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Spot Goes to Hollywood

From Sega Retro

For the Sega Saturn game, see Spot Goes to Hollywood (Saturn).
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Spot Goes to Hollywood
Spot Goes to Hollywood
Publisher: Virgin Interactive

Developer:

System(s): Sega Mega Drive, Sega Saturn

ROM Size: Sega Mega Drive 3MB

Sound Driver: GEMS

Genre: Action

















Number of Players: 1

Release Date RRP Code
Sega Mega Drive US 1995-02-04 $? T-81616
Sega Mega Drive EU 1995 £49.99 T-70326-50
Sega Mega Drive AU 199x $? FSPO01SMC
Sega Mega Drive BR 1996-08 R$59.99 048270



Spot Goes to Hollywood is an isometric sequel to Cool Spot. It was developed by Eurocom and published by Virgin Interactive in 1995 for the Sega Mega Drive. A Sega 32X game, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.

Significantly enhanced versions with different levels appeared on the Sega Saturn and PlayStation in 1997. These versions were developed by Burst.

Story

7-Up mascot, Spot has become trapped within a movie projector, and must now travel between different movie genres attempting to escape (and rescue other spots, similar to Cool Spot).

Unlike previous Spot games, the 7 Up beverage is not referenced at any point in Spot Goes to Hollywood (aside from in copyright details). This is in contrast to Cool Spot which had its bonus stages set within giant 7 Up bottles, and frequently made nods to the drink (though much of this was censored in the PAL version of the game).

Gameplay

Spot Goes to Hollywood plays much the same as Cool Spot, however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.

As the game takes place in a fictional (from Spot's perspective) world, it is not designed with spot's small size in mind.

Production Credits

Mega Drive Version

Developed by: Eurocom Entertainment Software
Lead Programmers: Ian Denny, Tim Swann
Additional Programming: Steve Bak, Ashley Finney, Kevin Grantham, Tim Rogers
Art and Animation: Andy Bee, Matt Dixon, Colin Garratt, Adrian Mannion, Clive Stevenson
Additional Art: Nigel Bentley, Pete Lyon
Project Management: Hugh Binns, Tim Rogers, Mat Sneap
Tools Programming: Nick Flemming, Tim Rogers
Maps and Level Design: Steve Bak, Hugh Bins, Ian Denny, Steve Duckworth, Colin Garratt, Kevin Grantham, Adrian Mannion, Mat Sneap
Music and Sound: Tommy Tallarico
Testing: Kevin Holt, Richard Moody, Libby Whitham
Special Thanks to: Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, Dave Perry, Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
Published by: Virgin Interactive Entertainment
Producer: Robb Alvey
Associate Producer: Grady Hunt, Mike Merrin
Assistant Producer: Craig McCoy
Vice President Production: Erix Lux
Q.A. Manager: Dave Maxey
Group Head: Stacey Mendoza
Lead Analyst: Gordon Madison
Anaylsts: Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn

Promotional Material

Physical Scans

Mega Drive Version


























































































































































































Sega Mega Drive 81 Sega Retro Average 
Based on 13 reviews
Publication Score Source
Consoles + 87 №49, p108/109
Digitiser 79
Electronic Gaming Monthly 71
Game Players 63
GamesMaster 83 №36, p50/51
Joypad 87 №48, p66/67
MAN!AC 77
Mean Machines Sega 91 №37, p22-27Media:MeanMachinesSega37UK.pdf
Player One 82 №60, p98
Power Unlimited 74
Sega Power 88 №74, p50/51
Sega Pro 85 №53, p40/41
Sega Saturn Magazine 90 №1, p86
Mega Drive, US
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Cover
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Cart
Mega Drive, EU
SGtH MD EU Box.jpg
Cover
SGtH MD EU Cart.jpg
Cart
Mega Drive, BR
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Cover
Mega Drive, AU
Spot Goes To Hollywood MD AU Cover.jpg
Cover

Cancelled 32X version

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Spot Goes to Hollywood
System(s): Sega 32X

A version of the game for the Sega 32X was in development around the same time as the Mega Drive version. It would have featured more detailed prerendered graphics, as well as a 3D Space Harrier-style bonus stage. The bonus stage was not used in the later Saturn version.

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