Power Drift

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Power Drift

Power Drift
Publisher: Sega, TurbografX-16/PC Engine Asmik, Commodore Amiga Amstrad CPC Atari ST Commodore 64 DOS-based computers (IBM PC) MSX ZX Spectrum Activision
Developer: Sega AM2, TurbografX-16/PC Engine Copya System Commodore Amiga Amstrad CPC Atari ST Commodore 64ZX Spectrum Software Studios MSX Software Studios, New Frontier
System(s): Sega Y Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16, ZX Spectrum
Release Date RRP Code
Arcade World 1988  ?
Commodore Amiga EU 1989 £?  ?
Atari ST EU 1989 £?  ?
Amstrad CPC EU 1989 £?  ?
Commodore 64 US 1989 $39.95  ?
Commodore 64 EU 1989 £?  ?
DOS-based computers (IBM PC) EU 1989 £?  ?
MSX EU 1989 £?  ?
ZX Spectrum EU 1989 £?  ?
TurbografX-16/PC Engine JP 1990-04-13 ¥? AS02002


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Power Drift is a 1988 racing game developed for the Sega Y Board arcade platform. It was designed by Yu Suzuki and developed by his team at Sega AM2.

Like many games for the hardware, Power Drift makes heavy use of sprite scaling and rotation, often referred to as Super Scaler technology. It is one of the more ambitious efforts for what is largely considered "2D" hardware, attempting not only to simulate driving down a road (like OutRun), but hills and bridges, as well as a camera which can tilt as the player drives around corners. There are also twelve playable characters.

Unlike other works by Yu Suzuki such as Space Harrier, OutRun and After Burner. Power Drift skipped most home consoles and did not appear on a home Sega system until the release of a Sega Saturn conversion in 1998 (as Sega Ages Power Drift). It was instead ported to the PC Engine in Japan, and a variety of home computers in North America and Europe, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum. All computer versions sacrifice many of the sprite effects, and though some were well received by the gaming press at the time, the limitations turn these versions into very different games.

The arcade version of Power Drift was also included in Yu Suzuki Game Works Vol. 1 for the Sega Dreamcast. The arcade version has never been re-released in the western world.

A Sega Mega CD port of the game was reportedly advertised in numerous Japanese publications, for release sometime in 1993.

Contents

Production Credits

Amiga Version

Programmed by ZZKJ
Graphics by Saul
Music by Uncle Art
Produced by Neil
©1988 Sega Enterprises Inc.
All Rights Reserved.
Activision UK Ltd
Authorised User.
Game ©1989 Activision
A Software Studios Production

Amstrad CPC Version

(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production

Commodore 64 Version

Code: Chris Butler
Music: Dave Lowe
©SEGA®1988,1989
Activision authorized user

MSX Version

(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production.
MSX Version by New Frontier.
Coding by Zydro
Music by MC Alby

ZX Spectrum Version

(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production

PC Engine Version

Original Concept: Sega Enterprises Ltd.
Conversion to PC Engine:

  • Programming: Ishikawa, Kudo Johnny B. Good Eiji
  • Music: Don
  • Graphics: Metali Kawachi
  • Test Play: Push Pop Masa, Onetakesan, George, Andlle Kazama
  • Special Thanks: C. S. All Stars
  • Music Programming: Ishikawa
  • System Creator: Eiji Kudo, Ishikawa
  • Special Advisor: Hiroshi Okamoto, Kazuyuki Takasaki
  • Tools: TRR Team
  • Data Organisation: Baja Baja Kudo
  • Visual Sketch: Metali Kawachi
  • Music Direction: Bakabon Papa
  • Graphics Direction: Zepher
  • Program Direction: Kyusyu Danji
  • Coordinator: Push Pop Masa
  • Producer: Kazuyuki Takasaki
  • Director: O-Boss Y.
  • Support: Nanchan, Mariko Koizumi, Michiyo Sugawara, Gim Keiko
  • Jammer: Meko Saitou, Kaeru Sakurai, Yuco Matui, Hokken Katsu, Taikon, Nari Ozzy
  • Ochakumi: Jyoshidaisei Yuriko, Nari Ozzy, Naaa Kaaa Jieee
  • Executive Director: Toshiyuki Futamura
  • Executive Producer: Takahiro Minami

Asmik

Gallery

Physical Scans

Amiga Version



















































Commodore Amiga 86 Sega Retro Average
Based on 2 reviews
Publication Score Source
Computer & Video Games 82 №96, p16/17
The Games Machine (UK) 90 №25, p90
Amiga, EU
PowerDrift Amiga EU Box Front.jpg

Cover

Amstrad CPC Version



















































Amstrad CPC 45 Sega Retro Average
Based on 1 review
Publication Score Source
The Games Machine (UK) 45 №26, p21
Amstrad CPC, EU (Cassette)
Amstrad CPC, EU (Disk)
PowerDrift AmstradCPC EU Box Back.jpgNospine.pngPowerDrift AmstradCPC EU Box Front.jpg

Cover

Amstrad CPC, ES (Cassette) (MCM
PowerDrift CPC ES Box Cassette MCM.jpg

Cover

Atari ST Version



















































Atari ST 84 Sega Retro Average
Based on 1 review
Publication Score Source
The Games Machine (UK) 84 №26, p21
Atari ST, EU
Atari ST, EU (The Hit Squad)

Commodore 64 Version



















































Commodore 64 92 Sega Retro Average
Based on 1 review
Publication Score Source
The Games Machine (UK) 92 №25, p90
Commodore 64, EU
Commodore 64, EU (The Hit Squad)

DOS Version



















































DOS-based computers (IBM PC) 62 Sega Retro Average
Based on 1 review
Publication Score Source
Joystick 62 №8, p167
DOS, US

MSX Version

MSX, EU

TurboGrafx-16 Version



















































TurbografX-16/PC Engine 76 Sega Retro Average
Based on 3 reviews
Publication Score Source
ACE 60 №35
The Games Machine (UK) 87 №33, p52
Joystick 81 №6, p90
TurboGrafx-16, JP
PowerDrift TG16 JP Box Front.jpg

Cover

Power Drift TG16 JP Card.png
Hucard

ZX Spectrum Version

ZX Spectrum, EU
ZX Spectrum, EU
(The Hit Squad)
PowerDrift Spectrum EU Box THS.jpg

Cover

ZX Spectrum, ES
Power Drift Spectrum EU MCM Box.jpg

Cover