Fighter's History Dynamite (ファイターズヒストリー・ダイナマイト), known as Karnov's Revenge in Europe, is a 2D fighting game originally developed by Data East for the Neo Geo MVS arcade hardware as a sequel to an earlier game, Fighter's History. It was ported to the Sega Saturn in 1997 and released exclusively in Japan.
Story
Karnov, a wealthy Russian man, is holding a second "Great Grapple" tournament to gather the best fighters again and redeem himself from his defeat in the previous tournament.
Gameplay
The game is a 2D fighting game that closely resembles Street Fighter II. It is the sequel to Fighter's History. As before, two competitors face off in hand-to-hand combat and try to drain each other's vitality bars. Matches are fought to the best of three rounds, and rounds are timed. If time runs out, the fighter with the most health remaining wins. The match ends in a draw if there is no victor by the end of the third round. While the previous game ran on a Data East arcade board and used a six-button layout similar to Street Fighter II, this game switched to the Neo Geo for its arcade version and adopted its four-button layout. The game also adds two new characters as well and makes the two boss characters playable, bringing the playable roster up to 13 characters. Returning characters gained new special moves, but only the final boss Karnov received a new sprite.
Characters move with and and backstep with (or when facing left). Characters crouch with and jump with , , or . They can punch with (light) or (heavy) and kick with (light) or (heavy). Light attacks are quicker but do less damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Characters can perform "one-two attacks" by pressing a heavy attack button while performing a light attack or blocking, making combos easier to perform. Every character has access to multiple special moves performed with special button combinations.
Blocking is done by holding the D-Pad away from the opponent. Characters can block while crouching or standing; low attacks (such as sweeps) can only be blocked crouching, while high attacks (including jumping attacks) can only be blocked standing. Special moves still inflict a small amount of "chip damage" when blocked. Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button (depending on the character being played). Throws cannot be blocked. Some characters have air throws.
A unique mechanic of the Fighter's History games is that each character has a particular "weak spot" (usually an article of clothing). When this spot is hit three times by the opponent, the character is dizzied. The weak spot begins to flash after it has already been hit twice. Since the weak spot falls off after the character is dizzied, characters can only be stunned once per round. The location of the weak spot varies by character, so some characters are harder to stun than others.
Modes
There is an arcade mode where the player chooses any character and fights all 13 characters in the game (including a mirror match against the same character), ending with a fight against the final boss Karnov. If the player wins every match without losing a round on at least the Normal difficulty level, there is an additional fight against the secret boss Ox. A second player can join the game to challenge the first by pressing START . The game ends if a player loses a match, but it can be continued an unlimited number of times. There are four difficulty levels for the computer opponents (Easy, Normal, Hard, and MVS).
There is also a two-player versus mode where players can choose any character and fight a match against each other. The game keeps track of wins, losses, and draws for each player.
The game saves high scores to the Saturn's internal memory.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P |
Any punch button
|
LP |
Light punch
|
HP |
Hard punch
|
K |
Any kick button
|
LK |
Light kick
|
HK |
Hard kick
|
Pressing or is equivalent to pressing LP + HP + LK + HK .
Playable
All of the characters from Fighter's History return. The bosses Clown and Karnov are now normally selectable characters. Two new characters are introduced, Liu Yungmie and Zazie Muhaba (along with a hidden boss character, Ox).
Characters use their primary color scheme when selected with K and their secondary color scheme when selected with P.
Origin: United States
Birth date: March 21, 1967
Blood type: B
Occupation: Police detective
|
Ray McDogall
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A detective at the LAPD who wants to participate in the tournament because he is bored of chasing criminals. His weakness is the lightning bolt on his shirt.
Move list (Special moves)
Name
|
Command
|
Description
|
Big Tornado
|
P
|
Ray thrusts his palms out and shoots a cyclone across the screen. The projectile moves faster when the move is performed with HP .
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Wheel Kick
|
K
|
Ray leaps through the air with a flaming axe kick that knocks his opponent over on impact. He leaps higher and farther when the move is performed with HK . This move can be performed in midair.
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Dynamite Tackle
|
P
|
Ray charges forward with a tackle, which can hit up to two times and knocks his opponent over on impact. He charges further when the move is performed with HP .
|
Thunder Dynamite Tackle
|
Hold for 2 seconds, then +P
|
Ray charges forward with a tackle while his body is infused with electricity, which can hit up to five times and knocks his opponent over on impact. He charges further when the move is performed with HP .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flying DDT
|
+ HP , + HP , or + HP in midair (close)
|
Ray grabs his opponent in a headlock and slams them to the ground.
|
|
Origin: China
Birth date: November 1, 1966
Blood type: O
Occupation: Opera actress
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Liu Feilin (劉 飛鈴)
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An actress in the Beijing opera and a practitioner of praying mantis kung fu. She wants to make an opera about her fighting experiences. Her weak spot is her breastplate.
Move list (Special moves)
Name
|
Command
|
Description
|
Tourouzan
|
P
|
Feilin crosses her arms ahead and shoots projectiles resembling praying mantis arms across the screen. The projectiles move faster when the move is performed with HP .
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Kuuchuu Tourouzan
|
P in midair
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Feilin swings her arms ahead and shoots projectiles resembling praying mantis arms at a steep angle downward. The projectiles move faster when the move is performed with HP . This move can only be blocked standing.
|
Hakkaku Souhiken
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Hold for 2 seconds, then +P
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Feilin jumps into the air while swinging a flaming arm, which knocks her opponent over on impact. She jumps higher and can hit up to two times when the move is performed with HP .
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Kakkuu Hakkaku Souhiken
|
Hold for 2 seconds, then +P
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Feilin rushes forward, then jumps into the air while swinging a flaming arm, which knocks her opponent over on impact. She jumps higher and can hit up to two times when the move is performed with HP .
|
|
Origin: Japan
Birth date: January 21, 1977
Blood type: B
Occupation: High school student
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Ryoko Kanou (嘉納 亮子)
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A young judoka who joins the tournament to test her latest techniques. Her weak spot is her headband.
Move list (Special moves)
Name
|
Command
|
Description
|
Zenten Ukemi
|
Hold for 2 seconds, then +K
|
Ryoko tumbles forward in a roll. She rolls once and can hit up to two times when the move is performed with LK and rolls twice and can hit up to four times when the move is performed with HK .
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Chou Yama Arashi
|
P or P (close)
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Ryoko grabs her opponent and spins high into the air, then rolls down with slam with the opponent on fire.
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Ippon Seoi
|
P or P (close but outside throw range)
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Ryoko dashes to her opponent while crouched, then grabs her opponent and slams them with a shoulder throw.
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Kuuchuu Ippon Seoi
|
P in midair (close but outside throw range)
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Ryoko grabs her opponent and slams them to the ground.
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Kataguruma
|
P (close)
|
Ryoko grabs the opponent and tosses them through the air. The move can be followed up with another hit or throw; otherwise, the opponent lands on their feet without a knockdown.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Tomoe Nage
|
+ HP (close)
|
Ryoko grabs her opponent and throws them after falling backward in a roll. She can follow up with a hold by pressing HP (Tateshihou Gatame) during the move.
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Kuuchuu Uranage
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+ HP in midair (close)
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Ryoko grabs her opponent and slams them head-first into the ground.
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Taikuu Tegatana
|
+ HP
|
Ryoko swings her clenched fists in front of her, which sweeps the opponent. This move can only be blocked crouching.
|
|
Origin: England
Birth date: July 12, 1968
Blood type: O
Occupation: Musician
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Matlok Jade
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A rock musician who fights in tournaments for the excitement. His weak spot is his headgear.
Move list (Special moves)
Name
|
Command
|
Description
|
Spinning Wave
|
Hold for 2 seconds, then +P
|
Matlok swings his arm and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with HP .
|
Road Hurricane
|
Hold for 2 seconds, then +K
|
Matlok stands on his hands and pushes himself into the air while spinning his legs like helicopter blades, which knocks his opponent over on impact. He ascends higher and hits up to three times when the move is performed with HK .
|
Loop Hurricane
|
Hold for 2 seconds, then + LK + HK LK + HK LK + HK LK + HK LK + HK
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Matlok stands on his hands and kicks his legs rapidly in circles for as long as the buttons are pressed repeatedly.
|
Overhead Kick
|
Hold for 2 seconds, then +K
|
Matlok flips forward while kicking in a semicircle. He flips higher and farther when the move is performed with HK .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dancing Head Press
|
+K
|
Matlok holds his leg out in a head stomp. He bounces off his opponent if he hits.
|
|
Origin: Thailand
Birth date: November 11, 1971
Blood type: AB
Occupation: Kickboxing champion
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Samchay Tomyamkun
|
A Muay Thai kickboxer. He became wealthy from his tournament victories, then decided to donate his fortune to charity and start again. His weak spot is his armband.
Move list (Special moves)
Name
|
Command
|
Description
|
Matron Jusalop
|
P
|
Samchay punches ahead and shoots a fireball of his fist across the screen. The projectile moves faster when the move is performed with HP .
|
Ti Kau Koun
|
K
|
Samchay leaps forward with a flaming knee strike, which knocks over his opponent on impact. He leaps farther and can hit up to two times when the move is performed with HK .
|
Ti Kau Roi
|
K
|
Samchay jumps high into the air with a flaming knee strike, which knocks over his opponent on impact. He jumps higher and can hit up to two times when the move is performed with HK .
|
Pap So Cau
|
LP + LK or HP + HK
|
Samchay rushes forward with a knee and elbow strike, which can hit up to two times. He rushes further when the move is performed with HP + HK .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Ma Lan
|
+ HP
|
Samchay does a low solar plexus punch.
|
Tiip
|
+ HK
|
Samchay does a low shin kick.
|
|
Origin: China
Birth date: August 14, 1965
Blood type: A
Occupation: Boatman
|
Lee Diendou (李 典徳)
|
A Bajiquan expert who joined the last tournament to avenge his father's defeat by Karnov. He joins the second tournament to show his true strength rather than to seek revenge. His weak spot is his knees.
Move list (Special moves)
Name
|
Command
|
Description
|
Zesshouhohou
|
P
|
Lee leaps forward with a punch. He leaps farther when the move is performed with HP . He can follow up with a sliding elbow strike (Chou Sinchuu) with or a back attack that knocks the opponent over (Tetsuzankou) with + LP + HP .
|
Super Zesshouhohou
|
P
|
Lee leaps forward with a charged punch. Compared with the regular version of the move, this version is much faster, and it covers a shorter distance when it is performed with LP but a longer distance (almost the full width of the screen) when it is performed with HP . He can follow up with a sliding elbow strike (Chou Sinchuu) with or a back attack that knocks the opponent over (Tetsuzankou) with + LP + HP .
|
Senkyuutai
|
K
|
Lee pushes himself off the ground with a flying kick at a diagonal angle. He ascends higher and can hit up to two times when the move is performed with HK .
|
Mouko Kouhazan
|
LP + HP
|
Lee thrusts a palm out and focuses a blast of energy from it that can hit multiple times.
|
|
Origin: Japan
Birth date: January 1, 1966
Blood type: B
Occupation: High school student
|
Makoto Mizoguchi (溝口 誠)
|
A young karate champion who won the previous Great Grapple tournament. Though he is tired from his tournament victories, he decides to join again to show his strength to the new fighters. His weak spot is his headband.
Move list (Special moves)
Name
|
Command
|
Description
|
Tiger Bazooka
|
P
|
Mizoguchi kneels and shoots a fireball in the shape of a tiger across the screen. The projectile moves faster when the move is performed with HP .
|
Gottsui Tiger Bazooka
|
LP + HP + LK + HK
|
Mizoguchi kneels and charges a large fireball in the shape of a tiger across the screen.
|
Koryuusai
|
P
|
Mizoguchi slides forward with an uppercut, which knocks his opponent over on impact. He slides further and can hit up to five times when the move is performed with HP .
|
Tsuutensai
|
LP + HP + LK + HK
|
Mizoguchi rises high into the air with a flaming uppercut, which knocks his opponent over on impact.
|
Kuuchuu Renzoku Keri
|
K (up to 5 times)
|
Mizoguchi jumps forward with a flaming kick. The move can be repeated for multiple kicks, with the last kick knocking the opponent over.
|
|
Origin: France
Birth date: September 15, 1969
Blood type: AB
Occupation: Researcher at Sorbonne University
|
Jean Pierre
|
A geologist and gymnast who joins the tournament out of dissatisfaction with his other pursuits. His weak spot is his legband.
Move list (Special moves)
Name
|
Command
|
Description
|
Bal Rose
|
Hold for 2 seconds, then +P
|
Jean throws a rose across the screen, which burns into an arrow-shaped fireball. The projectile moves faster when the move is performed with HP .
|
Needle Shower
|
PPPPP or LP + HP + LK + HK
|
Jean punches in a rapid blur.
|
Fric Frac
|
Hold for 2 seconds, then +K
|
Jean flips backward while kicking with both legs, which knocks his opponent over on impact. He flips higher when the move is performed with HK .
|
Rondat
|
Hold for 2 seconds, then +K
|
Jean hops forward with a rolling kick, then flips high into the air and comes down with another kick.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sliding
|
+K
|
Jean slides along the ground with a kick, which sweeps the opponent. This move can only be blocked crouching.
|
|
Origin: Italy
Birth date: June 9, 1949
Blood type: O
Occupation: Professional wrestler
|
Marstorius
|
A professional wrestler who gained fame from his participation in the last tournament. His weak spot is his leg warmers. Called "Marstrius" on the versus screen.
Move list (Special moves)
Name
|
Command
|
Description
|
Kneel Kick
|
Hold for 2 seconds, then +K
|
Marstorius rolls through the air while kicking in a circle. He rolls further when the move is performed with HK .
|
Dash Lariat
|
Hold for 2 seconds, then +P
|
Marstorius dashes forward with a lariat, which knocks his opponent over on impact. He dashes further when the move is performed with HP .
|
Moonsault Press
|
Hold for 2 seconds, then +P
|
Marstorius moonsaults forward and attacks with his knees. He flips higher when the move is performed with HP . This move can only be blocked standing.
|
Flying Knee Drop
|
Hold for 2 seconds, then +K
|
Marstorius hops ahead with a knee strike. He hops higher and further when the move is performed with HK .
|
Double German
|
P (close)
|
Marstorius grabs and slams his opponent with two successive suplexes.
|
Drill Power Slam
|
P
|
Marstorius runs forward and tries to grab his opponent. If he succeeds, he spirals through the air, then slams the opponent into the ground.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Front Suplex
|
+ HP
|
Marstorius grabs and slams his opponent with a suplex.
|
Enzui Giri
|
+ HK
|
Marstorius leaps forward with a side kick, which knocks his opponent over on impact. This move can only be blocked standing.
|
Body Press
|
+ HP in midair
|
Marstorius falls with a body press.
|
Dropkick
|
+ HK in midair
|
Marstorius falls with a dropkick, which knocks his opponent over on impact.
|
|
Origin: Korea
Birth date: January 2, 1972
Blood type: AB
Occupation: Tour conductor
|
Liu Yungmie (柳 英美)
|
A taekwondo champion. Her parents were veteran fighters but went missing after seeking a match with an unknown opponent. All of her attacks are kicks. Her weak spot is the sash around her waist.
Move list (Special moves)
Name
|
Command
|
Description
|
Aura Smash
|
P in midair
|
Yungmie kicks and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with HP .
|
Neri Chagi
|
K
|
Yungmie rises into into the air with a kick, then falls with another kick. It knocks down on either hit with LK but only on the second hit with HK . She rises higher when the move is performed with HK .
|
Fire Binta
|
P KP KP KP KP K
|
Yungmie kicks rapidly with a flaming leg.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sankaku Tobi
|
+P or +K when jumping onto the edge of the screen
|
Yungmie clings to the edge of the screen, then repels off. She is invulnerable while hanging off the wall. She can follow up with a split kick (Sambal Chagi) with + HK .
|
|
Origin: Kenya
Birth date: August 20, 1959
Blood type: O
Occupation: Chairman of African Protection Society
|
Zazie Muhaba
|
A karate expert who founded an environmental conservation group. He fights to secure funds for his organization. His weak spot is his headband.
Move list (Special moves)
Name
|
Command
|
Description
|
Vulcan Hook
|
PPPPP or LP + HP + LK + HK
|
Zazie punches in a rapid blur.
|
Hellfire
|
K
|
Zazie does a flaming uppercut, which knocks over the opponent on impact.
|
Deshi Kakato
|
K
|
Zazie does a flaming kick. He does an axe kick with LK or a crescent kick with HK .
|
Step Back
|
K
|
Zazie hops twice. He is invulnerable while doing this. He hops back, then in place with LK or hops back, then forward with HK .
|
Ducking
|
K
|
Zazie slides forward while ducking. He is invulnerable while doing this. He slides further when the move is performed with HK .
|
|
Bosses
Clown and Karnov are normally playable characters. Ox is unplayable.
Origin: Unknown
Birth date: August 29, 1960
Blood type: A
Occupation: Circus owner
|
Clown
|
A mysterious clown who operates a circus. He is always the second-to-last opponent fought in the arcade mode. His weak spot is his mask.
Move list (Special moves)
Name
|
Command
|
Description
|
Pick a Card
|
Hold for 2 seconds, then +P
|
Clown throws two flaming cards across the screen. The projectile moves faster when the move is performed with HP .
|
Head Stamp
|
Hold for 2 seconds, then +P
|
Clown flips forward, then lands on his opponent's head with a hand press, which knocks his opponent over on impact. He flies faster when the move is performed with HP . This move can only be blocked standing.
|
Spin Attack
|
Hold for 2 seconds, then +K
|
Clown curls into a ball and launches himself forward, bouncing off the opponent after hitting. He flies faster and bounces off higher when the move is performed with HK .
|
Spin Drop
|
Hold for 2 seconds, then +K
|
Clown curls into a ball and launches himself in a high arc. He flies farther when the move is performed with HK . This move can only be blocked standing.
|
|
Origin: Russia
Birth date: December 25, 1944
Blood type: A
Occupation: Oracle
|
Karnov
|
A wealthy man who collects ancient and powerful artifacts. He hosts the Great Grapple tournaments to entertain himself, using his fortune to attract the best fighters from across the world. He is always the last opponent fought in the arcade mode. He first appeared in the Data East arcade game Karnov. His weak spot is his necklace.
Move list (Special moves)
Name
|
Command
|
Description
|
Fire Ball
|
P
|
Karnov breathes a chain of fireballs at the ground, which bounce forward in an oscillating wave pattern. The fireballs knock the opponent over on impact. The fireballs bounce higher when the move is performed with HP .
|
Fire Breath
|
P or K
|
Karnov breathes a cloud of fire in front of him, which knocks the opponent over on impact. He breathes fire while standing with P or while crouching with K.
|
Super 100 Kick
|
Hold for 2 seconds, then +K
|
Karnov leaps across the screen while kicking rapidly with a flaming leg. The last hit knocks the opponent over on impact. He leaps further when the move is performed with HK .
|
Balloon Attack
|
P
|
Karnov expands his belly like a balloon and floats in the air for a moment. He is invulnerable while floating. He floats for longer when the move is performed with HP .
|
|
|
Ox
|
Ox is a secret boss that is fought if the player defeats every opponent in the arcade mode without losing a round. This fight lasts only a single round, and the game ends afterwards regardless of whether the player won or lost. He is a reference to the ox that appears in Data East's earlier fighting game Karate Champ. His weak spot is his horns.
|
Stages
In the arcade mode, each character has his or her own stage where matches are hosted. Ox is fought on Ray's stage. In the versus mode, the game cycles through the stages in order for each match.
Every stage has one version for the first round and a separate version for the second and third rounds.
Production credits
- Project Leader: Min
- Planning: Shintoku, Nod Suzuki
- Software Design: Min, HAL, Nod Suzuki
- Graphic design: Shintoku, Mori 2, Oguri, Kazumi, Y.Kaiho, Chie, 072Inagaki, Y.Tsukahara, H.Narisawa, Yasuo.K, S.Satoh, Gashima, H.Shibahara, K.Tomura
- Sound: Atomic, TOM, Seilah, Koremasa, Shogo
- Special thanks to: Maro, S.Miller, E.Kariya, M.Andoh, A.Taya, Ichikawa, Murata, Katahata, And Fighters History All Staff
- Producer: Horitan
- Exective Producer: Jimbolohu
- Transration Staff: Shinichirou Mukaigashira, Masatoshi Hashimoto, Katsumasa Tsuneyoshi, Tetsu Matsushima, Akira Suzuki
- Special Thanks: Takeshi Maeda, Masaichirou Mishima, Yamamoto Kenji, Hiroshi Aso, Makoto Oshitani, Atsuhiko Nakamura, Osamu Sato
- © Sega Enterprises, Ltd. 1997
- © 1994 Data East Corporation
- Thank You For Your Playing
Source: In-game credits[3]
Magazine articles
- Main article: Fighter's History Dynamite/Magazine articles.
Physical scans
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Fighter's History Dynamite
Saturn, JP
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Cover
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Saturn, JP (1MB RAM Pack)
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Disc Manual 1M RAM cartridge
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Technical information
- Main article: Fighter's History Dynamite/Technical information.
References
- ↑ File:FightersHistoryDynamite Saturn JP Box Back.jpg
- ↑ 2.0 2.1 2.2 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ File:Fighter'sHistoryD Saturn JP SSEnding.pdf
- ↑ Famitsu, "1997-07-11" (JP; 1997-06-27), page 1
- ↑ Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 72
- ↑ Mega Force, "Septembre/Octobre 1997" (FR; 1997-0x-xx), page 57
- ↑ Saturn Fan, "1997 No. 16" (JP; 1997-08-xx), page 90
- ↑ Saturn Power, "November 1997" (UK; 1997-09-17), page 80
- ↑ Sega Saturn Magazine, "1997-22 (1997-07-04)" (JP; 1997-06-20), page 178
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14