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  • ...Channel''' was a project developed by [[Sega]] for the [[Sega Mega Drive]] video game console. Completely revolutionary at the time of release (bar a failed ...cription, and in return be given unlimited access to a specified amount of video games. Network providers would be able to change the details of the service
    23 KB (3,864 words) - 10:54, 5 July 2015
  • ...y quickly stroke a deal to become the exclusive representative of Japanese video game giant [[Sega|Sega Enterprises Ltd]]. Consequently, their first product ...also manage the Brazilian servers for Ragnarok Online. However, they still make older Sega consoles, especially variants of the Master System and the [[Seg
    15 KB (2,210 words) - 08:59, 16 April 2015
  • ...ット ラジオ), called '''''Jet Grind Radio''''' in North America, is a video game developed by [[Smilebit]] and published by [[Sega]] for the [[Sega Dre *Retouch Mode - Can make additional adjustments to text.
    44 KB (6,744 words) - 05:10, 19 July 2015
  • *'''Favourite video games''': Sonic video games ...eral albums in Japan. As the sound producer and main music composer of the video game ''[[Sonic Adventure]]'', he was able to contact [[sonic:Johnny Gioeli|
    53 KB (6,852 words) - 16:16, 3 July 2015
  • ...the early 1990s, Sega were often seen as the second largest player in the video game marketplace, being neck and neck with its main competitor, [[Nintendo]
    59 KB (9,840 words) - 07:39, 12 July 2015
  • '''''Gungrave''''' (ガングレイヴ) is a video game developed by [[Red Entertainment]] and published in the US by [[Sega]] ...feel, which (along with fan support) helped ''Gungrave'' translate from a video game to an anime series.
    10 KB (1,604 words) - 19:00, 28 April 2015
  • ...lease of ''Grim Fandango'', the first adventure game the company failed to make a profit on (despite positive reviews). ...t at LucasArts and laid off most of its staff, reducing the company into a video game licensing arm. The license for core ''Star Wars'' games was given to [
    2 KB (318 words) - 10:17, 16 April 2015
  • ...widely credited as being the first game completely reliant on full motion video. *''[[Make My Video: Marky Mark and the Funky Bunch]]'' (1992)
    2 KB (375 words) - 16:50, 3 November 2014
  • '''Sony Imagesoft''' was a video game developer and publisher which operated between 1989 and 1995. It was i *''[[Make My Video: Kris Kross]]'' (1992)
    3 KB (381 words) - 10:05, 16 April 2015
  • '''Richard Jacques''' is a British composer of film, television and video game soundtracks. A leading composer in the field of interactive entertainm ...ic acoustics in the world. It was the obvious choice for Jacques who would make an identifiable mark on the concept and realisation of the use of a live or
    27 KB (3,573 words) - 14:47, 9 December 2014
  • ...mber 12, 1967, in Tokyo, Japan) is one of the well-known faces of Japanese video game music. In the 1980s and 1990s, he created the soundtracks for games in ...icipating on PLAY! A Video Game Symphony, a symphonic world-tour featuring video game music. His arrangement of music from the [[Sonic the Hedgehog]] series
    16 KB (2,074 words) - 14:17, 9 January 2015
  • ...ower Factory Featuring C+C Music Factory''''' is an entry in the ''Make my Video'' series for the [[Sega Mega-CD]]. It features music from [[wikipedia:C+C M
    1 KB (209 words) - 18:49, 1 October 2014
  • '''''Kris Kross''''' is an entry in the ''Make my Video'' series for the [[Sega Mega-CD]]. It features music from [[wikipedia:Kris
    2 KB (222 words) - 17:06, 24 April 2015
  • '''''INXS''''' is an entry in the ''Make my Video'' series for the [[Sega Mega-CD]]. It features music from [[wikipedia:INXS|
    1 KB (188 words) - 11:36, 23 April 2015
  • ...e Funky Bunch|Marky Mark and the Funky Bunch]]. This is the only ''Make my Video'' game not to be released in Europe.
    931 B (129 words) - 15:06, 30 September 2014
  • The '''Dreamcast Diaspora''' refers to the [[video games]] published by [[Sega]] during the [[sixth generation]] on the [[Play ...mes for their competitor's systems. This marked a drastic change in Sega's video game business since they had been developing games for their own hardware f
    8 KB (945 words) - 07:26, 26 April 2015
  • ...then addressed the audience, saying "Today is very exciting, I hope we can make ''Shenmue III'' for all the fans. Thank you so much." ...k that it’s possible to end it during ''Shenmue III''. If I had to do it my way, players would experience the ending during Shenmue V. But that seems t
    7 KB (1,232 words) - 11:08, 18 June 2015