins
Sega International
  • International Sales Director: Alison Gould
  • Head of International Sales: Simon Inch
  • International Account Executive: Ben Prouty
  • International Sales Administrator: Sally Moulds
Sega Germany
  • Managing Director: Markus Wiedemann
  • Marketing Manager: Henning Otto
  • Product Manager: Chinh Vu
  • PR Executive: Susanne Ortega
Sega Spain
  • Managing Director: Javier Fuentes
  • Product Manager: Alex Fernández
  • PR Manager: Diana Radetski
Sega Benelux
  • Managing Director: Jurgen Post
  • Head of Marketing: Johan De Windt
  • PR Manager: Roel Peeters
Sega France
  • Directeur Général Europe du Sud: James Rebours
  • Responsable Marketing: Thomas Grellier
  • Chef de Produits: Alexander Chapt
  • Responsable RP: Franck Sébastien
  • Attachée de Presse: Alexandra Flore
Sega Australia
  • Managing Director: Darren Macbeth
  • Marketing Manager: Gareth Gower
  • Junior Product Manager: Neroli Harpur
  • PR Manager: Vispi Bhopti
  • PR Executive: Rebecca Charalambous

© SEGA
Presented by: Sega

PC version (2011)

Original Development Staff
Game Music
  • ---Escape Artist---
    • Performed by: Burn the Fields
    • Written and composed by: The Hooks
    • Published by: Burn the Fields (ASCAP), 2005
    • Courtesy of: Burn the Fields, INgrooves
  • ---Get Out---
    • Performed by: The Hooks
    • Written and composed by: The Hooks
    • Published by: Burn the Fields (ASCAP), 2005
    • Courtesy of: Burn the Fields, INgrooves
  • ---Black Radio---
    • Performed by: Jonny Rumble
    • Written and composed by: Jonny Rumble
    • Published by: Windy City - Halogen Records, 2006
    • Courtesy of: Windy City Records, INgrooves
  • ---Jump, Bink---
    • Performed by: Three Against Four
    • Written by: Brandon Q.T. Patton (ASCAP), Anand P. Nayak (ASCAP), Jay Michael Skowronek (ASCAP)
    • Published by: Rebekah M. Music (ASCAP)
    • Courtesy of: ACM Records, INgrooves
  • ---Radiator---
    • Performed by: Lions, Lions
    • Written and composed by: Brandon Davis, Danny Poulin, Van Truong, Jon Kay, Phil Bjorkman
    • Courtesy of: Panic Records, ILC Distribution, INgrooves
  • ---Orange Wednesday---
    • Performed by: One Light Out
    • Written and composed by: Carter Laos, Mark Swenty
    • Published by: INgrooves (ASCAP), 2005
    • Courtesy of: INgrooves
  • ---Flinch---
    • Performed by: The Juliet Dagger
    • Written and composed by: Erin Roberts
    • Published by: Erin Roberts Music
    • Courtesy of: Godd Charamel Records, INgrooves
  • ---Taking It Back---
    • Performed by: The Juliet Dagger
    • Written and composed by: Erin Roberts
    • Published by: Erin Roberts Music
    • Courtesy of: Godd Charamel Records, INgrooves
  • ---Ragdoll---
    • Performed by: The Juliet Dagger
    • Written and composed by: Erin Roberts
    • Published by: Erin Roberts Music
    • Courtesy of: Godd Charamel Records, INgrooves
  • ---Your Mouth Is A Guillotine---
    • Performed by: The Vicious Five
    • Written and composed by: Paulo S, Rai M, Joaquim A, Edgar L, Bruno C
    • Published by: Copyright Central, 2005
    • Courtesy of: Loop Recordings, INgrooves
  • ---The Chase---
    • Performed by: Theron Day
    • Written and composed by: Theron Day, William David Whiteford
    • Published by: Theron Day Music (ASCAP), 2005
    • Courtesy of: Porkchop Records, INgrooves
  • ---Radical Sabbatical---
    • Performed by: The Days The Nights
    • Written and composed by: James MacMillan, Jeffery Miller, Michael Draper, Nathan Abner
    • Published by: The Days The Nights
    • Courtesy of: TDTN Music, INgrooves
  • ---Spy Chaser---
    • Performed by: We Are Invisible
    • Written and composed by: Jennifer Hill, Rebecca Hill
    • Published by: We Are Invisible
    • Courtesy of: Poison Pen, INgrooves
  • Public Relations: Taku Sasahara
  • Assistant Directors: Takashi Takenouchi
  • Co-producer & Director: Kenji Kanno
  • Producer: Hisao Oguchi
  • Special Thanks to: Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
  • Presented by: Sega

© SEGA

Digital manuals

Magazine articles

Main article: Crazy Taxi/Magazine articles.

Promotional material

EGM US 127.pdf

Dreamcast print advert in














Electronic Gaming Monthly (US) #127: "February 2000" (2000-01-11)

Playmag FR 45.pdf

Dreamcast print advert in














Play Mag (FR) #45: "Mars 2000" (2000-xx-xx)

Playbox FR 05.pdf

PlayStation 2 print advert in














Playbox (FR) #5: "Avril 2001" (2001-xx-xx)

ConsolesPlus FR 112.pdf

PlayStation 2 print advert in














Consoles + (FR) #112: "Mai 2001" (2001-xx-xx)

Artwork

Physical scans

NAOMI version

Sega Retro Average 
Publication Score Source
60 №8, p117[10]Media:Arcade UK 08.pdf
Arcade
60
Based on
1 review

Arcade, World

Dreamcast version

Sega Retro Average 
Publication Score Source
100 №16, p92/93[11]Media:Arcade UK 16.pdf
94 №98, p88-91[12]Media:ConsolesPlus FR 098.pdf
100 Core Magazine
100 №220, p112-115[13]Media:CVG UK 220.pdf
90 №7
97 №2000-03, p21Media:DCM JP 20000204 2000-03.pdf[14]Media:DCM JP 20000204 2000-03.pdf
93 №2002-18, p32Media:Dorimaga 20021011 JP.pdf[15]Media:Dorimaga 20021011 JP.pdf
94 №5, p46-51[16]Media:DreamcastMagazine UK 05.pdf
70 №82, p70[17]Media:Edge UK 082.pdf
91 №128, p140[18]Media:EGM US 128.pdf
85 №581, p31
96 2000-01-28
90 №3, p40-45[19]Media:ROD ES 03.pdf
Sega Dreamcast
92
Based on
13 reviews

Dreamcast, US
Crazytaxi dc us back cover.jpgCrazytaxi dc us front cover.jpg
Cover
Crazytaxi dc us disc.jpg
Disc
Crazytaxi dc us manual.pdf
Manual
Crazytaxi dc us inlay.jpg
Inlay
Dreamcast, US (Sega All Stars)
CrazyTaxi DC US Box Back SAS.jpgCrazyTaxi DC US Box Front SAS.jpg
Cover
CrazyTaxi DC US Disc SAS.jpg
Disc
CrazyTaxi DC US Box Inlay SAS.jpg
Inlay
Dreamcast, EU
Crazytaxi dc eu back cover.jpgCrazytaxi dc eu front cover.jpg
Cover
Crazytaxi dc eu disc.jpg
Disc
Dreamcast, JP
Crazytaxi dc jp back cover.jpgCrazytaxi dc jp front cover.jpg
Cover
Crazytaxi dc jp disc.jpg
Disc
Dreamcast, BR
Crazytaxi dc br backcover.jpgNospine-small.pngCrazytaxi dc br frontcover.jpg
Cover
Crazytaxi dc us disc.jpg
Disc

GameCube version

Sega Retro Average 
Publication Score Source
85 №121, p110
90 2001-12-13
Nintendo GameCube
88
Based on
2 reviews

GameCube, US
Crazytaxi gc us cover.jpg
Cover
Crazytaxi gc us disc.jpg
Disc
GameCube, US (Player's Choice)
CrazyTaxi GC US Box Front PC.jpg
Cover
GameCube, UK
Crazytaxi gc eu cover.jpg
Cover
GameCube, DE
Crazytaxi gc de cover.jpg
Cover
GameCube, FR/NL
CrazyTaxi GC FR-NL Box.jpg
Cover
GameCube, JP
CrazyTaxi GC JP Box Back.jpgNospine.pngCrazytaxi gc JP cover.jpg
Cover

PlayStation 2 version

Sega Retro Average 
Publication Score Source
85 №113, p72/73
90 2001-02-05
95 2001-06-20
Sony PlayStation 2
90
Based on
3 reviews

PlayStation 2, US
CrazyTaxi PS2 US Box.jpg
Cover
Crazytaxi ps2 us disc.jpg
Disc
PlayStation 2, US (Greatest Hits)
Crazytaxi ps2 us gh cover.jpg
Cover
Crazytaxi ps2 us gh disc.jpg
Disc
PlayStation 2, JP
CrazyTaxi PS2 JP Box.jpg
Cover
PlayStation 2, UK
Crazytaxi ps2 eu cover.jpg
Cover
Crazytaxi ps2 eu disc.jpg
Disc
PlayStation 2, AU (Platinum)

PlayStation 2, UK (Platinum)
CrazyTaxi PS2 UK Box Platinum.jpg
Cover
CrazyTaxi PS2 EU Disc Platinum.jpg
Disc
PlayStation 2, DE
Crazytaxi ps2 de cover.jpg
Cover
PlayStation 2, DE (Platinum)

PlayStation 2, ES
Crazytaxi ps2 es cover.jpg
Cover
Crazytaxi ps2 eu disc.jpg
Disc
PlayStation 2, ES (Platinum)
CrazyTaxi PS2 ES Box Platinum.jpg
Cover
PlayStation 2, FR/NL

PlayStation 2, FR/NL (Platinum)

PC version

PC, US
CrazyTaxi PC US Box Back.jpgNospine.pngCrazyTaxi PC US Box Front.jpg
Cover
CrazyTaxi PC US Disc DVD.jpg
Disc
CrazyTaxi PC US Box Front JewelCase.jpg
Jewel Case
PC, US (DVD)
CrazyTaxi PC US Box DVD.jpg
Cover
CrazyTaxi PC US Disc DVD.jpg
Disc
PC, EU
CrazyTaxi PC EU Box.jpg
Cover
CrazyTaxi PC EU Disc.jpg
Disc
PC, EU (Nestlé)

CrazyTaxi PC EU Disc Nestle.jpg
Disc
PC, JP
CrazyTaxi PC JP Box.jpg
Cover
PC, AU (Valusoft)
CrazyTaxi PC AU Box Valusoft.jpg
Cover
PC, UK (Xplosiv)
CrazyTaxi PC EU Box Xplosiv.jpg
Cover
PC, UK (Xplosiv; newer)
CrazyTaxi PC UK Box Xplosiv Alt.jpg
Cover
PC, UK (White Label)
CrazyTaxi PC EU Box WhiteLabel.jpg
Cover
PC, FR (ESI)
CrazyTaxi PC FR Box ESI.jpg
Cover
PC, DE

PC, ES
CrazyTaxi PC ES Box.jpg
Cover
CrazyTaxi PC ES Disc.jpg
Disc
PC, ES (FX)
CrazyTaxi PC ES Box FX.jpg
Cover

Technical information

VMU Features

The Dreamcast version of Crazy Taxi allows to save records as well as Crazy Box progress on the Visual Memory Unit.

Crazy Taxi Save Data
Name File Name Comment File Size Icon
CRAZY TAXI CRAZYTAXI_DC Crazy Taxi Data 23 blocks Crazytaxi vmu.gif

External links

References

  1. File:CVG UK 220.pdf, page 113
  2. http://www.jp.playstation.com/software/title/slpm62102.html
  3. Press release: 2001-04-06: Acclaim Acquires Rights to Crazy Taxi for Playstation2 Computer Entertainment System
  4. http://www.jp.playstation.com/software/title/jp0177npjb00087_00crazytaxipackage.html
  5. http://www.4gamer.net/games/195/G019540/
  6. http://www.4gamer.net/games/225/G022519/
  7. https://web.archive.org/web/20150726004406/https://play.google.com/store/apps/details?id=com.sega.CrazyTaxi
  8. https://web.archive.org/web/20130901054141/https://play.google.com/store/apps/details?id=com.sega.CrazyTaxi&hl=en
  9. https://web.archive.org/web/20130811151323/https://play.google.com/store/apps/details?id=com.sega.CrazyTaxi
  10. File:Arcade UK 08.pdf, page 117
  11. File:Arcade UK 16.pdf, page 92
  12. File:ConsolesPlus FR 098.pdf, page 88
  13. File:CVG UK 220.pdf, page 112
  14. File:DCM JP 20000204 2000-03.pdf, page 21
  15. File:Dorimaga 20021011 JP.pdf, page 32
  16. File:DreamcastMagazine UK 05.pdf, page 46
  17. File:Edge UK 082.pdf, page 70
  18. File:EGM US 128.pdf, page 142
  19. File:ROD ES 03.pdf, page 40


Games in the Crazy Taxi Series
Arcade
Crazy Taxi (1999) | Crazy Taxi: High Roller (2003)
Sega Dreamcast
Crazy Taxi (2000) | Crazy Taxi 2 (2001)
Sony PlayStation 2
Nintendo GameCube
Crazy Taxi (2001)
Xbox
Crazy Taxi 3: High Roller (2003)
Nintendo Game Boy Advance
Crazy Taxi: Catch a Ride (2003)
Sony PlayStation Portable
Crazy Taxi: Fare Wars (2007)
Google Android OS
iOS
Crazy Taxi: City Rush (2014)
Sampler Discs
Xbox
Crazy Taxi 3: High Roller Taikenban (2002)
Crazy Taxi related media
Book
Prima's Official Strategy Guide: Crazy Taxi (2000) | Prima's Official Strategy Guide: Crazy Taxi 2 (2001) | Prima's Official Strategy Guide: Crazy Taxi for PlayStation 2 (2001) | Crazy Taxi 2 Driver's Manual (2001) | Crazy Taxi 3: High Roller Perfect Guide (2002) | Prima's Official Strategy Guide: Crazy Taxi 3: High Roller (2002)