Shining Force II, known as Shining Force II: Inishie no Fuuin (シャイニング・フォースII 古えの封印) in Japan, a sequel to Shining Force. It was released in Japan for the Sega Mega Drive in 1993, before seeing overseas releases in the following year.
Despite a multilingual cover and manual in PAL regions, Shining Force II is only thought to have been translated from its original Japanese incarnation into English. The English script, like many RPGs of the era has many inaccuracies and continuity issues with other Shining games, being said to drastically alter plots from Shining in the Darkness and Shining Force in the process.
Despite being preceeded by hits such as Shining in the Darkness and the original Shining Force, Sega remained reluctant to back development on Shining Force II, giving it the same limited budget as previous entries in the series and indirectly threatening the break-up of Sonic! Software Planning should the game not deliever as hoped. This put enormous pressure on Hiroyuki Takahashi and his team, many of whom dropped out before production of the game.
Shining Force II has been quoted as being "experimental", with a greater emphasis on RPG and story elements than its immediate predecessors.
Shining Force II is amongst the most successful Mega Drive games in Japan, though also garnered some popularity in North America and Europe. It has since been released as part of the Wii's Virtual Console service and through numerous compilations.
Sonic the Comic included "Shining Force" comics strips. The plot followed Shining Force 2 heroes trying to stop followers of Zeon from bringing demon into their world. The comics also brought Max in, the hero of the first Shining Force. The single story arc was called "The Curse of Zeon" (issue #73 to issue #78). It was the last big (6-7 issues) non-Sonic story arc featured in Sonic the Comic, not counting short Decap Attack stories.