Actions

Gungrave

From Sega Retro

n/a











Gungrave title.png
Gungrave
Publisher: Sega (US), Activision (EU), Red (JP)
Developer:
System(s): PlayStation 2
Genre: Action































Release Date RRP Code
Sony PlayStation 2
US
$? SLUS-20493



Gungrave (ガングレイヴ) is a video game developed by Red Entertainment and published in the US by Sega. The game debuted on July 18, 2002 in Japan, September 16, 2002 in North America and November 29, 2002 in the United Kingdom. Gungrave follows its main character through a variety of stages on a path of revenge.

While the game play received moderate reviews, Gungrave's acclaim comes from the character designs provided by series creator Yasuhiro Nightow (Trigun) and mechanical designs provided by Kousuke Fujishima (Oh My Goddess! series, You're Under Arrest series, Sakura Wars series). Both artist's respective styles helped give the game a distinct feel, which (along with fan support) helped Gungrave translate from a video game to an anime series.

Plot and setting

The game takes place in an unknown city that is controlled by the Millennion organization. The city is over run by crime and a mysterious drug known as seed. The story follows Grave as he sets out on a course for revenge against the man who killed him, his former best friend and colleague from Millenion, Harry Macdowell.

Stages in the game are presented as missions issued by Dr. T, and follow Grave as he hunts down the boss of that stage. Settings include a bar, a lab, the subway, and even a traditional Japanese dojo set atop a sky scraper. These environments are complemented or contrasted by the urban environment that surrounds them.

Story

The game opens with the young girl dragging an oversized attaché case toward a warehouse with difficulty. "Bloody" Harry Macdowell has just carried out a coup against Big Daddy, the leader of the Millennion organization, and his daughter Mika needs to find someone that can protect her and stop Harry's mad plans. The occupants of this warehouse include a kindly looking old doctor, and a man with a notable scar on his face. Mika arrives, and the man with the scar claims the contents of the case: two massive handguns. That man is revealed to be the game's title character Grave, and now that he is armed he can start his mission.

Gungrave first approaches its stages as a series of missions issued by Dr. T, first to gather information on the current makeup of Millennion from a low-level street gang, and next destroying a research facility that creates Harry's undead soldiers. In the third stage, while attempting to pump information from an informant, Grave comes into contact with the leadership of the Millenion organization—once friends and allies that he now faces as enemies. Each have used the research Harry supported to give themselves inhuman powers. From here on, Grave is hounded by each member as he makes his way to Harry's tower at the heart of the city.

As the player progresses, the game uses anime cutscenes to reflect on the history of young Brandon and Harry, gradually bringing the pair's back story into focus. Close friends, the two had both become lieutenants in the Millennion organization, working directly under Big Daddy, the group's leader. Brandon shared a bond with Big Daddy and some flashbacks show the two sharing more of a father-son relationship. Brandon even let Big Daddy marry the woman he loved so that she could find a better life, but the two remained close. Not content with the power he had been given, Harry asked Brandon to help him kill Big Daddy so that he could take over. When Brandon refused, Harry shot his friend in the left eye, killing him. Fifteen years later, Harry carried out his coup. His actions as leader inspired Dr. T to revive Brandon who was the only person capable of stopping Harry. Dr. T's connection to all of this is not made clear, but he often makes comments that indicate some connection to Brandon's former life.

Grave picks apart the leadership of Millennion to make his way to Harry. At the top of the tower that Harry uses as a headquarters, it is revealed that Big Daddy still lives in the form of a twisted monster. Harry forces Grave to fight his creation, and following the final battle, Harry accepts his defeat graciously and allows his friend to kill him.

With Harry defeated, Mika's protection becomes Grave's only concern, and the two ride off into the sunset together.

Gameplay

As a third-person shooter, Gungrave's look is fundamentally similar to that of its peers (i.e. Max Payne, Devil May Cry, Tomb Raider), but focuses entirely on combat and forgoes the puzzle solving aspects of some of its forebears. The player advances through hallway-like stages, but has a free range of motion in these areas. Gungrave sets the player in an environment reminiscent of games like Final Fight or Double Dragon, in that the player confronts wave after wave of fighters en route to an end-level boss. Combat varies between gunplay with enemies at a distance and simple melee combat at close range, and the game rates the amount of flair the player uses to destroy everyone and every thing in sight.

Beyond the Grave is equipped with a damage-absorbing energy shield that can absorb a large amount of damage in addition to his life bar. This shield appears as a blue bar alongside Beyond the Grave's life bar in the game's heads-up display. When the shield is fully depleted, the player is highly vulnerable and further damage reduces the character's health level rapidly. However, the shield will recharge fully if no damage is sustained for a brief period of time.

By performing well during stages, the player can unlock special attacks such as machine guns or rockets launched from the coffin on Beyond the Grave's back. These can be used by charging the beat meter which is represented by a skull on the top left corner of the game's heads-up display. To build the beat meter, Beyond the Grave must perform combos sometimes numbering in hundreds of hits (destroying enemies or practically anything in the game environment). Strategy is required in setting up combos that are as long and devastating as possible, which helps to carry on the over-the-top action of the game.

Stages and some important events within stages are separated by anime cut-scenes featuring art by Nightow. This is where the game's story takes place. Characters are expanded on and the player is given back story that is not obvious through gameplay alone.

Weapons

  • Cerberus — Beyond the Grave's twin handguns, named for the three-headed hound of Hades. Grave has an unlimited amount of ammo with these, and never has to reload. If the player allows Grave to stand still during a fight, he will begin to target and shoot every available target on screen without looking.
  • Coffin —Beyond the Grave carries a tremendous (though technically small, as it isn't the size to hold a body) metal coffin on his back which contains a variety of weapons that can be only used as special attacks. Grave can also use the coffin to strike nearby enemies, and if timed correctly deflect projectiles fired from a distance, destroying the enemy that fired them. The manner in which Grave carries and uses the coffin bears a strong resemblance to the cross carried by the wandering priest Wolfwood in Nightow's manga series, Trigun. It is also directly inspired by the 1966 movie Django in which the main character carries a coffin with a Gatling gun inside

The Coffin contains all of the same weapons as the trio of Mariachi in Desperado, which Grave (at the beginning of each mission) retrieves his handguns from like El, has a missile launcher (in which he strikes the same pose when firing as the Quino) and the Gatling/machine gun that Campa held.

  • Demolition Shots — Special attacks performed using the coffin that consume levels from the Beat Meter. They can help the player get through sticky situations. These attacks exemplify the over-the-top style for which the creators are known. There are four offensive techniques in all, along with the option of regaining health using the beat meter. The first offensive technique is available at the start of the game, and the other three are unlockable through good performance during stages.
  • Death Blow — Beyond the Grave fires a single rocket that explodes and kills every enemy within the immediate vicinity of the point of impact.
  • Bullet Dance — Beyond the Grave releases a machine gun from the coffin, and spins in a 360° circle, destroying everything around him.
  • Hellhound Roar — Beyond the Grave launches three rockets ahead of him. The attack has a greater explosive range than Death Blow and causes greater damage.
  • Raging Inferno — Beyond the Grave spins in a circle and fires his machine gun, and follows up by jumping into the air and doing it again.
  • Graveyard Special — Starting with Bob Poundmax in stage three, when a boss is near death, the skull at the top of the screen begins to glow and the player is given the option to perform a special fatality demolition shot. These usually break away from the fight for a special animation of Grave launching an extravagant attack. This consumes a demolition shot and can be performed only against a boss's final form. Each successive use of these techniques performs a different attack which build off the previous one.

Magazine articles

Main article: Gungrave/Magazine articles.

Artwork

Physical scans

PlayStation 2, US
GunGrave PS2 US Box.jpg
Cover
GunGrave PS2 US Disc.jpg
Disc

External links

References