Sega Y Board

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YBoard topPCB.jpg

Fast Facts on the Sega Y Board

Made by: Sega

Release Date RRP Code
Arcade World 1988  ?


{{#ifeq: 2 | 3 |


The Sega Y Board is an arcade system board released by Sega in 1988 as a successor to the Sega X Board. Like the X Board before it, the Y Board was known for its sprite manipulation capabilities.

The Y Board is quite different to the X Board in terms of design, offering a third CPU and more advanced video equipment. Most notably, the Y Board allows for real-time rotation of sprites as well as scaling. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by SNK for their Neo-Geo hardware in 1990).

Technical Specifications

  • CPUs: 3 x MC68000 @ 12.5 MHz
    • The first 68000 ("main" in MAME) has access to the sound hardware, I/O hardware, and 64KB RAM
    • The second 68000 ("subx" in MAME) has access to the ysprites hardware, backup RAM and 16KB RAM
    • The third 68000 ("suby" in MAME) has access to the bsprites hardware, ysprites full plane rotation, bsprites palette RAM, and 64KB RAM
    • The three CPUs share 64KB of separate RAM for communication as well as the multiplier/divider hardware
  • Sound CPU: Z80 @ 4 MHz with 2KB RAM
  • Sound chip: YM2151 4 MHz & SegaPCM @ 15.625 MHz
  • Display resolution: 320 x 224
  • Board composition: CPU board and video board
  • Video hardware:
    • Two sprite planes with fixed Z-order
    • Lower sprite plane ("ysprites" in MAME): full scaling and rotation; also the entire plane can be rotated as a whole
      • Palettes are stored alongside the sprite table; sprite table entries hold a pointer to the palette, which itself is stored as an table of palette indirection values(?)
    • Higher sprite plane ("bsprites" in MAME): standard Sega System 16B sprite plane

List of Games

Gallery

Sega Arcade Boards
Originating in Arcades
8080/Z80-based Sega Blockade hardware | Sega VIC Dual | Sega G80 | VCO Object | Sega Zaxxon hardware | Sega Laserdisc hardware | Sega System 1 | Sega Appoooh hardware | Sega System 2 | Sega System E | Sega Gigas hardware | Sega Sharp Shooter hardware | Sega Space Position hardware
Sega Shooting Zone System (MAME alias for Sega Sharp Shooter Hardware; which name is correct?)
Custom Z80 boards (TODO the only one left is Bank Panic which needs to be handled differently; it's by Sanritsu and runs on the same hardware as exactly one other game)
68000-based Pre-System 16 hardware | Sega Hang-On Hardware | Sega OutRun Hardware | Sega System 16 | Sega X Board | Sega System 24 | Sega Y Board | Sega System 18
NEC V60/V70-based Sega System 32 | Sega Model 1
Intel i960-based Sega Model 2
PowerPC-based Sega Model 3
SuperH-based Sega Hikaru
Based on Home Hardware
SG-1000-based SG-1000-based Arcade Hardware
Mega Drive-based Mega-Tech | Sega System C/C2 | Mega Play | High Seas Havoc special board
Saturn-based Sega Titan Video (ST-V)
Dreamcast-based Sega NAOMI | Sega NAOMI 2 | Sega Aurora | Sammy Atomiswave
Xbox-based Sega Chihiro
GameCube-based Triforce
PC-based Sega Lindbergh | Sega Europa-R | Sega RingEdge | Sega RingWide | Sega RingEdge 2