Mr. Nutz is a platform game developed by Ocean for a variety of video games platforms including the Sega Mega Drive in 1994. In the game you take control of Mr. Nutz, who must stop the evil yeti from freezing the world. The Mega Drive version was only released in Europe. TV sports at the time of released placed the game as a competiting producut against both Sonic and Mario.
A sequel, titled Mr. Nutz: Hoppin' Mad was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of Mr. Nutz 2 but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.
Standard platformer where the end of the stage has to be reached in order to clear it. Controlls are customizedable. One button is for jumping, one for attacking and one for running. Stading attacks make Mr.Nutz throw acorns (limited amount), while chrouching attacks are tails swipes (unlimited use). Genre typical gimmicks such as moving platforms, locked doors etc. are used a lot.
The game uses a password system to record progress. The game is very long for a platformer, requiring over an hour for a standard playthrough. Score isn't saved through passwords, so gameplay focusing on score requires the player to clear the game in one sitting.
The Sega Mega Drive version was released after the SNES version and features the following changes aside from the obvious color reduction.
default health is now 5 (a full health bar) instead of 3
Controlls are a bit more responsive
no transparency & zoom effects
Reduced background detail in certain stages, e.g. 1-3
Dialogue before boss fights was removed
A Game Produced by: Pierre Adane, Philippe Dessoly