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Galaxy Force II

From Sega Retro

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Galaxy Force 2 Title.png
Galaxy Force II
Publisher: Sega,
Sega Mega Drive
CRI (JP), Sega (US/EU),
FM Towns/FM Towns Marty
CRI,
Commodore 64
Atari ST
Commodore Amiga
Activision
Developer:
System(s): Sega Y Board, Sega Mega Drive, Amiga, Amstrad CPC, Atari ST, FM Towns Marty, Commodore 64, ZX Spectrum, Virtual Console, Steam
Peripherals supported:
Sega Mega Drive
XE-1 AP
Genre: Shoot-'em-Up






























Number of players: 1
Release Date RRP Code
Arcade
JP
1988-06? ¥?  ?
Arcade
US
1988 $?  ?
Arcade
EU
1988 £?  ?



Commodore Amiga
UK
£24.99[1] ?
Atari ST
UK
£24.99[1] ?
Amstrad CPC
UK (Cassette)
£9.99[1] ?
Amstrad CPC
UK (Disk)
£14.99[1] ?
Commodore 64
UK (Cassette)
£9.99[1] ?
Commodore 64
UK (Disk)
£14.99[1] ?
ZX Spectrum
UK (Cassette)
£9.99[1] ?
ZX Spectrum
UK (Disk)
£14.99[1] ?
FM Towns/FM Towns Marty
JP
¥? ?



Sega Mega Drive
JP
¥8,400 T-68013
Sega Mega Drive
US
$? ?
Sega Mega Drive
CA
$? ?
Sega Mega Drive
UK
£39.99[4]
Sega Mega Drive
FR
?F
Sega Mega Drive
DE
DM ?
Sega Mega Drive
ES
?Ptas
Sega Mega Drive
AU
$? ?
Sega Mega Drive
BR
R$? ?



Wii Virtual Console
JP
600 pts ?
Wii Virtual Console
US
800 pts ?
Wii Virtual Console
EU
800 pts ?



Steam
US
$2.99 ?
Steam
EU
€1.99 ? ?



Galaxy Force II (ギャラクシーフォースII) is a 1988 arcade game developed by Sega. It is a sequel to Galaxy Force, though the differences between the two games are minimal. It is a third person on-the-rails shoot 'em up, where the player controls a spaceship traveling across various planets destroying enemies. Like all Sega Y Board games, it is heavily reliant on sprite scaling and rotations to produce three-dimensional graphics.

Updated versions of the game have been released, including Sega Ages 2500 Series Vol. 30: Galaxy Force II: Special Extended Edition for the PlayStation 2 in 2007 and 3D Galaxy Force II for the Nintendo 3DS in 2013.

Gameplay

Besides a change in title screen, there are few differences between Galaxy Force and Galaxy Force II. Galaxy Force II adds two extra levels and addresses a number of bugs (and allows you to pick a starting location), but is otherwise identical.

Levels

GalaxyForce Arcade Stage1.png Scene A/Level 1: Junos
GalaxyForce Arcade Stage2.png Scene B/Level 2: Velteor
GalaxyForce Arcade Stage3.png Scene C/Level 3: Malkland
GalaxyForce Arcade Stage4.png Scene D/Level 4: Orthea
GalaxyForce Arcade Stage5.png Scene E/Level 5: Ashutar
GalaxyForce Arcade Stage6.png Scene F/Level 6: Hyperspace
Hyperspace can only be accessed once the previous five levels are complete. In the arcade version of Galaxy Force II, if you die on this level, the game is over — on previous levels you have the option to continue (except in the Japanese version), but this one will send you back to the title screen regardless of how many credits you have.

History

Legacy

Galaxy Force II was ported to the Sega Mega Drive in 1991, and a selection of computers including the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. Due to the inferior hardware of these systems, large cutbacks were made regarding detail and the reception has hence been mixed. There was a more respectable port to the FM Towns Marty in Japan however, which kept the sprite scaling, and there was a re-release for the Sega Saturn under the Sega Ages label. Many of the computer releases mis-label the packaging as "Galaxy Force" rather than "Galaxy Force II", but the in-game title screens retain the numbering. A port to NEC's SuperGrafx was also in development and shown in magazines, but never completed.

The arcade game has since been re-released in Japan as part of the PlayStation 2's Sega Ages 2500 series. More recently, the Mega Drive version of the game was brought to the Wii's Virtual Console service.

Versions

In its original form, Galaxy Force II was designed to make maximum use of the Sega Y Board hardware, capable of rending vast amounts of sprites at 60FPS, all scaled and rotated natively by the hardware. At the time of release, no home consoles or computers could match this raw processing power, leading to significant downgrades in graphical quality.

A 1990 port to the FM Towns computer, then a relatively high-end Japanese-only machine was for many years the closest home conversion, retaining the majority of the arcade game's features but running at a lower resolution and frame rate. Fewer sprites are rendered on-screen (and rotations/scaling are estimated) causing noticable "pop-in" in places, however the release came with a remixed CD audio soundtrack exclusive to this version of the game.

The Sega Mega Drive version is the most widespread, having landed on the system in September 1991 before being included in several Mega Drive compilations and the Wii's Virtual Console service. On the Mega Drive, Galaxy Force II's frame rate is cut even more (leading to an artifically longer play time) and sprite rotation is entirely eliminated. Scaling, like many X and Y Board arcade conversions, relies on pre-rendered sprites of differing sizes being swapped in and out at runtime, leading to a "jerky" look. The slower pace of play compared to OutRun or After Burner and the more 3D-esque playfield exacerbates these concerns.

Interiors and textured surfaces (such as the lava in level 2) are simplified, becoming flat colours attempting to simulate movement in a similar manner to OutRun's road. Transitions between outside and inside portions of levels are removed, usually in favour of fade-ins/outs and black screens.

In the West, home computer ports were published by Activision, and all both drop the rotation effects and simplify the scaling in a similar manner to the Mega Drive. The Amiga and Atari ST versions are similar in nature to the Mega Drive, but run in a smaller window and are generally less responsive. Unlike their console counterpart, however, interior walls are textured (though floors and ceilings are still not). ZX Spectrum and Amstrad CPC ports take further cuts to resolution, colour counts and frame rates, resulting in ports more akin to the earlier Space Harrier than Galaxy Force.

The Commodore 64 resembles the arcade version the least, with very choppy scaling and busy graphics, making it difficult to judge what is going on.

Production credits

Y Board version

Designer: 8940 Kon, Lovely Mas, Itten, Kajinomoto
Planner: Takoyaki Tomo
Programmer: Justice 10 Joe (Project Leader), Nanno Kawa, Radical Yoko, Bad Boy 3284
Musician: Funky Q Chan, Nami-Nami
Special Thanks: Sea Monkey Kawa, 100 Kg Miya, Stepan Hon, Pochi
Special No Thanks: Ippo Ogapi

Mega Drive version

Producer: Tomoyuki Shimizu
Director: Masayoshi Iwai
Programmer: Tohru Kujirai
Enemy Algorithm and Map: Shuichi Ikegami
Sound Data: Yoshitoku Sunahara
Data and Tool: Yukihiro Ishida
Map Construction - Stage 5 -: Hajime Ikebe
S.E. Music: M.Hikichi - Cube -
Color Coordinator: Jiro Kurematsu
Sales Dept.: Norio Miyashita, Taizan Suzuki, Hideaki Sasaki, Taketoshi Endo, Mari Ogasawara
Public Relations Dept.: Keisuke Chiwata, Noriaki Hirai

Amiga version

Manufactured under license from Sega Enterprises Ltd. Japan
Galaxy Force & Sega are trademarks of Sega Enterprises Ltd.
Code by Bill Allen.
Graphics by Kevin Bulmer.
Music by Uncle Art.
A Software Studios Production.

Commodore 64 version

Programming by Neil Coxhead
Additional Coding by Probe Software Ltd.
Graphics by Mak Computer Grafix
Music by Martin Walker
A Software Studio Production

ZX Spectrum version

Code by Keith Burkhill
Graphics by Focus C.E. Ltd
Music by Paul Hiley
A Software Studios Production.

Magazine articles

Main article: Galaxy Force II/Magazine articles.

Promotional material

CVG UK 097.pdf

PDF
Home computers print advert in














Computer & Video Games (UK) #97: "December 1989" (1989-11-16)
also published in:













  • ACE (UK) #27: "December 1989" (1989-xx-xx)[6]

MeanMachinesSega11UK.pdfMeanMachinesSega11UK.pdf

PDF
Print advert in














Mean Machines Sega (UK) #11: "September 1993" (1993-07-30)

PowerPlay DE 021.pdf

PDF
Print advert in














Power Play (DE) #12/89 (1989-11-xx)

Digital manuals

Physical scans

Sega Y Board version

Y Board, US
Y Board, JP

Mega Drive version

Sega Retro Average 
Publication Score Source
37 №3, p86/87[7]
49 №121, p63[8]
53 №144, [1]
58 №10, p104[9]
58 №2
58 №21, p188[10]
30 №5, p92
31 №9, p20
59 №15, p146/147[11]
45 №33, p37
47 №1, p65[12]
20 №18, p65
56 №7, p56[4]
86 №12, p37[5]
Sega Mega Drive
49
Based on
14 reviews

Mega Drive, US
Galaxy Force 2 MD US Box.jpg
Cover
Galaxy Force 2 MD US Cart.jpg
Cart
Galaxyforceii md us manual.pdf
Manual
Mega Drive, EU
Galaxy Force 2 MD EU Box.jpg
Cover
GalaxyForceII MD EU Cart.jpg
Cart
Mega Drive, JP
Galforceii md jp cover.jpg
Cover
GalaxyForceII MD JP CartTop.jpg
Galforceii md jp cart.jpg
Cart
Mega Drive, AU

Mega Drive, BR

GalaxyForceII MD BR Cart.jpg
Cart
Mega Drive, CA
GalaxyForceII MD CA Box.jpg
Cover

Amiga version

Sega Retro Average 
Publication Score Source
36 №5, p80[13]
69 №1990-01, p22[14]
80 №76, p37[15]
78 №26, p28/29[16]
Commodore Amiga
66
Based on
4 reviews

Amiga, UK
GalaxyForceII Amiga EU Box Front.jpg
Cover

Amstrad CPC version

Sega Retro Average 
Publication Score Source
70 №1, p112/113[17]
Amstrad CPC
70
Based on
1 review

Amstrad CPC, UK (cassette)

Amstrad CPC, UK (disk)
GalaxyForce2 CPC EU Box Back.jpgNospine.pngGalaxyForce2 CPC EU Box Front.jpg
Cover
Amstrad CPC, ES (cassette) (MCM)

Amstrad CPC, ES (disk) (MCM)

Atari ST version

Sega Retro Average 
Publication Score Source
39 №28, p91[1]
55 №98, p54[18]
86 №26, p28/29[16]
70 №17, p50
50 №21, p32[19]
68 №6, p66
Atari ST
61
Based on
6 reviews

Atari ST, UK
GalaxyForceII AtariST EU Box Back.jpgNospine.pngGalaxyForceII AtariST EU Box Front.jpg
Cover
GalaxyForce AtariST UK Disk1.jpg
Disk 1
GalaxyForce AtariST UK Disk2.jpg
Disk 2

Commodore 64 version

Sega Retro Average 
Publication Score Source
35 №34, p57[20]
50 №77, p72[21]
Commodore 64
43
Based on
2 reviews

Commodore 64, UK

FM Towns version

FM Towns, JP
GalaxyForce2 FMTowns JP Box Front.jpg
Cover

ZX Spectrum version

Sega Retro Average 
Publication Score Source
79 №72, p50/51[22]
78 №26, p28/29[16]
50 №94, p63[23]
78 №50, p18[24]
ZX Spectrum
71
Based on
4 reviews

ZX Spectrum, UK
GalaxyForceII Spectrum EU Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 d15f5c3c
MD5 9fa0649fcb53963a432812254ccb4f02
SHA-1 db1615fc239cb0ed9fdc792217964c33e1e700fc
1MB 1991-10 Cartridge
Sega Mega Drive
CRC32 cae883c5
MD5 00f475ac5e7a5c2f753bb14ef62a9d98
SHA-1 d4143bf5f49b0d03f4b8fe270c2ecc23fa6627e0
1MB 1991-06 Cartridge

External links

References

Games in the Galaxy Force Series
Galaxy Force (1988) | Galaxy Force II (1988) | Sega Ages Galaxy Force II (1998) | Sega Ages 2500 Series Vol. 30: Galaxy Force II: Special Extended Edition (2007) | 3D Galaxy Force II (2013)
Galaxy Force related media
Music
Galaxy Force (album) (1988) | Galaxy Force II & Thunder Blade Original Sound Track (2007) | Galaxy Force II & Thunder Blade (2017)
Film
Galaxy Force (video) (1988)