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Mega Man X4

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MegaManX4 title.png
Mega Man X4
Publisher: Capcom
Developer:
System(s): Sega Saturn
Sound driver: SCSP/CD-DA (2 tracks)
Genre: Action































Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,800 T-1221G
Sega Saturn
JP (Special)
¥6,800 T-1222G
Sega Saturn
JP (Satakore)
¥2,800 T-1243G
Sega Saturn
US
$? T-1219H
Sega Saturn
BR
R$? 191396



Mega Man X4, known as Rockman X4 (ロックマン X4) in Japan, is the fourth game in the "Mega Man X" franchise - a spinoff of the Mega Man franchise with more complex platforming and a darker storyline. It is the sequel to Mega Man X3. The game was released on the Sega Saturn and the PlayStation in Japan and the US, but other international releases only got the PlayStation version. The Special Limited Edition version, released only in Japan, comes with a Mega Man figure model kit.

Mega Man X4 was the first Mega Man X game designed for 32-bit hardware, rather than ported upwards, and so the character sprites were redrawn to take advantage of the ability to have larger sprites and more vibrant palettes. Another major change from Mega Man X3 was in the handling of the character Zero; he was now selectable from the start of the game as a character that can be played the whole way through, with his own storyline perspective, and an entirely different, melee-combat-oriented playstyle compared to X. Besides these changes, however, gameplay is otherwise similar to its previous entry.

Story

The plot for Mega Man X4 is presented by both fully-animated full motion video (FMV) cutscenes and in-game text. The storyline differs slightly depending on whether the player chooses X or Zero. Taking place in an ambiguous year in the 22nd century (21XX) and following the third defeat of the "Maverick" robot Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the "Maverick Hunters". The army, called the "Repliforce", is a strict regime led by General and his second-in-command, Colonel.

Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a significant threat to the jurisdiction of the Maverick Hunters. Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.

In X's storyline, X partners up with a robot named Double, who turns out to be a spy for Sigma.

In Zero's storyline, the strained relations with Repliforce cause a rift between the bond of himself, his girlfriend Iris, and Colonel, who is Iris' brother. Zero also learns some shocking secrets about his past from Sigma.

Versions

  • The themes for the opening stage boss (Eregion) and the second part of Frost Walrus' stage include an introduction heard exclusively in this version of the game. Since the PlayStation version is the one represented in the game's official soundtrack, it is interesting to note the obscurity of this information as well as its absence in the official release (where the tracks generally have definite endings not heard in-game).
  • Some sound production differences for the game's sound effects and BGM are present, though not nearly to the extent as the previous Mega Man title for the console.

Bad Voice Acting

Mega Man X4, like Mega Man 8, suffered from a localization job which involved subpar English language voice acting. A pivotal scene which shows a major character's demise is turned from tragic to comical merely by the poor vocal execution of Zero screaming "What am I fighting for?!", and as such the scene became a popular source of parody and meme in videogame pop-culture.


Production credits

Staff
  • Producer: Keiji Inafune, Bamboo
  • Planner: Ohko, Mitsuru Endo, Hiroyuki Yamato
  • Programmer: Hisashi Kuramoto, Hiroki Bandoh, Syuichiro Chiboshi, Tomohiro Akizuki, Yuuji Hagiyama, Akihiro Kashimoto, Hideaki Motozuka
  • Object Design: Ikki Tazaki, Tsuyoshi Fujisawa, Nwo Hattori, Nottsu Man, Katsumi Toda, Obi Tomomi, Hayato Kaji, Nobuyoshi Mihara
  • Scroll Design: Natsue Ueda, Shimoyan, Mayumi Yoshioka, J R, Kita-One, Kentaroh Ono
  • Title Design: Ukabin
  • Illustrations: Manashi, Hyper Mino, Sensei, Toyozo, Hideki
  • Music: Toshihiko Horiyama
  • Sound Effect: More Rich
  • Voice Actor (Japanese): Kentarou Ito, Ryotaro Okiayu, Ryuzaburoh Ohtomo, Jin Yamanoi, Yūko Mizutani, Yasunori Matsumoto, Mugihito, Issei Futamata, Kazuo Oka, Mari Maruta, Osamu Hosoi, Takashi Nagasako, Toranori Yoshikawa, Hiroyuki Yoshino, Takeshi Aono
  • Voice Actor (Overseas): Ruth Shiraishi, Wayne Doster, Mark Hagan, Matthew Meersbergen, John O'Corner, Jermy Felton, Michelle Gazepis, Charlie Fontana, Issei Futamata, Kazuo Oka, Mari Maruta, Osamu Hosoi, Takashi Nagasako
  • Opening Theme: 負けない愛がきっとある
  • Ending Theme: "One More Chance"
    • Words by: Goroh Matsui
    • Music by: Tetsuji Hayashi
    • Arrange by: Takahiro Tashiro
    • Song by: Yukie Nakama
Animation Staff
  • Xebec: Nobuyoshi Habara, Shinji Takagi, Shinichi Yamaoka, Hideyuki Motohashi, Meijyu Maeda, Rieko Nakai, Masahiro Satoh, Kanami Sekiguchi, Minoru Ueta, Ryota Niino, Miho Asano, Masakazu Kawazoe, Yutiko Ikehara, Yūko Kami, Nobuo Horii, Youko Ito, Shingo Adachi, Ryuji Fujita, Masaru Echigoya, Kaori Takahashi, Ayumi Tsukamoto, Mitsuko Sekimoto, Hiromi Aoki, Shizuko Kawabata, Kazuyo Ikeda, Natsuyo Ban, Masaki Kimura, Hisaaki Sakabe
  • K Production
  • Keison Production
  • Koni Production
  • Marix
  • Maki Production
  • Trans Arts: Yukio Sugiyama, Hiroki Sekito, Haruhiko Tsumura, Saori Kibe, Hiroaki Matsuzawa, Tomohiro Baba, Chisato Asai, Takahiro Wada
  • Production Ai: Yoshimi Umino, Hachidai Takayama, Dumie Kawai, Fuyuki Sakanoue, Megumi Ogawa, Yukiko Ogawa, Nobuko Akutsu, Tomoko Takamura, Motoko Iwahashi, Saori Ishibiki


  • Special Thanks:
    • Koji Nakajima, Takuya Shiraiwa, Erik Suzuki, Jun Takahashi, Takayuki Umezu, Ayumi Terada, Shinichi Sato, Tetsuya Tabuchi, Yoshihiro Sudo, Takeshi Kawano, Norikazu Fujikawa
    • Bandai (BANDAI): Katsuhiro Izumi, Takeshi Inoue
    • ...And All Capcom Staff
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto

Thank You For Playing
Presented by: Capcom (CAPCOM)


Magazine articles

Main article: Mega Man X4/Magazine articles.

Promotional material

{{|}}}}

EGM US 101.pdf

PDF
Print advert in
Electronic Gaming Monthly (US) #101: "December 1997" (1997-xx-xx)
also published in:
  • Ultra Game Players (US) #104: "December 1997" (1997-xx-xx)[1]

Physical scans

Sega Retro Average 
Publication Score Source
63 №451, p35
80 №6, p81
91 №30, p71[2]
70 №1997-27, p192[3]
82 №, p10Media:SnGwSISDRZK Book JP.pdf[4]
Sega Saturn
77
Based on
5 reviews

Saturn, US
MMX4 Saturn US Box Back.jpgMMX4 Saturn US Box Front.jpg
Cover
Mega man x4 cd.jpeg
Disc
Megamanx4 sat us manual.pdf
Manual
Saturn, JP
MMX4 Saturn JP Box Back.jpgMMX4 Saturn JP Box Front.jpg
Cover
MegaManX4 Saturn JP Spinecard.jpg
Spinecard
MegaManX4 Saturn JP Disc.jpg
Disc
Saturn, JP (Special Limited Edition)
RockmanX4 Sat JP SLE cover.jpg
Cover
MegaManX4 Saturn JP Disc Genteiban.jpg
Disc
Saturn, JP (Satakore)
RockmanX4 Saturn JP Box Back.jpgNospine-small.pngMMX4 Saturn JP Box Front Satakore.jpg
Cover
Saturn, BR
MegaManX4 Saturn BR Box Front.jpg
Cover

References

  1. File:UltraGamePlayers US 104.pdf, page 45
  2. File:SSM_UK_30.pdf, page 71
  3. File:SSM_JP_19970808_1997-27.pdf, page 196
  4. File:SnGwSISDRZK Book JP.pdf, page 12


Mega Man games for Sega systems
Sega Mega Drive
Mega Man: The Wily Wars (1994)
Sega Game Gear
Mega Man (1995)
Sega Saturn
Mega Man X3 (1996) | Mega Man 8 (1997) | Mega Man X4 (1997) | Super Adventure Rockman (1998)