| Quake III Arena | ||||||||||||||||
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| Publisher: Sega Developer: id Software, Raster Productions System(s): Sega Dreamcast Peripherals Supported: Visual Memory Unit, Dreamcast Jump Pack, Dreamcast Keyboard, Dreamcast Mouse, Panther DC, Dreamcast Broadband Adapter, Dreamcast Modem Genre: Action Number of Players: 1-4
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Quake III Arena is a first person shooter and a direct sequel to Quake II. It was developed by id Software and ported to a variety of systems, including the Sega Dreamcast (whose port was handled by Raster Productions). The last game in this franchise to appear on Sega system was Quake on Sega Saturn.
Quake III differs from previous installments in the series in that the game is focused on multiplayer matches. The technology and simplicity of Quake III made the game extremely popular, so much so that many people still play the game online today, despite the game being over a decade old. It is one of the few Dreamcast games which can still be played online due to fan servers.
The Dreamcast port of Quake III Arena is compatible with a number control options including the standard controller, the MadCatz Panther DC as well as the Dreamcast Keyboard and Dreamcast Mouse. In split-screen multiplayer individual players can be mapped up to two devices, as the keyboard and mouse require a control port each. Players can use the following setups:
During online matches, keyboard accessories can be used for text chatting to other players, or team members during team games.
There are five different control setups when configuring controls for your preferred device(s).
The Multi Player option allows up to four human players or up to three computer opponents play in an arena. Depending on how many local players are playing determine which maps will be available.
Internet Game allows online play for up to four players, one player per system across all the maps and game modes available. Internet Game allows to chat between different players or team mates if the Dreamcast Keyboard is being used.
Because Quake III allows peer-to-peer connection, the US version can still be played online. Dreamcast users will need to connect to servers via an IP address with a working Dreamcast Broadband Adapter.
Different items will appear in each arena that will help or hinder players.
Players start off with the Gauntlet and the Machine Gun at the start of a match or when respawning. Different weapons and ammunition pick ups are spread out in each arena. The Gauntlet is the only weapon that does not require ammo, however can only cause damage and can be used in close range.
Armor will help protect players by decreasing the amount of damage caused by other factors. Armor points can go up to 200, however will count down if it's over 100 points. Armor pick ups will stack over each other.
Health pickups allow you to regain lost health during combat. Each spawn grants players 125 health, however health ratings that are over 100 will gradually count down.
Green health bonuses will allow you to go past 200 health points while Yellow and Gold will bring you up to 100 points.
During gameplay in both Single and Multiplayer modes come opportunities to be awarded with medals based on performance.
Quake III on the Dreamcast features down-sized and re-balanced levels from the original version, adjusted to take into account the maximum player count of four players offline and online. A number of levels have also been omitted in this version, and some levels are not available in certain split-screen modes due to RAM limitations of the Dreamcast hardware. Four players can play online at the same time on all the levels in the game. The allowed amount of players for each level in split-screen is listed below, along with the exclusive levels made just for the Dreamcast version.
| Map | Max Players Split-screen |
|---|---|
| Arena Gate | 1 |
| House of Pain | 2 |
| Powerstation 0218 | 2 |
| Arena of Death | 2 |
| Blue Monday | 2 |
| Hidden Fortress | 1 |
| Dark Chapel | 1 |
| Place of Many Deaths | 2 |
| The Forgotten Place | 1 |
| The Camping Grounds | 1 |
| Fatal Instinct | 1 |
| Temple of Retribution | 1 |
| Lost World | 1 |
| Gaze of the Abyss | 1 |
| The Proving Grounds | 1 |
| Evil Playground | 1 |
| The Bouncy Map | 1 |
| The Longest Yard | 1 |
| Hell's Gate | 1 |
| Map | Max Players Split-screen |
|---|---|
| Revolver | 4 |
| Frenzy | 4 |
| Incinerator | 4 |
| Brute Force | 4 |
| Agony | 4 |
| Crisis | 4 |
| Map | Max Players Split-screen |
|---|---|
| Dueling Keeps | 1 |
| Space CTF | 1 |
| Blast Radius | 1 |
| Fallout Bunker | 1 |
| Map | Max Players Split-screen |
|---|---|
| Incinerator | 4 |
| Slow Burn | 4 |
| Revolver | 4 |
Quake III Arena can utilize VMU storage to save progress. It can carry five profiles and five save games for the Single Player mode.
| Name | File Name | Comment | File Size | Icon |
|---|---|---|---|---|
| Quake III Arena | QUAKE3_ARENA | Quake III Arena | 25 blocks | |
During gameplay, the player's avatar will show on the LCD screen.
There are also maze mini games included when completing the Single Player campaign on any difficulty. Completing the maze will award the player cheats for user during offline Single and Multiplayer game modes. Each difficulty mode features a different maze and cheat.
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88 | Sega Retro Average | ||||||||||||
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| Based on 3 reviews | ||||||||||||||
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