Road Rash 3: Tour De Force

From Sega Retro

n/a

RoadRash3 title.png

Road Rash 3: Tour De Force
System(s): Sega Mega Drive
Publisher: Electronic Arts
Developer:
Distributor: SF Interactive Media (SE rental)
Sound driver: Electronic Arts/Don Veca
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
734701
ESRB: Kids to Adults
Sega Mega Drive
EU
E306SMXI
ELSPA: 11+ OK
Sega Mega Drive
DE
E306SMXI
Sega Mega Drive
PT
Sega Mega Drive
UK
£44.9944.99[2] E306SMXI
ELSPA: 11+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
CZ
Sega Mega Drive
AU
Sega Mega Drive
BR
046850
Tectoy: 13+

Road Rash 3: Tour De Force is the sequel to Road Rash II, released exclusively for the Sega Mega Drive in 1995.

Road Rash 3 makes several changes over its predecessor. Instead of being set across California (Road Rash) or the whole of the United States (Road Rash II), Road Rash 3 takes place across the world. It also makes use of digitized graphics similar to Mortal Kombat.

Gameplay

Road Rash 3, Split Screen.png

Two-player split screen

The game is a motorcycle racing game taking place in a number of settings around the world, consisting of Australia, Kenya, Japan, Italy, Brazil, Germany, and the United Kingdom. The player can choose from five courses and must finish in fourth place or higher among fourteen other racers. The bike steers with Left and Right. It accelerates with B and brakes with A. Higher-end bikes are equipped with nitrous oxide charges, which can provide a burst of speed if the player quickly taps B twice.

The racer can punch neighboring opponents with C. The racer can backhand opponents with Up+C or kick them with Down+C. Some opponents wield weapons such as clubs, chains, nunchaku, crowbars, mace, cattle prods, and oil cans, which can be taken and used by the racer if the opponent is attacked as they are holding the weapon out to strike. The racer can carry multiple weapons at once and cycle through them with Up+ START  to select a weapon for use. The mace, cattle prod and oil can are limited to ten charges each.

The racer begins the game with $1,000 and earns cash prizes for each successful race. The player can access a shop from the game's main menu, from which prize winnings can be used to purchase several bikes of differing weights, speeds, and steering capabilities. The player can also upgrade their current bike in four areas: engine performance, chassis endurance, tires and suspension. A bike can only be upgraded once in each area. The player receives a password at the end of a successful race for continuing. The player advances to the next level after winning a race on all five courses. With each subsequent level, the cash prizes become higher, the courses become longer, and the opponents become more aggressive. The player wins the game by winning a race on each course in all five levels.

Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly. The racer is ejected from the bike after a crash or if the racer runs out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward the bike, though the player can alter their course and avoid incoming traffic with Left and Right or stand still by holding A. Stamina recovers over time. Opponents are likewise ejected from their bikes if their own stamina is depleted (shown in the bottom-right corner of the screen).

The bike has its own "damage meter" between the racer's and opponents' stamina meters, which decreases every time the racer suffers a crash. The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race and deducts the cost of a repair bill from the racer's balance. Motor officers make sporadic appearances throughout the game's tracks, which can also end the player's participation if they apprehend the racer following a crash, also deducting the cost of a fine from their balance. The appearance of a police helicopter signifies the nearby presence of a motor officer, and the helicopter attempts to strike the racer with its landing rails to make them vulnerable to the upcoming officer. If the racer lacks the funds to cover either a repair bill or a fine, they are respectively asked to continue as a repo man for the shop or a snitch for the police. In either case, the racer is given the task of apprehending a wanted opponent by making them crash and pulling over next to them. To aid in this mission, the shop owner provides the racer with a crowbar, while the police provide a club. The wanted opponent stands out from the others by wearing differently colored leathers. Successful apprehension of the wanted opponent results in the racer's repair bill or fine being waived, while failure ends the game.

The game features a two-player mode that can either be played intermittently between players or simultaneously with a split screen. Two players can either race against each other along with other computer-controlled racers (Split Screen) or compete as the only two racers on the track (Mano a Mano). In this mode, the players can select a weapon to wield prior to the start of the race, and no money is won or lost, though officers still appear as an obstacle and can end the race if they apprehend one of the players.

Bikes

Bikes are divided into three classes, each progressively faster than the last.

Rat Bikes

Road Rash 3, Bikes, Rat, Perro 125.png

Perro 125
Road Rash 3, Bikes, Rat, Perro 125.png

Road Rash 3, Bikes, Rat, Banzai 450.png

Banzai 450
Road Rash 3, Bikes, Rat, Banzai 450.png

Road Rash 3, Bikes, Rat, Corsair 400.png

Corsair 400
Road Rash 3, Bikes, Rat, Corsair 400.png

Road Rash 3, Bikes, Rat, Ratzo 500.png

Ratzo 500
Road Rash 3, Bikes, Rat, Ratzo 500.png

Road Rash 3, Bikes, Rat, Kamakazi 250.png

Kamakazi 250
Road Rash 3, Bikes, Rat, Kamakazi 250.png

Sport Bikes

Road Rash 3, Bikes, Sport, Stiletto 600.png

Stiletto 600
Road Rash 3, Bikes, Sport, Stiletto 600.png

Road Rash 3, Bikes, Sport, Diablo 750.png

Diablo 750
Road Rash 3, Bikes, Sport, Diablo 750.png

Road Rash 3, Bikes, Sport, Perro 250.png

Perro 250
Road Rash 3, Bikes, Sport, Perro 250.png

Road Rash 3, Bikes, Sport, DMG 1000.png

DMG 1000
Road Rash 3, Bikes, Sport, DMG 1000.png

Road Rash 3, Bikes, Sport, Kamakazi 750.png

Kamakazi 750
Road Rash 3, Bikes, Sport, Kamakazi 750.png

Super Bikes

Road Rash 3, Bikes, Super, Corsair 600 N.png

Corsair 600 N
Road Rash 3, Bikes, Super, Corsair 600 N.png

Road Rash 3, Bikes, Super, Stiletto 900 N.png

Stiletto 900 N
Road Rash 3, Bikes, Super, Stiletto 900 N.png

Road Rash 3, Bikes, Super, Kamakazi 750 N.png

Kamakazi 750 N
Road Rash 3, Bikes, Super, Kamakazi 750 N.png

Road Rash 3, Bikes, Super, Diablo 1000 N.png

Diablo 1000 N
Road Rash 3, Bikes, Super, Diablo 1000 N.png

Road Rash 3, Bikes, Super, Banzai 750 1100.png

Banzai 750 1100
Road Rash 3, Bikes, Super, Banzai 750 1100.png

Courses

The game has five levels, each containing longer and more dangerous versions of the same courses.

Road Rash 3, Tracks, Brazil.png

Brazil

Road Rash 3, Tracks, Germany.png

Germany

Road Rash 3, Tracks, Kenya.png

Kenya

Road Rash 3, Tracks, UK.png

U.K.

Road Rash 3, Tracks, Italy.png

Italy

History

Development

During development, the game was known as Road Rash 3: World Warriors.

Legacy

The game re-released for the PlayStation Portable as part of the compilation EA Replay in 2006, along with the two other Mega Drive Road Rash games.

Production credits

  • Software Engineers: Dan Geisler, Warrick Holfeld
  • Additional Programming: Jim Sproul, Walter Stein
  • Art: Michael Hulme, Michael Shirley, Laura Bowen, Peggy Brennan, Sung Moon Kwon, Barbara Meyers, Irene Pena, Jeff Stokol
  • Sound and Music: Don Veca
  • Production: Randy Breen
  • Project Management: Nana Chambers
  • Production Associate: Steve Murray
  • Production Assistant: Mike Lopez
  • Course Design: Steve Murray, Mike Lopez, Aaron McClay, David Costa, Mike Hensley
  • Testing: Matt Vella, Rich Rogers, Mike Yasko, Ivan Foong, Brian Reed, Anji Mayfield, Randy Eckhardt
Source:
In-game credits
Road Rash 3 MD credits.pdf
[3]

  • Programming: Dan Geisler, Warrick Holfeld
  • Additional Programming: Jim Sproul, Walter Stein
  • Producer: Randy Breen
  • Associate Producer: Steve Murray
  • Assistant Producer: Mike Lopez
  • Graphics: Michael Shirley, Michael Hulme, Lora Bowen, Peggy Brennan, Sung Moon Kwon, Barbara Meyers, Irene Pena, Jeffery Stokol
  • Sound and Music: Don Vecu
  • Course Design Tool: Thom Phillabaum
  • Course Design: Steve Murray, Mike Lopez, Dave Costa, Aaron McClay, Mike Hensley
  • Script: David Luoto
  • Project Manager: Nana Chambers
  • Product Manager: Lisa Higgins
  • Character Text: Jamie Poolos, Bill Scheppler, Marti McKenna, David Lee, Valerie Hansom, Paul Armatta
  • Documentation: Bill Scheppler
  • Documentation Layout: Tom Peters
  • Package Design: Corey Higgins
  • Product Testing: Matt Vela, Rich Rogers, Anji Mayfield, Ivan Foong, Randy Eckhardt, Brian Reed
  • Quality Assurance: Stewart Putney, Paul Warner
Source:
US manual
Road Rash 3 MD US Manual.pdf
[4]

Magazine articles

Main article: Road Rash 3: Tour De Force/Magazine articles.

Promotional material

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Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)
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Print advert in Game Players (US) #0802: "Vol. 8 No. 2 February 1995" (1995-0x-xx)
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Print advert in GamePro (US) #68: "March 1995" (1995-xx-xx)
also published in:
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Print advert in Mean Machines Sega (UK) #31: "May 1995" (1995-03-28)
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Print advert in Gamestar (AU) #9: "February 1995" (1995-xx-xx)
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Print advert in Sega News (CZ) #1: "Říjen 1996" (1996-xx-xx)
also published in:
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Physical scans

Sega Retro Average 
Publication Score Source
80 [9]
80 №79
Sega Mega Drive
80
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[10]
Alaab Alcomputtar (SA)
82
[11]
Consoles + (FR)
89
[12]
Cool Gamer (RU)
80
[13]
Computer & Video Games (UK)
83
[14]
Digitiser (UK)
87
[15]
Electronic Games (1992-1995) (US) NTSC-U
100
[16]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[17]
Entsiklopediya luchshikh igr Sega. Vypusk 10 (RU)
80
[18]
FLUX (US) NTSC-U
91
[19]
Game Players (US) NTSC-U
77
[20]
GamePro (US) NTSC-U
93
[21]
Games World: The Magazine (UK) PAL
65
[2]
Joypad (FR)
75
[22]
MAN!AC (DE) PAL
73
[23]
Mega (UK) PAL
86
[24]
Mega Fun (DE) PAL
79
[25]
Mean Machines Sega (UK) PAL
82
[26]
Next Generation (US) NTSC-U
50
[27]
Player One (FR)
92
[28]
Players (BR)
56
[29]
Play Time (DE)
79
[30]
Power Up! (UK)
80
[31]
Score (CZ)
65
[32]
Sega Magazine (UK) PAL
87
[33]
Sega Power (UK) PAL
78
[34]
Sega Pro (UK) PAL
82
[35]
Sega Force (SE)
85
[36]
Sega Mega Drive Review (RU)
88
[37]
Top Consoles (FR)
65
[38]
Tricks 16 bit (RU)
88
[39]
Video Games (DE) PAL
70
[40]
VideoGames (US)
70
[41]
Sega Mega Drive
79
Based on
33 reviews

Road Rash 3: Tour De Force

Mega Drive, US
RoadRash3 MD US Box.jpg
Cover
RR3 md us cart.jpg
Cart
Road Rash 3 MD US Manual.pdf
Manual
Mega Drive, EU
RoadRash3 MD EU Box.jpg
Cover
RR3 md us cart.jpg
Cart
Road Rash 3 MD EU Manual.jpg
Manual
RoadRash3 MD EU pcb.jpg
PCB
Mega Drive, UK
RoadRash3 MD UK cover.jpg
Cover
Mega Drive, DE
RoadRash3 MD DE cover.jpg
Cover
RR3 md us cart.jpg
Cart
Road Rash 3 MD EU Manual.jpg
Manual
Mega Drive, PT
RoadRash3 MD PT cover.jpg
Cover
Mega Drive, SE rental (SF)
RoadRash3 MD SE Box Rental.jpg
Cover
Mega Drive, FI
RoadRash3 MD EU Box.jpg
Cover
RR3 md us cart.jpg
Cart
RoadRash3 MD FI Manual.jpg
Manual
Mega Drive, CZ (Datart)
RoadRash3 MD CZ Box.jpeg
Cover
RR3 md us cart.jpg
Cart
Notavailable.svg
Manual
Mega Drive, BR
Roadrash3 md br cover.jpg
Cover
RoadRash3 MD BR Cart.jpg
Cart
Roadrash3 md br manual.pdf
Manual

Technical information

Main article: Road Rash 3: Tour De Force/Technical information.

References

  1. GamePro, "March 1995" (US; 1995-xx-xx), page 150
  2. 2.0 2.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
  3. File:Road Rash 3 MD credits.pdf
  4. File:Road Rash 3 MD US Manual.pdf, page 9
  5. Sega Visions, "May 1995" (US; 1995-xx-xx), page 46
  6. Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 43
  7. Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 43
  8. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 2
  9. GamesMaster, "March 1995" (UK; 1995-02-16), page 61
  10. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 192
  11. Alaab Alcomputtar, "" (SA; 1995-06-xx), page 16
  12. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 98
  13. Cool Gamer, "9" (RU; 2002-10-13), page 173
  14. Computer & Video Games, "March 1995" (UK; 1995-02-15), page 87
  15. Digitiser (UK) (1995-03-20)
  16. Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 78
  17. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 353
  18. Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 152
  19. FLUX, "Issue #4" (US; 1995-xx-xx), page 42
  20. Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 34
  21. GamePro, "April 1995" (US; 1995-xx-xx), page 42
  22. Joypad, "Avril 1995" (FR; 1995-0x-xx), page 54
  23. MAN!AC, "03/95" (DE; 1995-02-08), page 58
  24. Mega, "February 1995" (UK; 1995-01-xx), page 42
  25. Mega Fun, "03/95" (DE; 1995-02-22), page 78
  26. Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 70
  27. Next Generation, "April 1995" (US; 1995-03-21), page 96
  28. Player One, "Avril 1995" (FR; 1995-0x-xx), page 100
  29. Players, "Nov 95" (BR; 1995-xx-xx), page 41
  30. Play Time, "4/95" (DE; 1995-03-08), page 108
  31. Power Up!, "Saturday, April 01, 1995" (UK; 1995-04-01), page 1
  32. Score, "Duben 1995" (CZ; 1995-04-01), page 40
  33. Sega Magazine, "March 1995" (UK; 1995-02-15), page 80
  34. Sega Power, "April 1995" (UK; 1995-02-16), page 40
  35. Sega Pro, "April 1995" (UK; 1995-02-23), page 42
  36. Sega Force, "3/95" (SE; 1995-06-20), page 14
  37. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 112
  38. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 108
  39. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 145
  40. Video Games, "3/95" (DE; 1995-02-23), page 90
  41. VideoGames, "April 1995" (US; 1995-0x-xx), page 68


Road Rash 3: Tour De Force

RoadRash3 title.png

Main page | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1994-11-19



Road Rash games for Sega systems
Sega Mega Drive
Road Rash (1991) | Road Rash II (1992) | Road Rash 3: Tour De Force (1995)
Sega Master System
Road Rash (1994)
Sega Game Gear
Road Rash (1994)
Sega Mega-CD
Road Rash (1995)
Sega Saturn
Road Rash (1996)
Related games
Sega Mega Drive
Skitchin' (1994) | Face Plant (unreleased)