| Spot Goes to Hollywood | ||||||||||||||||||||
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| Publisher: Virgin Interactive Developer: Eurocom System(s): Sega Mega Drive, Sega Saturn Sound Driver: GEMS Genre: Action Number of Players: 1
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Spot Goes to Hollywood is an isometric sequel to Cool Spot. It was developed by Eurocom and published by Virgin Interactive in 1995 for the Sega Mega Drive. A Sega 32X game, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.
Significantly enhanced versions with different levels appeared on the Sega Saturn and PlayStation in 1997. These versions were developed by Burst.
7-Up mascot, Spot has become trapped within a movie projector, and must now travel between different movie genres attempting to escape (and rescue other spots, similar to Cool Spot).
Unlike previous Spot games, the 7 Up beverage is not referenced at any point in Spot Goes to Hollywood (aside from in copyright details). This is in contrast to Cool Spot which had its bonus stages set within giant 7 Up bottles, and frequently made nods to the drink (though much of this was censored in the PAL version of the game).
Spot Goes to Hollywood plays much the same as Cool Spot, however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.
As the game takes place in a fictional (from Spot's perspective) world, it is not designed with spot's small size in mind.
Developed by: Eurocom Entertainment Software
Lead Programmers: Ian Denny, Tim Swann
Additional Programming: Steve Bak, Ashley Finney, Kevin Grantham, Tim Rogers
Art and Animation: Andy Bee, Matt Dixon, Colin Garratt, Adrian Mannion, Clive Stevenson
Additional Art: Nigel Bentley, Pete Lyon
Project Management: Hugh Binns, Tim Rogers, Mat Sneap
Tools Programming: Nick Flemming, Tim Rogers
Maps and Level Design: Steve Bak, Hugh Bins, Ian Denny, Steve Duckworth, Colin Garratt, Kevin Grantham, Adrian Mannion, Mat Sneap
Music and Sound: Tommy Tallarico
Testing: Kevin Holt, Richard Moody, Libby Whitham
Special Thanks to: Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, Dave Perry, Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
Published by: Virgin Interactive Entertainment
Producer: Robb Alvey
Associate Producer: Grady Hunt, Mike Merrin
Assistant Producer: Craig McCoy
Vice President Production: Erix Lux
Q.A. Manager: Dave Maxey
Group Head: Stacey Mendoza
Lead Analyst: Gordon Madison
Anaylsts: Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn
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81 | Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||
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| Based on 13 reviews | ||||||||||||||||||||||||||||||||||||||||||||
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| Spot Goes to Hollywood |
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| System(s): Sega 32X |
A version of the game for the Sega 32X was in development around the same time as the Mega Drive version. It would have featured more detailed prerendered graphics, as well as a 3D Space Harrier-style bonus stage. The bonus stage was not used in the later Saturn version.
Preview in Mean Machines Sega #36.