Garou Densetsu 3: Road to the Final Victory (餓狼伝説3 ~遥かなる闘い~) is an entry in the Fatal Fury series of fighting games, originally released for the Neo Geo arcade hardware. It was ported to the Sega Saturn in 1996 and released exclusively in Japan.
The Jin Scrolls are sacred artifacts that are believed to possess untold power. It is said that these three scrolls can only be obtained by the mightiest warrior during a time when martial artists come together to perform the ancient combat arts. Ryuji Yamazaki, a prominent gangster affiliated with the Yakuza and the Chinese mafia, receives reports that the scrolls have been sighted in South Town and travels there to investigate.
Meanwhile, Terry Bogard returns home to South Town after traveling the world in the wake of the second King of Fighters tournament. He meets with his younger brother Andy and his friends Joe and Mai for the grand opening of the Pao Pao Cafe 2, headed by Richard Meyer and his capoeira apprentice Bob Wilson. Joe explains to Terry that he had heard from Cheng Sinzan that Geese Howard is still alive, having survived his fatal fall from his personal tower four years prior and slowly recovering in secret while plotting his revenge against Terry. Upon learning of this, Terry and his friends set out to confirm the rumor.
Gameplay
Character select
Enemy select
Gameplay
Garou Densetsu 3 is a fighting game and retains the format and controls of the previous game in the series, Fatal Fury Special. However, the two-lane battle stages have been revamped into a three-lane format known as the "Oversway System." The game also features a "Fighting Level" system when fighting against the computer. After defeating an opponent, the player's performance is graded on a scale of E, D, C, B, A, AA, and AAA. The final opponents that the player faces at the end of the game is determined then by the player's average.
In a single-player game, the player can choose from four characters as the first opponent (Joe, Mary, Bob, and Franco). After the first four opponents are defeated, the player fights a single round against Ryuji Yamazaki in a plot-based match. The player then proceeds to fight against Mai, Andy, Hon-Fu, Sokaku, Terry, and Geese, in that order, before fighting Yamazaki again for a full match. Characters have unique dialogue with each other in between matches. Depending on the grade average, the game either ends with the match against Yamazaki, or the player fights against either, or both, of the Jin twins, starting with Chonshu and ending with Chonrei. Each character also has slightly different endings depending on the player's performance in the game. There is no dedicated two-player mode, but a second player can enter the game at any time by pressing START to start a two-player match.
Characters move with and . They dash with or ; dashes can be canceled by tapping in the opposite direction. Characters crouch with and can move forward while crouched with (or when facing left). They jump upward with ; holding jumps higher than tapping . They jump behind and ahead with or . Characters can attack with a light punch with , a heavy punch with , a light kick with , and a heavy kick with . Characters have different attacks depending on whether they are standing, crouching, or jumping. Pressing when far away from an opponent performs a taunt. Every fighter has special techniques performed by inputting specific directions with an attack button. Characters also have Desperation moves, which are powerful special moves that can causes massive damage but can only be used when the character's vitality gauge is low and flashing. Desperation attacks have secret powered-up versions that can be performed once per round if a code is entered at the beginning of the round.
Characters can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks. Blocking can now be done in midair as well. While guarding an opponent's attack, characters can counter with an evasion maneuver by pressing the weak punch button, which reduces the damage taken and potentially damages the opponent if within range. Characters have their own grabs and throws that can be performed in close range and which cannot be blocked.
Fights take place in three-lane battlegrounds. Players fight primarily in the middle lane but can move (or "sway") into the background with or the foreground with . The player can perform an attack in a sway lane by pressing any attack button, which returns the character to the main lane. Likewise, the player can attack an opponent who is in a sway lane with to hit an opponent in the background or to hit an opponent in the foreground. When characters are finished by a move that knocks them into the background, they are thrown into background objects in some stages; when they are finished by a move that knocks them into the foreground, they are knocked into the screen. Characters automatically return to the main lane after a second if they do not move out of the sway lane manually. Characters can also do a "quick sway" with (or when facing left) to dodge an attack, leaving the opponent vulnerable to a regular attack.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P
Any punch button
LP
Light punch
HP
Hard punch
K
Any kick button
LK
Light kick
HK
Hard kick
Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
To unlock the hidden Desperation moves, press LP + HP + HK + START at the beginning of the match, when the characters are performing their introductory animations and before the text saying "GO!" appears on screen. If successful, the character's name appears in yellow, indicating that a hidden Desperation move can be performed.
Playable
Five characters return from Fatal Fury and Fatal Fury 2 (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, and Geese Howard), and five new characters debut (including Blue Mary, who would become a fixture of the King of Fighters series).
Terry Bogard
Terry Bogard is the champion of the first two King of Fighters tournaments, who returns to South Town for the opening of the Pao Pao Cafe 2. He learns that Geese Howard may not be dead and takes to the streets of South Town to investigate.
Move list (Special moves)
Name
Command
Description
Burn Knuckle
P LK + HK (fake)
Terry leaps forward with a burning fist.
Power Wave
P LK + HK (fake)
Terry punches the ground, causing a wave of energy to roll across the floor.
Power Dunk
K
Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.
Crack Shoot
K LP + HP (fake)
Terry jumps forward while kicking in a circle.
Move list (Command normals)
Name
Command
Description
Buster Throw
+ HP (close)
Terry grabs and throws his opponent to the ground behind him.
Rising Upper
+ HP
Terry performs an uppercut.
Backspin Kick
+ HK
Terry steps forward with a spinning hook kick, which knocks his opponent into the background lane.
Move list (Desperation moves)
Name
Command
Description
Power Geyser
HP + HK HP + LK (fake)
Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
Hidden: Triple Geyser
+ HP , then + HP , then HP + HK
Terry punches the ground, causing three energy geysers to erupt from the ground in a series, which can juggle the opponent from one into the next.
Andy Bogard
Andy Bogard is Terry's younger brother. He has studied the ninjutsu arts under Mai's grandfather, Hanzo Shiranui.
Move list (Special moves)
Name
Command
Description
Hishouken
P LK + HK (fake)
Andy throws a long-ranged burst of ki energy from his hand.
Shouryuudan
P LK + HK (fake)
Andy jumps into the air while fanning his arms around him.
Zeneiken
P LK + HK (fake)
Andy charges forward while ramming with his shoulder and knee.
Shiranui Kumo Karami
Hold for 2 seconds, then + HK
Andy somersaults into the air. If he lands on his opponent, he captures them in a chokehold from behind.
Genei Shiranui
HK in midair
Andy falls to the ground and rolls into a ball, hitting with a low kick that knocks his opponent into the foreground lane.
Move list (Command normals)
Name
Command
Description
Uchimata
+ HP (close)
Andy grabs and throws his opponent to the ground behind him.
Abise Keri
+ HK
Andy performs a cartwheel kick.
Move list (Desperation moves)
Name
Command
Description
Chou Reppa Dan
Hold for 2 seconds, then + HP + HK Hold for 2 seconds, then + LP + HP (fake)
Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
Hidden: Bokosuka Reppadan
HK , then + HP , then HP + HK
Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
Joe Higashi
Joe Higashi is a Japanese Muay Thai champion who has been refining his kickboxing techniques in Hong Kong with Cheng Sinzan.
Move list (Special moves)
Name
Command
Description
Hurricane Upper
P LK + HK (fake)
Joe punches into the air, generating a cyclone that moves across the ground.
Slash Kick
K LP + HP (fake)
Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.
Tiger Kick
K K (fake)
Joe rises diagonally upward with a flaming knee strike.
Ougon no Kakato
K
Joe jumps forward while doing a fiery rolling kick.
Move list (Command normals)
Name
Command
Description
Joe Special
+ HP (close)
Joe grabs and kicks his opponent into the air.
Hiza Jigoku
+ HK (close)
Joe grabs and knees his opponent repeatedly.
Vertical Upper
+ HP
Joe performs an uppercut.
Joe Sobat
+ HK
Joe performs a reverse heel kick.
Slide Kick
+ HK
Joe slides forward with a sweep kick.
Move list (Desperation moves)
Name
Command
Description
Screw Upper
HP + HK
Joe punches into the air, generating a tall inferno that covers the full height of the screen.
Hidden: Advancing Screw
HP + HK (far away)
Joe punches into the air, generating a tall inferno that covers the full height of the screen and slides forward across the ground.
Mai Shiranui
Mai Shiranui is a kunoichi and a member of the Shiranui ninja clan. She is the principle inheritor of the Shiranui-ryuu Ninjutsu style, learned from her grandfather, Hanzo.
Move list (Special moves)
Name
Command
Description
Kachousen
P LK + HK (fake)
Mai throws her folding fan at her opponent.
Ryuuenbu
P LK + HK (fake)
Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.
Hissatsu Shinobibachi
HP
Mai performs a cartwheel, then drops to the ground with an elbow strike.
Musasabi no Mai
+ HP + LK or + HP + HK in midair + LP + LK in midair (fake)
Mai dives diagonally downward with her arms spread out.
Kageroh no Mai
LP + HP + LK
Mai clasps her hands and creates two flame pillars that revolve around her.
Move list (Command normals)
Name
Command
Description
Fuusha Kuzuki Kai
+ HK (close)
Mai climbs up her opponent, then throws them with her legs.
Yume Zakura
+ HK in midair (close)
Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.
Ryuu no Mai
+ HK
Mai spins around and attacks with the sash around her waist, which knocks her opponent into the background lane.
Move list (Desperation moves)
Name
Command
Description
Chou Hisatsu Shinobibachi
+ HP + LK
Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
Hidden: Shiranui Hiohgi
HOLD HP LK + HK (far away)
Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
Geese Howard
Geese Howard is a crime boss who controls South Town. He was believed to have died during the first King of Fighters tournament.
Move list (Special moves)
Name
Command
Description
Reppuuken
P LK + HK (fake)
Geese sends a violent shockwave across the ground.
Shippuuken
P in midair
Geese throws a fireball diagonally downward.
Jaeiken
Hold for 2 seconds, then +K LK + HK (fake)
Geese dashes forward while generating a fireball in his hands. If he dashes into his opponent, he throws the fireball at them.
Atemi Nage Gedan
LK
Geese catches a crouching attack from his opponent and counters with a throw.
Atemi Nage Joudan
HK
Geese catches a jumping attack from his opponent and counters with a throw.
Move list (Command normals)
Name
Command
Description
Kosatsu Nage
+ HP (close)
Geese picks up and slams his opponent against the ground behind him.
Shinkuu Nage
+ HP (close)
Geese throws his opponent across his arms.
Ura Kumo Kakushi
+ HP (close)
Geese grabs and tosses his opponent to the ground behind him.
Kosatsu Sho
+ HK (close)
Geese holds his opponent in the air by the neck.
Raiko Mawashi Geri
+ HK
Geese steps forward with a crescent kick.
Move list (Desperation moves)
Name
Command
Description
Raging Storm
HP + HK LP + HP (fake)
Geese ducks and calls blue energy spikes around him.
Hidden: Thunder Break
+ HP , then HP , then HP + HK
Geese ducks and calls red energy spikes around him.
Blue Mary
Blue Mary is a freelance special agent and a practitioner of the grappling style of sambo. She becomes a romantic interest for Terry Bogard.
Move list (Special moves)
Name
Command
Description
Spin Fall
LP
Mary leaps forward and falls with an axe kick.
Vertical Arrow
LK LK + HK (fake)
Mary jumps and kicks diagonally upward.
Mary Snatcher
HK
Mary jumps with a diagonal kick. If she connects with an airborne opponent, she grabs them with her legs and slams them to the ground.
Mary Spider
HP
Mary flips over her opponent, then takes them down with a neck hold.
Straight Slicer
Hold for 2 seconds, then + LK
Mary crouches and slides forward with a sweep kick.
Mary Crab Clutch
Hold for 2 seconds, then + HK
Mary crouches and slides forward, then grabs her opponent with her legs and slams them to the ground and into a hold.
Move list (Command normals)
Name
Command
Description
Tomoe Nage
+ HP (close)
Mary grabs her opponent by the waist and rolls backward with a slam.
Backdrop
D-Pad in 360° rotation, then HP during quick sway (close)
Mary grabs her opponent and performs a suplex.
Step Roller
+ HK
Mary steps forward with a spinning hook kick, which knocks her opponent into the foreground lane.
Move list (Desperation moves)
Name
Command
Description
Mary Typhoon
Hold for 2 seconds, then LK + HK (close)
Mary jumps onto her opponent's shoulders, grabs their head between her feet, and throws them.
Hidden: Mary Cyclone
HP or HP (close)
Mary jumps onto her opponent's shoulders, grabs their head between her feet, and throws them.
Bob Wilson
Bob Wilson is a capoeira student of Richard Meyer (from Fatal Fury) and helps him run his Pao Pao Cafe nightclubs.
Move list (Special moves)
Name
Command
Description
Rolling Turtle
LP + HP or LK + HK
Bob does a headspin while kicking outward.
Wild Wolf
Hold for 2 seconds, then +K
Bob rolls forward with a cartwheel kick.
Bison Horn
Hold for 2 seconds, then +K
Bob does a backflip while kicking.
Move list (Command normals)
Name
Command
Description
Falcon
+ HK (close)
Bob grabs and hits his opponent with a knee strike. If the player presses HK in between the grab and the knee strike, Bob follows up with a cartwheel kick instead. Or if the player presses HK after the knee strike, Bob follows up with a rolling kick to the ground.
Hedgehog
+ HP
Bob slides forward with a headbutt.
Move list (Desperation moves)
Name
Command
Description
Dangerous Wolf
HP + LK + HK
Bob performs multiple advancing cartwheel kicks.
Hidden: Dangerous Bob
, then HP + HK
Bob performs multiple advancing cartwheel kicks, finishing with a backflip kick.
Franco Bash
Franco Bash is a retired heavy kickboxing champion who now works as an airplane mechanic. He is fighting to rescue his kidnapped son from Yamazaki.
Move list (Special moves)
Name
Command
Description
Double Kong
P LK + HK (fake)
Franco throws a hook with each hand.
Reaping Blow
P
Franco steps into the foreground, then punches while stepping into the background.
Power Bicycle
K LP + HP (fake)
Franco steps forward and performs a high heel kick.
Move list (Command normals)
Name
Command
Description
Side Buster
+ HP (close)
Franco grabs his opponent, then hits them with an elbow and a knee strike.
Bash Tornado
+ HK
Franco performs a reverse heel kick.
Move list (Desperation moves)
Name
Command
Description
Armageddon Buster
HP + HK
Franco punches and uppercuts his opponent into the air.
Hidden: Genocide Buster
HK , then + HP , then HP + HK
Franco punches and uppercuts his opponent into the air, then follows up with straight punches and a kick when they land.
Hon-Fu
Hon-Fu is a nunchaku-wielding detective from Hong Kong who has come to South Town in order to find and arrest Yamazaki for his criminal activity in the drug trade.
Move list (Special moves)
Name
Command
Description
Seikuu Rekka Kon
P LK + HK (fake)
Hon-Fu rises into the air while swinging a flaming nunchaku upward.
Denkou Sekka no Ten
K
Hon-Fu performs a barrage of attacks, ending with a nunchaku slap.
Denkou Sekka no Chi
K
Hon-Fu somersaults forward, coming down while swinging his nunchaku.
Move list (Command normals)
Name
Command
Description
Backflip
+ HP (close)
Hon-Fu grabs and throws his opponent using his legs.
Keiraku Randa
+ HP (close)
Hon-Fu jumps on top of his opponent and hits them multiple times.
Fumikomi Sokugeri
+ HK
Hon-Fu steps forward with a takedown kick that knocks his opponent over.
Move list (Desperation moves)
Name
Command
Description
Gadenza no Arashi
HP + HK
Hon-Fu runs forward, then performs a barrage of attacks, ending with a nunchaku slap.
Hidden: Gadenza no Taifuu
HP + HK (far away)
Hon-Fu runs forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.
Sokaku Mochizuki
Sokaku Mochizuki is a Japanese Buddhist monk whose clan are the ancient enemies of the Shiranui school.
Move list (Special moves)
Name
Command
Description
Makibashi
P
Sokaku tosses a set of caltrops on the ground in front of him.
Jashin Kon
P
Sokaku throws his shakujo into the air, then down to the ground in front of him.
Hametsu no Honou
LK
Sokaku transforms into a big ball of fire.
Ja Kon Mai
HK HK HK HK HK
Sokaku creates a shadow clone that attacks with his shakujo.
Yaen Kari
HK
Sokaku summons miniature versions of himself that swarm and attack his opponent.
Higi Kaminari Otoshi
HK
Sokaku drives his shakujo into the ground, creating five lightning bolts that strike in advancing distances.
Hyoi Dan
HK
Sokaku summons a demon spirit that punches rapidly.
Kimon Jin
D-Pad in 360° rotation, then HP (close)
Sokaku summons a demon spirit that carries his opponent high into the air before slamming them into the ground.
Move list (Command normals)
Name
Command
Description
Muken Jigoku Nage
+ HP (close)
Sokaku grabs his opponent between his knees and takes them down.
Mudoh Shibari Nage Nage
+ HK (close)
Sokaku tosses his opponent with his shakujo. This move can be followed up with HK HK HK HK HK to strike the opponent with the shakujo while on the ground.
Shoten Satsu
+ HP in midair (close)
Sokaku grabs his opponent in midair and falls to the ground on top of them.
Shakujo Upper
+ HP
Sokaku thrusts his shakujo high into the air.
Move list (Desperation moves)
Name
Command
Description
Ikazuchi
HP + HK
Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.
Hidden: Kishin Shokan
HP + HK
Sokaku drives his shakujo into the ground, summoning a demon spirit that screams at his opponent.
Bosses
Ryuji Yamazaki
Ryuji Yamazaki is a dangerous Japanese criminal who fights with one hand in his pocket. He is fought as a midboss halfway through the game and as the final boss.
Jin Chonshu
Jin Chonshu is a young Chinese orphan boy who is seeking the Jin Scrolls. He is only fought if the player achieves a high average rating on the previous opponents.
Jin Chonrei
Jin Chonrei is Chonshu's elder twin brother, who aids and assists his young twin brother as both his personal protector and bodyguard. He is only fought if the player achieves a very high average rating on the previous opponents.
Stages
Every character has his or her own stage where matches are hosted, representing a different location in South Town. Every stage has recolored variants at later times of day for the second and third rounds. The Delta Park stage has three variants, depending on the player's performance.
Sound Beach
Terry Bogard's stage.
Howard Arena
Andy Bogard's stage.
National Park
Joe Higashi's stage.
East Side Park
Mai Shiranui's stage.
Geese Tower
Geese Howard's stage.
Pioneer Plaza
Blue Mary's stage.
Pao Pao Cafe 2
Bob Wilson's stage.
South Town Airport
Franco Bash's stage.
Port Town
Hon-Fu's stage.
Dream Amusement Park
Sokaku Mochizuki's stage.
South Station
Ryuji Yamazaki's stage.
Delta Park (Forest)
Jin Chonshu's stage. This version appears if the player's average rating is low and Chonrei is not going to be fought.
Delta Park (Lake)
Jin Chonshu and Jin Chonrei's stage. This version appears if the player's average rating is high and Chonrei might be fought, depending on the player's performance against Chonshu.
Delta Park (Fire)
Jin Chonshu and Jin Chonrei's stage. This version appears if the player's average rating is very high and Chonrei is going to be fought regardless of how the fight with Chonshu goes.
Production credits
Staff
Big Boss: E. Kawasaki
Producer: T. Nishiyama, H. Matsumoto
Planner: Tsukamichi-2, T. Yariyama, Deru-Deru
Character Design / Sound Design
Sound Beach (Terry Bogard)
Obj: Higashipon5, Sagishi, Kim-Ken
Back Ground: Take Pyon
Music: Brother-Hige
Voice: Satoshi Hashimoto
Howard Arena (Andy Bogard)
Obj: Black-Tree, Oda Chan, Sumitcho, Ashy
Back Ground: Tomo, Soma
Music: Macky
Voice: Keiichi Nanba
National Park (Joe Higashi)
Obj: Soe-Soe, G. Ishidaman, Tsu
Back Ground: Moriyan No. 18
Music: Papaya
Voice: Nobuyuki Hiyama
East Side Park (Mai Shiranui)
Obj: Pinkey&BG, K-Nakatani, Sagishi
Back Ground: Take-Pyon
Music: Mariko
Voice: Akoya Sogi
Geese Tower (Geese Howard)
Obj: Tsu, G. Ishidaman
Back Ground: Mura Mama
Music: Shimizm
Voice: Kong-Kuwata
Dream Amusement Park (Sokaku Mochizuki)
Obj: U.G, Oda Chan
Back Ground: Fi-Soma-Nal
Music: Mitsuo
Voice: Koji Ishii
Paopao Cafe 2 (Bob Wilson)
Obj: Heitarou, Black Tree
Back Ground: Fi-Soma-Nal, Shibatarian, Tomo, Moriyan
Music: Papaya
Voice: Toshiyuki Morikawa
Port Town (Hon Fu)
Obj: Tony Oki, Oda Chan, K-Nakatani, Oh!Mori Doraemon
Effect Character: Sagishi, Nana Takehiro Isa, Sumitcho, Chobo, Ashy
Sound Effect: J. Kitapy, Yassun
Program
Player: Bo-fffffffng
Computer: Kura
Demo&Background: Incognito
Game Assistant: Stg-Oyaji, Y. Gushiken, M. Force, Hiro, H. Miyagami
Special Thanks: Dog-Goto, Shigeti.2, T.T.B, Ricomotion, Masafumi-Mima, Tatsuji&Konny, Leo, Oba-Q
Sega Saturn Staff: Y. Sawamura, T. Kataoka, M. Akine, S. Goto, T. Higuchi, M. Iida, Y. Nomura, M. Takahashi, K. Ikeda, K. Tuchida, T. Kuwabara, K. Toya, K. Kaifu, H. Momota, K. Yamaguchi, K. Suzuki, O. Satou