Robotica: Cybernation Revolt is a first-person shooter similar in design to Wolfenstein 3D and Doom, where the player controls a bipedal walking mechanoid shooting at robots. When entering a level, the player is tasked with finding a light switch, then finding a key, before making their way to the exit without being killed by enemies.
Despite debuting after Doom, the technology on show in Robotica is not as advanced - levels do not vary in height, and it is impossible to look up or down. Similar to the aforementioned games, enemies are represented as 2D sprites which are scaled to give the illusion of depth, however the levels themselves are seemingly rendered as polygons, as opposed to the raycasting techniques seen in Doom (and the PC version of Duke Nukem 3D).
Robotica does not perform well, generally failing to hit 30FPS (or sometimes even 20FPS) in most scenes, particularly when the lights are switched on and multiple enemies are on-screen at once. The game's design partially mitigates this problem by featuring levels constructed out of tight corridors, and by forcing the player to traverse the map and dispatch enemies in the dark, fewer objects are likely to be in the room when the lights are switched on.
A map is included in the top left to guide players when visibilty is low.