OutRun

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OutRun

OutRun
Publisher: Sega, Commodore 64 Commodore Amiga Atari ST Mindscape (US)
Developer: Sega AM2 Sega Mega Drive/Genesis Hertz, T's Music TurbografX-16/PC Engine NEC Avenue, Commodore Amiga Amstrad CPC Atari ST ZX Spectrum Probe Software, Commodore 64 Amazing Products, DOS-based computers (IBM PC) Unlimited Software, MSX Bedrock Software (cassette), Pony Canyon (cart)
System(s): Sega OutRun hardware, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, J2ME, MSX, Sega Game Gear, Sega Master System, Sega Mega Drive, TurboGrafx-16, ZX Spectrum
ROM Size: Sega Mega Drive/Genesis 1MB, Sega Master System 256kB, Sega Game Gear 128kB
Genre: Racing












Release Date RRP Code
Arcade World 1986  ?
Sega Mega Drive/Genesis JP 1991-08-09 ¥7,000 G-4052
Sega Mega Drive/Genesis US 1991 $?  ?
Sega Mega Drive/Genesis EU 1991 £39.99  ?
Sega Master System JP 1987-06-30 ¥5,500 G-1326
Sega Master System US 1987 $? 7003
Sega Master System EU 1987-10 £24.95 MK-7003-50
Sega Master System BR 19xx $? 024240
Sega Master System KR 19xx ₩? GB-2326
Sega Game Gear JP 1991-08-09 ¥3,500 G-3213
Sega Game Gear JP (Meisaku) 1993-07-23 ¥? G-3222
Sega Game Gear EU 1991 £24.99  ?
Sega Game Gear BR 199x $?  ?
Sega Game Gear KR 199x ₩?  ?
Commodore Amiga US 1987 $49.95  ?
Commodore Amiga EU 1987 £24.99  ?
Atari ST US 1987 $49.95  ?
Atari ST EU 1987-12 £19.99  ?
Amstrad CPC EU 1987-12 £14.99  ?
Amstrad CPC EU (Cassette) 1987-12 £9.99  ?
Commodore 64 US 1987 $34.95  ?
Commodore 64 EU 1987-12 £11.99  ?
Commodore 64 EU (Cassette) 1987-12 £9.99  ?
DOS-based computers (IBM PC) US 1989 $34.95  ?
MSX JP 1988-10 ¥6,800 R68Y5814
ZX Spectrum EU 1987-12 £12.99  ?
ZX Spectrum EU (Cassette) 1987-12 £8.99  ?
TurbografX-16/PC Engine JP 1990-12-21 ¥?  ?
Mobile Phones US 2004 $?  ?


{{#ifeq: 0 | 3 |


OutRun (アウトラン) is an arcade game developed by Sega AM2 in 1986 for specially designed hardware. It was designed by Yu Suzuki, and is often considered a milestone in the driving/racing genre, being ported to numerous home platforms and inspiring several sequels. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as a "driving game".

OutRun was a pioneer in video game graphics, audio and arcade cabinet design, picking up multiple awards during the late 1980s. It was the best selling arcade game of 1986 with over 20,000 cabinets sold worldwide.

Contents

Gameplay

OutRun Course.png
The goal of OutRun is to simply drive your sports car to one of the five goals, labeled a to e, without running out of time. A pedal accelerates the car, and a steering wheel moves it left and right on the road. Due to limitations in the technology, it is impossible to fully turn the car around, nor is it possible to reverse.

Crashing into either other cars or scenery does not cause the player to lose lives, just time. After an area is cleared, checkpoints will allow the player to increase their time, and there will also be the option to select the next area through the form of a fork in the road. From a technical standpoint, every area is exactly the same length, though twists and turns can alter the amount of time needed to complete them. There are five possible endings, each with their own closing cinematic.

The car has two gears, high and low. When in the high gear, the car becomes harder to control, however the top speed of the vehicle is increased. To be successful in OutRun the player needs to switch between gears at the appropriate moments, e.g. switching to the lower gear while negotiating tricky roads, or if the player has just crashed.

The number of lanes of traffic also differs between stages. Although there is never a situation in OutRun where the cars travel in the opposite direction to yourself, the introductory level for example has six lanes of traffic.

Regional Differences

The names of the stages differ between the Japanese and overseas releases of the games:

Japanese Layout

Stage Number Goal name
1 2 3 4 5
Vineyard A
Wilderness
Desert Death Valley B
Wheat Field Old Capital
Coconut Beach Alps Desolation Hill C
Cloudy Mountain Gateway
Devil's Canyon Autobahn D
Seaside Town
Lakeside E

Overseas Layout

Stage Number Goal name
1 2 3 4 5
Vineyard A
Wilderness
Desert Death Valley B
Gateway Old Capital
Coconut Beach Alps Desolation Hill C
Devil's Canyon Wheat Field
Cloudy Mountain Autobahn D
Seaside Town
Lakeside E

Coconut beach was later used as a stage in Sega Superstars Tennis.

Easter Eggs

The arcade version of OutRun contains one known Easter egg. It is accessed in different ways depending on which revision of the hardware is used. With revision A, holding down Start just before a checkpoint will display the message "PROGRAM YU SUZUKI 1986 SEP" will appear on screen. In revision B, the user is required to obtain a high score under the name "YU." first, then perform this code during the stage 2-3 transition. In revision B, the code can only be activated once, and if two instances of "YU." are recorded in the high score screen, the code will fail.

History

Development

OutRun was designed by Yu Suzuki, and for the most part stands as the logical progression from the earlier Hang-On (and to a lesser extent, Space Harrier). All three make use of Super Scaler technology in an attempt to deliver a sense of speed and deliver a pseudo-3D look and feel. It is said Suzuki got the idea for producing OutRun from the 1981 film The Cannonball Run.

Initially the plan had been to follow the course of The Cannonball Run, however Suzuki noted that the course lacked the variation in scenery he had hoped for. Instead, the attention turned to Europe, but in order to get a clearer vision of its scenery, Suzuki decided to travel and collect data first hand.

I started out from Frankfurt, where I hired a rent a car, and I installed a video camera on the car. I drove around Monaco and Monte Carlo, along the mountain roads of Switzerland, stopping in hotels in Milan, Venice, and Rome, collecting data for a fortnight.

—Yu Suzuki

Interestingly the first sequel to OutRun, Turbo OutRun would span North America, though Europe would be explored in more detail in another sequel OutRun Europa.

Yu Suzuki is noted for being a fan of Ferrari supercars, and although OutRun is not officially licensed by Ferrari, the player's car looks strikingly similar to a Ferrari Testarossa, right down to the rear badge. Suzuki first encountered this car in Monaco, and decided it was the perfect choice for the game. Unfortunately at the time the car was not common in Japan, which presented difficulties when it came to road testing. Allegedly five members of Sega AM2 squeezed into a privately owned model for a three hour road test during development. They also took photos and recorded the sound of the car's engine.

The Ferrari Testarossa in game attempts to simulate the real-life features of the car, e.g. horespower, torque, tires, gears etc. Suzuki designed OutRun in a very different way to previous racing games - in OutRun, good real-life drivers are rewarded for their skills in game, and bumping into other vehicles does not cause the car to explode (unlike many other older racers).

Sega did not consult Ferrari over the inclusion of the Testarossa in game, and would later meet in court several times over the matter. It is assumed a deal was reached as the car has never been modified for any future releases, and in fact, Ferrari have gone as far officially sponsor several racing games, starting with F355 Challenge (also designed by Yu Suzuki) and OutRun 2 and its derivatives. Other cars on the road appear to be a 1972 Volkswagen Beetle, a 1971 Chevrolet Corvette, a 1985 Porsche 911, a 1985 BMW 325i Cabriolet E30 and a generic truck.

The music of OutRun was composed by famed Sega musician, Hiroshi Miyauchi, and was extremely popular. Each of the three in-game music tracks were much longer and more varied than what other arcade games were offering at the time, and unlike every other racing game on the market, OutRun allowed the user to pick a music track to race with. Originally the soundtrack was to consist of eight different rock tracks running at 150 beats per minute, though hardware restrictions forced this idea to be scrapped.

Suzuki claims he was only able to achieve half of his original goal in OutRun. Originally eight different sports cars were planned with differing stats, and cutscenes were due to occur at checkpoints, giving the player a story. Some of these features would be added in later OutRun games.

OutRun came in four distinct styles of arcade cabinet, two upright and two sit-down. Each comes with a steering wheel and stick shift plus acceleration and brake pedals. Though steering wheels had appeared in countless Arcade games previous to Sega's game, OutRun was the first to have force feedback in order to simulate the road surface. The deluxe sit-down cabinet is also equipped with hydraulics which move the seat as the player turns.

The game has been decompiled[1], with the process revealing several interesting facts about the game. Unused code allows traffic to move towards the camera, and an unused "You're Doing Great" sample from Space Harrier exists. The game is also capable of showing "lap times" (the time taken to complete an area - OutRun has no concept of "real" laps). Much of the code from the game would be recycled for games such as Super Hang-On.

Two revisions of the game are known to exist - the latter adding some extra text to the music selection screen and adjusting the first area slightly. Depending on version or region, the track layout can also differ.

Legacy

Much was lost in the transition to home platforms in the late 1980s. This is the MSX port.

OutRun was a big success in arcades, so it was inevitable that ports would be made to home platforms. At the time, these systems were seen to be vastly inferior to the hardware powering OutRun, and numerous cuts were made.

Various companies were contracted by U.S. Gold to produce Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX and ZX Spectrum ports, which were then distributed in North America and parts of Europe. Pony Canyon handled an MSX2 conversion which only saw release in Japan. There is also TurboGrafx-16 port, handled by NEC Interchannel. An X68000 port by Hertz was planned, but cancelled, according to an interview with a former staffer.

Sega were also quick to port the game to their own systems. Sega Master System and Sega Game Gear ports were handled in-house by Sega, as was a Sega Mega Drive version, seen for a while to be the best home port of OutRun.

A Sega Saturn version of the game was only released as a stand alone title in Japan as part of their Sega Ages series. It was later bundled with Space Harrier and After Burner II to make the western title Sega Ages: Volume 1. Since then, the majority of home ports of the game have been almost identical to their original arcade counterpart, with the exception of mobile phone versions and the version included in the 2004 Sega Arcade Gallery Game Boy Advance compilation (whose resolution was changed to fit the console's smaller screen).

OutRun was also released as part of the Sega Ages 2500 PlayStation 2 series in Japan, and is fully playable within Shenmue and Shenmue II. The Shenmue versions alter the player's car so that it looks less like a Testarossa, as does the one version included in Yu Suzuki Game Works Vol. 1. OutRun is also unlockable within the Xbox port of OutRun 2 SP.

The game saw many sequels, however the "true" sequel comes in the form of Turbo OutRun, a 1989 arcade release also by Sega AM2. By obtaining a kit from Sega, arcade owners were able to "upgrade" OutRun into Turbo OutRun, as the two games run on identical hardware. Turbo OutRun offers several new graphical features and a turbo button.

Production Credits

Mega Drive Version

Program: Y.Koba
Graphic: T.Yano, Meiden, B.T.S
Total Coordinator: K.Maz
Sound: T's Music
Special Thanks: Nino Gyofuku, Akkey Kato

Amiga Version

OutRun © Sega 1987, 1988
CBM Amiga Program
Developed by Probe Software
Written by Ian Morrison
Graphics by Freddy and Alan
Music by Jas. C. Brooke
Played by You

Atari ST Version

OutRun © Sega 1986
Atari ST Program
Developed by Probe Software
Written by Ian Morrison
Graphics by Freddy and Sue
Music by David Whittaker
A U.S. Gold Production

Commodore 64 Version

© Sega 1986
Converted to CBM64 by Amazing Products
Programme by Martin Webb
Graphics by Dennis Webb
Music and FX by Jas. Brooke

DOS Version

Programmers: Pete Gardner with The Old Kid
Graphic Artist: Tony Lee
Conversion by: Unlimited Software Inc.

Gallery

Physical Scans

Arcade Version

Arcade, US
OutRun Arcade US Flyer.jpg
Flyer
Arcade, EU
OutRun Arcade EU Flyer1.jpgOutRun Arcade EU Flyer2.jpgOutRun Arcade EU Flyer3.jpgOutRun Arcade EU Flyer4.jpg
Flyer
Arcade, EU (mini)
OutRun Arcade EU Mini Flyer1.jpgOutRun Arcade EU Mini Flyer2.jpg
Flyer
Arcade, JP
OutRun Arcade JP Flyer1.jpgOutRun Arcade JP Flyer2.jpgOutRun Arcade JP Flyer3.jpgOutRun Arcade JP Flyer4.jpg
Flyer
Arcade, JP (alt)
OutRun Arcade JP Flyer Alt1.jpgOutRun Arcade JP Flyer Alt2.jpgOutRun Arcade JP Flyer Alt3.jpgOutRun Arcade JP Flyer Alt4.jpg
Flyer

Mega Drive Version



















































Sega Mega Drive/Genesis 77 Sega Retro Average
Based on 10 reviews
Publication Score Source
Consoles + 76 №1, p60/61
Games-X 70 №19
Hobby Consolas 92
Joypad 90 №1
Joystick 90 №20, p166
MegaTech 58 №1
Mean Machines 69
Mean Machines Sega 69 №1, p126/127
Player One 75
Sega Force (UK) 83
Mega Drive, US
OutRun MD US Box.jpg

Cover

OutRun MD US Cart.jpg
Cart
Mega Drive, EU
OutRun MD EU Box.jpg

Cover

Mega Drive, JP
Outrun md jp cover.jpg

Cover

Outrun md jp cart.jpg
Cart
Mega Drive, BR
Outrun md br cover.jpg

Cover

Outrun md br manual.pdf
Manual

Master System Version



















































Sega Master System 76 Sega Retro Average
Based on 7 reviews
Publication Score Source
ACE 85 №2
The Games Machine (Italy) 85
The Games Machine (UK) 72 №3, p60/61
Mean Machines Sega 80 №1, p129/131
Sega Power 60 №23, p58
Sega Pro 64 №5, p20
Tilt 85
Master System, US
OutRun SMS US cover.jpg

Cover

Master System, US
Rerelease
OutRun SMS US Box.jpg

Cover

OutRun SMS US Cart.jpg
Cart
Master System, EU
OutRun SMS EU Box.jpg

Cover

Master System, EU
"no limits" variant
OutRun SMS EU nolimits cover.jpg

Cover

Master System, EU
® variant
OutRun SMS EU R cover.jpg

Cover

Master System, JP
OutRun SMS JP Box Back.jpgNospine.pngOutRun SMS JP Box Front.jpg

Cover

Outrun sms jp cart.jpg
Cart
Master System, BR
OutRun SMS BR Box.jpg

Cover

Master System, BR (newer)
OutRun SMS BR Box Alt.jpg

Cover

Master System, KR
OutRun SMS KR cover.jpg

Cover

OutRun SMS KR cart.jpg
Cart

Game Gear Version



















































Sega Game Gear 70 Sega Retro Average
Based on 8 reviews
Publication Score Source
ACE 40 №52
Consoles + 86 №2
Games-X 60 №19
Hobby Consolas 86
Joystick 79 №20, p134
Mean Machines Sega 64 №1, p131
Power Play 64
Sega Pro 77 №1, p40
Game Gear, EU
OutRun GG EU Box Back.jpgNospine.pngOutRun GG EU Box Front.jpg

Cover

Game Gear, JP
OutRun GG JP Box Back.jpgNospine-small.pngOutRun GG JP Box Front.jpg

Cover

Game Gear, JP (Meisaku Collection)
OutRun GG JP Box Front Meisaku.jpg

Cover

Game Gear, BR
Game Gear, KR

Amiga Version



















































Commodore Amiga 79 Sega Retro Average
Based on 2 reviews
Publication Score Source
ACE 82
The Games Machine (UK) 75 №14, p40
Amiga, EU
Amiga, EU (Klassix)
OutRun Amiga EU Klassix Box Front.jpg

Cover

Amiga, EU (Erbe)
OutRun Amiga EU Erbe Box Front.jpg

Cover

Amstrad CPC Version



















































Amstrad CPC 20 Sega Retro Average
Based on 1 review
Publication Score Source
Computer & Video Games 20 №76
Amstrad CPC, EU (disk)
OutRun CPC EU Box.jpg

Cover

OutRun Amstrad EU Disk.jpg
Disk
Amstrad CPC, EU (disk) (alt)
OutRun CPC EU Disk Front Alt.jpg
Disk (front)
OutRun CPC EU Disk Back Alt.jpg
Disk (back)
Amstrad CPC, EU (cassette)
OutRun CPC EU Box Cassette.jpg

Cover

OutRun CPC EU Cassette.jpg
Cassette
OutRun CPC EU Cassette Audio.jpg
Audio Cassette
Amstrad CPC, EU (cassette) (Kixx)
OutRun CPC EU Box Cassette Kixx.jpg

Cover

Amstrad CPC, ES (disk) (Erbe)
OutRun CPC ES Box Erbe.jpg

Cover

OutRun CPC ES Disk Erbe.jpg
Disk
Amstrad CPC, ES (disk) (Erbe) (Alt)
OutRun CPC ES Box Erbe Alt.jpg

Cover

OutRun CPC ES Disk Erbe Alt.jpg
Disk
Amstrad CPC, ES (cassette) (Erbe)
OutRun CPC ES Box Cassette Erbe.jpg

Cover

Atari ST Version



















































Atari ST 79 Sega Retro Average
Based on 3 reviews
Publication Score Source
ACE 87
Computer & Video Games 70 №80
The Games Machine (UK) 79 №7, p66
Atari ST, US
Atari ST, EU
OutRun Atari ST EU Box Back.jpgNospine-small.pngOutRun Atari ST EU Box Front.jpg

Cover

OutRun Atari ST EU Disk.jpg
Disk

Commodore 64 Version



















































Commodore 64 61 Sega Retro Average
Based on 4 reviews
Publication Score Source
Computer & Video Games 60
Computer & Video Games 48 №109
The Games Machine (UK) 67 №3, p60/61
Zzap!64 68 №34
Commodore 64, US
OutRun C64 US Box Back.jpgNospine.pngOutRun C64 US Box Front.jpg

Cover

Commodore 64, EU (cassette)
OutRun C64 EU Box Back.jpgOutRun C64 EU Box Front.jpg

Cover

OutRun C64 EU Cassette.jpg
Cassette
OutRun C64 EU Audio Cassette.jpg
Audio Cassette
Commodore 64, EU (disk)
OutRun C64 EU Box Disk.jpg

Cover

Commodore 64, EU (cassette) (Kixx)
OutRun C64 EU Box Kixx.jpg

Cover

DOS Version

DOS, US
OutRun DOS US Box Back.jpgNospine.pngOutRun DOS US Box Front.jpg

Cover

MSX Version

Due to the video game industry handing out licensing rights for entire media types rather than systems at the time, OutRun received two ports to the MSX — a cassette tape port by Probe and a cartridge port by Pony Canyon.

MSX, EU (cassette)
MSX, ES (cassette)
OutRun MSX ES Box.jpg

Cover

MSX, JP (cartridge)
OutRun MSX JP Cartridge Box Back.jpgNospine.pngOutRun MSX JP Cartridge Box Front.jpg

Cover

TurboGrafx-16 Version



















































TurbografX-16/PC Engine 89 Sega Retro Average
Based on 1 review
Publication Score Source
Joystick 89 №13, p127
TurboGrafx-16, JP
Outrun pce jp cover.jpg

Cover

ZX Spectrum Version



















































ZX Spectrum 61 Sega Retro Average
Based on 1 review
Publication Score Source
The Games Machine (UK) 61 №3, p60/61
ZX Spectrum, EU (cassette)
OutRun Spectrum EU Box.jpg

Cover

ZX Spectrum, EU (disk)
OutRun Spectrum EU Box Disk.jpg

Cover

OutRun Spectrum EU Disk.jpg
Disk
ZX Spectrum, EU
(cassette) (Kixx)
OutRun Spectrum EU Box Kixx.jpg

Cover

ZX Spectrum, ES
(cassette) (Erbe)
OutRun Spectrum ES Box Cassette Erbe.jpg

Cover

ZX Spectrum, ES
(disk) (Erbe)
OutRun series of games
Arcade OutRun (1986) | Turbo OutRun (1989) | OutRunners (1992) | OutRun 2 (2003) | OutRun 2 SP (2004) | OutRun 2 SP SDX (2006)
Sega Master System OutRun 3D (1988) | Battle OutRun (1989) | OutRun Europa (1991)
Sega Mega Drive OutRun 2019 (1993)
Sega Saturn Sega Ages OutRun (1996)
Sony PlayStation 2 Xbox Sega Ages 2500 Series Vol. 13: OutRun (2004) | OutRun 2 (Xbox) (2004) | OutRun 2006: Coast 2 Coast (2006)
Sony PlayStation 3 Xbox 360 OutRun Online Arcade (2009)
OutRun Albums
OutRun (1992) | Virtua Racing & OutRunners (1993) | Yu Suzuki Produce OutRun (1997) | Sega Presents OutRun 2 Music Through the Ages (2004) | OutRun 2 Sound Tracks (2004) | OutRun 2 Sound Tracks -Side B- (2005) | OutRun Sound Tracks -Complement- (2005) | OutRun 20th Anniversary Box (2007)