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|Sword of Vermilion|
|Developer: Sega AM2|
|System(s): Sega Mega Drive, Virtual Console, Steam|
|Number of players: 1|
Sword of Vermilion, known as Vermilion (ヴァーミリオン) in Japan, is an action RPG game developed by Sega under Yu Suzuki and released for the Sega Mega Drive in late 1989. It was brought to English-speaking nations in 1991 where it shipped with a 106-page hint book.
Erik V, king of Excalabria, is overthrown by Tsarkon, king of Cartahena. Before he dies, Erik tells his most trusted servant, Blade, to take his infant son and the family heirloom, the Ring of Wisdom, and escape, raising the baby as his own. Eighteen years later, Tsarkon's forces approach Wyclif, the town where Blade took the baby, requiring Blade to reveal the boy's true identity as Prince of Excalabria and sending him off to save the land by collecting a series of rings starting with the Ring of Wisdom.
You control the Prince in four different ways, depending on where you are:
When in towns, the game takes a top-down view. opens the menu (described below). You may only enter buildings whose doors are open. Each town might have any of the following buildings: a church (where you can get cured of poison and curses and can save your game), a weapon shop (selling weapons, shields, and armor), a tavern (which does not appear to sell anything), an inn (where you may rest), an equipment shop (which sells consumable items), and a fortune teller's building. Furthermore, one NPC in each town will usually give you a map of an area in the overworld when you talk to him. Each town has a building (for instance, with Parma, the castle) where you must go and talk to someone (with Parma, the King) who will tell you how to get the next ring.
In the overworld and dungeons, the screen splits, with a 3D perspective on the left screen and a map on the right, with some status information on the bottom. and move forward and backward; and turn 90° in the particular direction, and opens the menu. The map on the right will only show what is immediately visible to you unless you have a map (and in the case of dungeons, which are dark by default, a light). Along the way, you will be stopped randomly by enemies who will take you into battle, find people who you can talk to, and find chests you can open for items, the latter usually placed in dead ends.
Battles take place in a top-down area the size of the screen. You always start facing down at the center of the battlefield, regardless of how many enemies there are and where they are, so act fast! uses your sword, which you must have equipped beforehand from the menu. uses the battle magic that you have readied beforehand from the Magic menu. Each enemy you kill gains you money, called "kims", and experience points. The battle ends when you either die, walk out the left/right sides, or kill all enemies on screen. If you are killed, you will be restored at a church, and the pontiff will take half your money for the poor.
When fighting an arhcmonster, which are bosses of this game, the battle will take place from a 2D side perspective. moves you forward, moves you backward, makes you duck and swings the sword, the attack can also destroy certain projectiles. You can't escape or use magic during archmonster battles so it's a fight until either player or arhcmonster dies.
|Sega Retro Average|
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