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|The Chaos Engine/Soldiers of Fortune|
|Publisher: Renegade Software, Spectrum HoloByte (US), Microprose (EU)|
|Developer: The Bitmap Brothers|
|System(s): Sega Mega Drive|
|Sound driver: Graftgold custom|
The Chaos Engine is a 1993 top-down run-and-gun game developed by The Bitmap Brothers for the Commodore Amiga and subsequently ported to a variety of platforms, including the SNES and Sega Mega Drive. It was published by Microprose in Europe and Spectrum HoloByte in the US, where the game was renamed Soldiers of Fortune and a character changed slightly.
Its sequel was originally planned to receive a Mega Drive port but was cancelled during development. In an interview with Sega-16, Mike Montgomery of the Bitmap Brothers stated that they couldn't find a publisher for the sequel. At some point a demo version was leaked. The demo version has very limited content.
Baron Fortesque, a brilliant scientist, invents The Chaos Engine, a primitive computer which goes mad and overtakes its creator to take over the world by altering humans and animals into beasts, among other terrors. Six mercenaries — heroes who are paid to fight — appear to save the day. You control two of the six heroes (who have to be hired by paying for them beforehand from a character select screen) as they try to get through the wasteland Earth has become and destroy The Chaos Engine. The game can be played either with one player and a CPU or two players simultaneously; in either case you must choose characters for both players.
Hold to fire. You cannot move as you fire; instead you use the D-pad to aim your shots, allowing you to hit targets in eight directions. Pushing rapidly gives a higher firing rate than the default setting provided by the game.There are four worlds, each with four levels. To get through each level, you must activate Nodes by shooting at them several times. A Node appears as a white tower with an orange blob on it; shooting it will turn into an electrified golden tower, activating it. You will also find gold, special weapons (fired with ), keys to activate passageways, and yin-yang signs which act as checkpoints, among other items; walk into them to take them. Once all the Nodes have been activated, an exit will be activated, allowing you to leave the level. After every two levels, you are taken to a shop where you can spend gold to upgrade your characters.
Available upgrades are:
Some levels have multiple exits, which affect the starting points of the next stage. As a rule of the thumb, hidden exits lead to starting points that net more gold. Various secret passages exist, similar to another The Bitmap Brothers game, Gods. At the end of the stage, detailed statistics show how many items, gold etc. were collect, giving the player an idea of the remaining secrets per stage, although it's often not possible to collect all itmes due to branching paths.
A password system is in place to record the player's progress. All purches items and power ups are converted into gold when using a password, practically allowing the player to respec his characters. Score however is lost when using a password. A total playthrough takes between 1:00 and 1:30 hours.
According to Mike Montgomery (interviewed by gaming site Sega-16) from the Bitmap Brothers, a 32X or Mega CD port was considered, but no publisher could be found.
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