Ristar

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Ristar
Ristar
Publisher: Sega

Developer: (team at Sega responsible for some Sega Game Toshokan games), Sonic Team

System(s): Sega Mega Drive, Sega Game Gear, Virtual Console, Steam

ROM Size: Sega Mega Drive/Genesis 2MB

Genre: Action















Release Date RRP Code
Sega Mega Drive/Genesis JP 1995-02-17 ¥6,800 G-4126
Sega Mega Drive/Genesis US 1995-02-16 $? 1555
Sega Mega Drive/Genesis EU 1995-02-18 £? 1555-50
Sega Mega Drive/Genesis BR 1995 R$? 046550
Sega Mega Drive/Genesis KR 1995 ₩? GM95001JG
Sega Game Gear JP 1995-02-17 ¥3,800 G-3365
Sega Game Gear US 1995 $? 2543
Sega Game Gear EU 1995 £? 2543-50
Virtual Console JP 2006-12-02 600 points  ?
Virtual Console US 2006-12-04 800 points  ?
Virtual Console EU 2006-12-08 800 points  ?
PCs US (Steam) 2010-09-13 $2.99  ?
PCs EU (Steam) 2010-09-13 £1.99  ?


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Ristar, released as Ristar: the shooting star (リスター・ザ・シューティングスター) in Japan, is a platform game developed by Sonic Team released for the Sega Mega Drive and the Sega Game Gear. It was a late era Mega Drive game and therefore never got much exposure compared to similar platform games released for the same consoles.

It was re-released in 2002 (JP, NA) / 2003 (EU) as part of the Sonic Mega Collection on the Nintendo GameCube and in 2004 (JP, NA) / 2005 (EU) as part of the Sonic Mega Collection Plus on the PlayStation 2 and the Xbox. To play Ristar in the GC edition, you must play Sonic 3 and Knuckles, Flicky, Blue Sphere, and Knuckles in Sonic 2 30 times each; in the PS2/Xbox edition, you must play them 20 times each.

Contents

Storyline

In Ristar, we follow the story of a far away solar system, Valdi, that was corrupted by an evil tyrant called Greedy. Greedy forced the leaders of each of the seven planets the system is composed of to work for him, enslaved the people and kidnapped Ristar's father. Desperate, they make a plea for help. It is answered by Ristar, a tiny humanoid yellow star with long, elastic arms. To free the population and liberate his father, Ristar must fight Greedy's minions throughout every planet, restore the leaders and eventually fight Greedy himself.

Gameplay

Ristar, unlike Sonic, can't look up nor down and can only jump about his own height (A or C). Ristar's main ability, then, are his arms. To kill enemies, you must grab them with Ristar's stretchy arms with B and after releasing B Ristar will headbutt the enemy. This is the only way to eliminate enemies as jumping on them will not work. Ristar's arms can also be used to ride spinners (these are used to move from one location to another without having to walk), climb walls, swing across poles and even find bonuses (health points, 1UPs, etc.) by stretching them into tiny breaches in walls. (You may also find them by headbutting certain sections of certain walls.)

Ristar is very different from Sonic in one aspect, however, and that is Ristar's ability to explore worlds underwater without needing to breathe. He can also swim underwater with ease.

The game has a simple health system: the player starts with 4 or 2 stars (depending on the difficulty selected), the max number of stars is 4. Every time you're hit, you lose one star. There are situations where you'll lose all your health, but these are rare. You may replenish health by getting the star pickups: a yellow star pickup will provide you with 1 star and a blue star pickup 4 stars. Ristar also has a very basic life/continue system: once you lose all of your lives, you'll be taken to a continue screen where you can choose to keep going with the game or give up. You may earn more continues by ending the special stages quickly and more lives by getting the tiny Ristar doll pickup. (Every 30,000 points you earn are also worth 1UP.)

Earning points comes mainly from toppling enemies (generally gives you 100 points) and yellow gems which are worth between 100 and 1000 points, depending on how hard they are to reach.

Levels

Flora.png Planet Flora
Planet Flora is the first level of Ristar, and is a generic tropical island cliché, with lots of vegetation similar to the flora found in Sonic games. It is pretty easy and mainly about getting used to the controls. The second zone includes a darker jungle setting. Riho, the boss of Flora, is also easy to defeat.
Undertow ristar.png Planet Undertow
Planet Undertow is the aquatic ruin level where nasty fish foes abound. This planet gives you the opportunity to try out Ristar's underwater swimming abilities, though be aware it's rather tricky to grab things here. The background in the first zone, like in Planet Flora, is a bit lighter than in the second zone, which is made of a totally submerged series of tunnels, with few to no dry land. The boss here is Ohsat, a hammerhead shark.
Scorch ristar.png Planet Scorch
Planet Scorch follows the archetype of the fiery industrial world and is considerably harder than the previous planets. The second you land on the planet you'll face a rain of flaming meteors which only goes away a few seconds after. Scorch also requires a high level of mastery of all the basic skills (jumping and grabbing). There's a mini-boss involving a memory game between the two zones. The boss is Adahan, a huge robot mole.
Ristar 001.PNG Planet Sonata
Planet Sonata is considered by many players the most creative stage in Ristar—even one of the most original stage to ever appear in a platform game at that time. Sonata revolves solely around music and the level is vastly decorated in a musical theme: grabbing poles are flutes and, handholds are trumpets and enemies even launch dangerous musical notes at you! The first zone (which takes in a strangely futuristic background) is made of four sections and in each of these sections there's a very singular objective: deliver metronomes to the songbirds so you may advance through the level. The mini-boss consists of toppling three mechanic bird heads. The second zone is much more related to disco/dance, especially the background music, though apparently it takes place in some kind of dark castle or chamber. Awaunek, a giant hawk, is Sonata's boss.
Freon ristar.png Planet Freon
Planet Freon is an ice planet. The first zone is child's play, with lots of spinners and slippery floors. Throughout all of this zone you'll be closely followed by a strange alien who you'll fight at the end in a peculiar snowball fight. The second zone is nowhere as easy and consists mostly of swimming around in near-frozen water. In the boss zone, the strange alien guy who stalked you during the first zone will actually aid you in defeating him—this is done by hurling steamy pizzas (pies?) provided by him into Itamor's (the boss) mouth.
Automation.PNG Planet Automaton
Planet Automaton is a mixed bag: the second zone and the boss to some extent are a pushover, though the first zone is incredibly challenging—it is also somewhat similar to mechanical levels in Sonic games like Scrap Brain Zone and Metropolis Zone. Automaton's boss is Uranim.
Greedy's Spaceship.png Castle Greedy
Castle Greedy is where the last fight with Greedy happens, although you will still have to go through another mini-boss before him inside his spaceship.
Ristar bonus round.png Bonus Rounds
In bonus rounds, you will have one minute to attain a treasure chest and collect one item; the first bonus round is very easy and consists of only one spinner but they eventually get more and more bothersome. You only have one try for each bonus round. Also, completing them very rapidly will get you one free continue. The items in the treasure chests are useless themselves but in the end of the game if you have enough of them you'll earn secret passwords.

Cheat Codes

Ristar allows you to input codes in the options menu, which can result in different styles of play, among other things. If a code is not 6 letters long like SUPER, then any character can be added after the password and it will still work. SUPERB is a very common example.

Code What happens? JP Only?
MUSEUM Boss Rush mode. No
MIEMIE Hidden items' grab points are shown with a blue star. No
MASTER Text that hints towards a sequel is shown. Yes
MAGURO Onchi Music mode and credits music in sound test. No
MACCHA Mentions Miyake color. The final boss stage palette changes to a golden yellow. Yes
ILOVEU Stage select. No
HETAP Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points. No
FEEL ILOVEU, MIEMIE and CANDY active all at once. No
DOFEEL Time Attack mode. No
CANDY Invincibility. Yes
AGES Copyright info is displayed. No
AAAAAA No Continue limit. Yes
STAR A shooting star goes across the background. Yes
SUPER Super Hard mode. No
VALDI Shows the Solar System. Yes
XXXXXX Clears/deactivates all current passwords. No

JP version secrets

JP version ending
JP version intro

The JP version of Ristar was not only released with a different title but with secret characters, among other things. One of the most well-known secrets was the intro: you can see a huge green star being—supposedly Ristar's father/mother just before Ristar is awakened by the plea of help from the populace. Actually, the green being is known as Oruto, who has a cluster of stars. She selected Ristar to fight Greedy. The ending was also different since you don't see Ristar running to his father's arms.

Connections with Sonic

Ristar's gameplay alone has garnered it lots of comparisons to the early Sonic games. The most significant link between Ristar and Sonic is the fact that Ristar was built on the Sonic 1 engine, including the level engine and music engine. Another strong link to Sonic was the prototype design of Ristar, named Feel — the character had a striking resemblance to Sonic, being a spherical yellow and black "rabbit," and even had identical shoes. Ristar also performed cameos along with other Sega characters in Shenmue, Segagaga and Sonic & Sega All-Stars Racing.

Production Credits

Mega Drive Version

- Staff -
Game Planner: Akira Nishino, Takeshi Niimura
Chief Designer: Takumi Miyake
Character Designer: Yuji Uekawa
Planet Designers: Koki Mogi, Kazuyuki Iwasawa, Mikiharu Ooiwa
Character Voice: Eriko Hanada
Music Composer: Tomoko Sasaki
Sound Programmers: Hiroshi Kubota, Junya Kozakai
Boss Programmer: Hiromasa Kaneko
Player Programmer: Shigeru Yoshida
Enemy Programmer: Naomi Hirai
Effect Programmer: Takuya Matsumoto
Project Director: Atsuhiko Nakamura
Art Director: Yukio Sato
Manual Director: Hiroyuki Mitsui
Manual Designer: Yukiko Yahagi
Manual Writer: Chieko Nakamura
Test Players: Norihiro Sekine, Haruyuki Hashimoto, Hideki Yokaichiya
Special Thanks to: Osamu Hori, Kenji Morita, Naofumi Hataya, Masashi Ogata, Naoko Hamada, Toshiko Arisaka, Rica Terajima, Ryoichi Hasegawa
Producers: Hiroshi Aso, Makoto Oshitani, Yoji Ishii, Minoru Kanari

- SOA Staff -
Producer: Rhonda Van
Assistant Producer: Erik Wahlberg
Marketing Product Manager: Pamela Kelly
Lead Tester: Marc Dawson
Assistant Lead Tester: Lance Nelson
Presented by: Sega Enterprises, Ltd.

Notes: Osamu Hori may have either been the lead programmer or his code on Honoo no Toukyuuji: Dodge Danpei was used as a basis for Ristar's (Pyramid Magic needs to be checked).

Game Gear Version

Game Planner: Nencoo Gutoku
System Programmer: Alice Kagamino
Ristar Programmer: Mika Muraoka
Boss Programmer: Haruo Nakajima
Enemy Programmer: Ezachan
Effect Programmer: Masami Tezuka
Demo Programmer: Hanamogera.D
Character Designer: Francis.N, Pixy Monty
Planet Designer: Mauo.S, General Kusumi
Music Composer: LKJ.Chikayo, Tomoko Sasaki
Sound Programmer: Kazune Hiiragi
Project Director: Capt.Jinguji
Art Director: Nencoo Gutoku
Lead Tester: Matt Underwood
Assistant Lead Testers: Carey Camacho, David Dodge
Special Thanks to: Nag, Bryan.M, Wadachi, Tarachan, Chikyuchan, Tamachan, Nana Kusunoki, Ristar MD Staff and Genesis Staff
Producer: Rhonda Van
Assistant Producer: Erik Wahlberg
Marketing: Chrissy Huneke Kremer
Presented by: ©Sega 1995

Promotional Material

Physical Scans

Mega Drive





































































































































































Sega Mega Drive/Genesis 85 Sega Retro Average
Based on 11 reviews
Publication Score Source
Consoles + 89 №39, p92/93
GameFan 93
Game Players 79
Joypad 89
Mega Force 92
Mean Machines Sega 84
Player One 90 №50, p68/69/70
Sega Power 74 №64, p50/51
Sega Pro 90 №41, p40/41
Sega Force (Sweden) 73
VG&CE 80
Mega Drive, US
Ristar-us-box.jpg

Cover

Ristar-us-cart.jpg
Cart
Mega Drive, EU
Ristar-eu-box.jpg

Cover

Ristar-eu-cart.jpg
Cart
Ristar Megadrive EU Manual.pdf
Manual
Mega Drive, JP
Ristar-jp-box.jpg

Cover

Ristar md jp manual.pdf
Manual
Mega Drive, BR
Ristar MD BR Box.jpg

Cover

Mega Drive, KR

Game Gear





































































































































































Sega Game Gear 83 Sega Retro Average
Based on 8 reviews
Publication Score Source
Consoles + 87 №40, p106
EGM 76
Game Players 81
Mean Machines Sega 82 №29, p86
Player One 90 №50, p102
Sega Magazine (UK) 81 №14, p88/89
Sega Power 87 №65, p65
Sega Pro 81 №41, p49
Game Gear, US
Ristar gg us box.jpg

Cover

Ristar gg us cart.jpg
Cart
Game Gear, EU
Ristar GG EU Box Back.jpgNospine.pngRistar GG EU Box Front.jpg

Cover

Ristar GG EU Cart.jpg
Cart
Game Gear, JP
Ristar GG JP Box Back.jpgNospine-small.pngRistar gg jp box.jpg

Cover

External Links