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| Publisher: Sega, Developer: Sega R&D 8, System(s): Sega Y Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16, ZX Spectrum ROM Size:
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Power Drift (パワードリフト) is a 1988 kart racing game developed for the Sega Y Board arcade platform. It was designed by Yu Suzuki and developed by his team at Sega AM2.
Like many games for the hardware, Power Drift makes heavy use of sprite scaling and rotation, often referred to as Super Scaler technology. It is one of the more ambitious efforts for what is largely considered "2D" hardware, attempting not only to simulate driving down a road (like OutRun), but hills and bridges, as well as a camera which can tilt as the player drives around corners. There are also twelve playable characters.
It was the first kart racing game, predating Nintendo's Super Mario Kart by four years.
It made much use of sprite scaling & rotation to create a 3D effect. Improving on the "Super Scaler" technology and road scrolling effects of Hang-On, Out Run, and After Burner, Power Drift created all of its track layouts with flat bitmaps to simulate a wholly 3D space using strictly 2D technology.[9]
While less known in America, the arcade game was critically and commercially successful in Europe.
The January 1989 issue of Sinclair User gave the arcade version a Game of the Year award for Racing Game of 1988.[10]
The November 1989 issue of Commodore User praised the original arcade version as a "cartie-racing legend" in their review of the Amiga port,[11] and they gave the Commodore 64 version a generally high score for preserving the fast-paced gameplay of the arcade original.[12]
The game was ported to a number home computer platforms by Activision.
The home computer versions were commercially successful in Europe. The game went to number-one on the United Kingdom sales chart, above Continental Circus at number-two.[13]
Unlike other works by Yu Suzuki, such as Space Harrier, OutRun, and After Burner. Power Drift skipped most home consoles and did not appear on a home Sega system until the release of a Sega Saturn conversion in 1998 (as Sega Ages Power Drift). It was instead ported to the PC Engine in Japan (by Asmik Ace Entertainment), and a variety of home computers in North America and Europe, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum. All computer versions sacrifice many of the sprite effects, and though some were well received by the gaming press at the time, the limitations turn these versions into very different games.
The arcade version of Power Drift was also included in Yu Suzuki Game Works Vol. 1 for the Sega Dreamcast. The arcade version has never been re-released in the western world.
Unusual for Sega's "Super Scaler" arcade games, Power Drift was never ported to the Mega Drive console. Dempa was planning to port the game to the Mega Drive, but it was later moved to the Sega CD, before the project was eventually cancelled.[14]
A Sega Mega-CD port of the game was reportedly advertised in numerous Japanese publications, for release sometime in 1993.
The Sonic Drift games for the Sega Game Gear handheld console were based on the gameplay of Power Drift, but with characters from the Sonic the Hedgehog series.[15]
Programmed by ZZKJ
Graphics by Saul
Music by Uncle Art
Produced by Neil
©1988 Sega Enterprises Inc.
All Rights Reserved.
Activision UK Ltd
Authorised User.
Game ©1989 Activision
A Software Studios Production
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production
Code: Chris Butler
Music: Dave Lowe
©SEGA®1988,1989
Activision authorized user
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production.
MSX Version by New Frontier.
Coding by Zydro
Music by MC Alby
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production
Original Concept: Sega Enterprises Ltd.
Conversion to PC Engine: Asmik
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100 | Sega Retro Average | ||||||
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| Y Board, US |
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| Y Board, JP |
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77 | Sega Retro Average | |||||||||||||||||||||
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| Based on 6 reviews | |||||||||||||||||||||||
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| Amiga, UK (The Hit Squad) |
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45 | Sega Retro Average | ||||||
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| Based on 1 review | ||||||||
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| Amstrad CPC, UK (cassette) |
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84 | Sega Retro Average | ||||||
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| Based on 1 review | ||||||||
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85 | Sega Retro Average | |||||||||||||||
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| Based on 4 reviews | |||||||||||||||||
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| Commodore 64, IT |
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71 | Sega Retro Average | |||||||||
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| Based on 2 reviews | |||||||||||
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| DOS, US |
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| MSX, ES |
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76 | Sega Retro Average | ||||||||||||
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| Based on 3 reviews | ||||||||||||||
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82 | Sega Retro Average | |||||||||
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| ZX Spectrum, UK |
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| Power Drift |
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| Planned release date: 1991 |
| System(s): Sega Mega Drive, Sega Mega-CD |
The game was apparently due to be ported to the Mega Drive and Mega-CD. The Mega Drive version was mentioned in the December 1990 issue of Mean Machines, with an expected release date of Easter 1991, but neither version ever came out.