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Red Zone

From Sega Retro


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Red Zone Title.png
Red Zone
Publisher: Time Warner Interactive
Developer:
System(s): Sega Mega Drive
Sound driver: Zyrinx/Jesper Kyd
Genre: Shoot-'em-Up






























Release Date RRP Code
Sega Mega Drive
US
$? T-48376
Sega Mega Drive
UK
£44.99[2] T-48376-50
Sega Mega Drive
FR
?F T-48376-50
Sega Mega Drive
DE
DM ? T-48376-50
Sega Mega Drive
ES
?Ptas T-48376-50
Sega Mega Drive
AU
$? ?
Sega Mega Drive
KR
₩? HIC-95001



Red Zone, known as Hardwired during development, is a Sega Mega Drive game released in 1994 by Zyrinx.

It is noteworthy for achieving sprite rotations, 3D vectors and full motion video; things that were often considered impossible to do on Mega Drive hardware. No additional hardware (such as an extra chip in Virtua Racing is used. The game proudly annouces this technical achivement before the title screen.

Zyrinx were previously responsible for Sub-Terrania, and the two games share similar graphics and logos. The soundtrack was again composed by Jesper Kyd.

Gameplay

The player controls an AH-64B Apache helicopter in an attempt to stop the dictator Madman Ivan Retovitz from taking over the world. The helicopter has both a normal gun (fired with A) and a variety of weapons (fired with B and switched between with C) that target a crosshair that is at a fixed distance from the front of the helicopter, which can be steered with the D-pad.

Around half of the game consists of flight missions.

Armor, weaponry and fuel need to be replentished by picking up items (marked with letters on the games map, accessable via the Start button.

There are also on-foot missions, with three selectable soldiers. In this mode, the game also uses a lot technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. A defeated character is permanently dead.

Overall the game is rather puzzle oriented. Strict ammo limits and low health as well as limited fuel require a well planed approach.

A password system is used to record progress. The game has no score system.

Production credits

  • Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
  • Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
  • Music: Jesper Kyd
  • Additional Code: Thomas Risager (Guz)
  • Character Animation: Dan Harder
  • Acting & Math Support: Haissam Badawi

Magazine articles

Main article: Red Zone/Magazine articles.

Promotional material

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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
GamePro (US) #66: "January 1995" (199x-xx-xx)
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
Mean Machines Sega (UK) #26: "December 1994" (1994-10-28)
</div>

Physical scans

Sega Retro Average 
Publication Score Source
93 №156, p60[2]
68
80
72 №8, p15
86
92 №25, p66-69[3]
92 №27, p52/53
60 №2, p101[4]
90 №48, p126/127
94 №10, p96/97
78 №61, p76
Sega Mega Drive
82
Based on
11 reviews

Mega Drive, US
Redzone md us cover.jpg
Cover
Redzone md us cart.jpg
Cart
Red Zone MD US Manual.pdf
Manual
Mega Drive, EU
Redzone md eu cover.jpg
Cover
Redzone md eu cart.jpg
Cart
Mega Drive, AU

RedZone MD AU Cart.jpg
Cart
Mega Drive, KR
RedZone MD KR cover.jpg
Cover

References

  1. File:GamePlayers US 0712.pdf, page 11
  2. 2.0 2.1 2.2 File:CVG UK 156.pdf, page 60
  3. File:MeanMachinesSega25UK.pdf, page 66
  4. File:NextGeneration US 02.pdf, page 101