The Revenge of Shinobi (Game Boy Advance)
From Sega Retro
The Revenge of Shinobi | |||||||||||||||||||||||||||||||||||
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System(s): Game Boy Advance | |||||||||||||||||||||||||||||||||||
Publisher: Infogrames (Europe), THQ (US) | |||||||||||||||||||||||||||||||||||
Developer: 3d6 Games, Overworks | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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The 2002 release of The Revenge of Shinobi is a Game Boy Advance game developed by 3d6 Games. Though it belongs to the same series, it is unrelated to the Mega Drive game of the same name.
The game makes heavy use of prerendered graphics and uses plenty of asian stereotypes, not related to Japan or Ninja in particular, sometimes poorly implemented, e.g. the first boss you encounter uses thunder attacks and the Japanese Kanji for "Electricity" - "電" is displayed, albeit mirrored. Such a symbol does not exists.
Contents
Gameplay
Gameplay is much slower paced than other Shinobi games, with a bigger focus on collecting keys, pushing switches etc.
History
Recepcion
It was not well received, both by fans of the original series and gamers in general.
GameSpot named it the most disappointing Game Boy Advance game of 2002.
Production credits
- Producer: William S. Schmitt
- Technical Director: Dan Filner
- Lead Artist: Eric Desantis
- Lead Programmer: Ken Grant
- Programmer: Nick Robertson
- Designers: Eric Desantis, William S. Schmitt, Troy Sheets
- Artists: Rick Grossenbacher, Rod Stafford, Mathew Van Dinter
- Scripting: Nick Robertson, William S. Schmitt, Troy Sheets, Martin Theyer
- Special Thanks: Eric Asorson, Chris "The Dirty Buddha" Esaki, Eric Guerrero, Fabio Laguna, Chris Novak, Sean Turner, Todd Widup, Dede, Sega and Overworks, Shinobi's Original Creators, Shinobi's Loyal Fans
- Music and Sound Effects: Slackmates Inc., Rob Abernethy, Dave Adams
- Producer: Curtis Cherrington
- Assistant Producer: Randy Planck
- Senior Producer: Jamie Bafus
- Executive Producer: Carolina Beroza
- Lead Tester: Chuck Sheffield
- Testers: Nars del Rosario, Shane Pierson, Joe Garofalo
- QA Director: Jeremy S. Barnes
- QA Manager: Monica Vallejo
- QA Technician: Mario Wiabel
- QA Database Administrator: Jason Roberts
- Vice President of Marketing: Peter Dille
- Group Marketing Manager: Alison Quirion
- Associate Product Manager: Heather Hall
- Marketing Coordinator: Michael Greene
- Director of Creative Services: Howard Liebeskind
- Senior Creative Services Manager: Kathy Helgason
- Creative Services Manager: Kirk Somdal
- PR Manager: Reilly Brennan
- Associate PR Manager: Erik Reynolds
- Packaging Design: Moor Design
- Manual Writer: Keith Kolmos
- Extra Special Thanks: Shinobu Toyoda, Kathy Schoback, Judy Jette-Hansen
Magazine articles
- Main article: The Revenge of Shinobi (Game Boy Advance)/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||
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53 | |
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Based on 3 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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8MB | Cartridge (EU) | |||||||||||
? |
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8MB | Cartridge (US) |
References
- ↑ http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1257 (Wayback Machine: 2003-08-14 02:54)
- ↑ 2.0 2.1 GamePro, "January 2003" (US; 200x-xx-xx), page 70
- ↑ GameBoy Magazyn, "Luty 2003" (PL; 2003-xx-xx), page 19
- ↑ Nintendo Official Magazine, "June 2003" (UK; 2003-05-16), page 82
The Revenge of Shinobi (Game Boy Advance) | |
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