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Virtua Fighter 3/Magazine articles

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Arcade version

Back to: Virtua Fighter 3.
File Date Source Title and comments
File:MAXIMUM UK 01.pdf
1995-09-01
MAXIMUM (UK) #1: "October 1995"
File:MAXIMUM UK 02.pdf
1995-11-xx
MAXIMUM (UK) #2: "November 1995"
File:SSM JP 19960322 1996-05.pdf
1996-03-08
Sega Saturn Magazine (JP) #19: "1996-05 (1996-03-22)"
AOU Show 1996
File:Edge UK 031.pdf
1996-03-08
Edge (UK) #31: "April 1996"
File:CVG UK 173.pdf
1996-03-14
Computer & Video Games (UK) #173: "April 1996"
File:SSM UK 06.pdf
1996-03-23
Sega Saturn Magazine (UK) #6: "April 1996"
ACME 1996. They compared Dural to the T-1000, noting Dural "looked almost identical" and the "metal surface reflected light from the surrounding" backdrops, which they described as "absolutely breathtaking."
File:MAXIMUM UK 05.pdf
1996-03-29
MAXIMUM (UK) #5: "March 1996"
File:CVG UK 174.pdf
1996-04-12
Computer & Video Games (UK) #174: "May 1996"
ACME 1996. They stated the "disjointedness of Virtua Fighter 2, Tekken 2 and Soul Edge is completely gone" and the "characters are so smooth" that "every frame looks almost good enough to be a singular SGI-rendered, image, not a polygon construct". They noted "high-res detail" from "every angle, no matter how zoomed in" and transparency, translucency, lighting and shading effects. And they praised the motion capture animation of "absolutely gorgeous" Aoi Umenokoji and considered Dural's "morphing from liquid metal" to look more impressive than the T-1000's similar effects in the film Terminator 2: Judgment Day.
File:NextGeneration US 17.pdf
1996-04-23
Next Generation (US) #17: "May 1996"
AOU Show 1996
File:MAXIMUM UK 06.pdf
1996-04-27
MAXIMUM (UK) #6: "April 1996"
File:EGM US 082.pdf
1996-xx-xx
Electronic Gaming Monthly (US) #82: "May 1996"
ACME 1996. They stated, "Never in the history of gaming has any product ever looked as good as" Virtua Fighter 3, with "astonishing" graphic detail for each fighter, including visible facial expressions, a "lifelike" smile, eyes which follow the opponent, and clothes which move with the wind and change position and shape as the character moves.
File:CVG UK 175.pdf
1996-05-09
Computer & Video Games (UK) #175: "June 1996"
ACME 1996. They compared the game's graphics to "the most impressive movie special effects" at the time.
File:GamePro US 093.pdf
1996-xx-xx
GamePro (US) #93: "June 1996"
ACME 1996. They described the graphics as "truly lifelike" and also compared Dural's liquid-metal body to the T-1000 from Terminator 2.
File:CVG UK 176.pdf
1996-06-12
Computer & Video Games (UK) #176: "July 1996"
E3 1996.
File:CVG UK 177.pdf
1996-07-11
Computer & Video Games (UK) #177: "August 1996"
File:CVG UK 178.pdf
1996-08-11
Computer & Video Games (UK) #178: "September 1996"
File:CVG UK 180.pdf
1996-10-09
Computer & Video Games (UK) #180: "November 1996"
File:GameOn US 06.pdf File:GameOn US 06.pdf
1996-xx-xx
Game On! (US) Vol. 1, Issue 6
File:Gamest JP 183.pdf
1996-10-15
Gamest (JP) #183: "1996-11-15"
File:Gamest JP 195.pdf
1997-04-30
Gamest (JP) #195: "1997-05-30, 06-15"
File:Gamest JP 199.pdf
1997-07-15
Gamest (JP) #199: "1997-08-15"


Saturn version

Back to: Virtua Fighter 3.
File Date Source Title and comments
File:SSM JP 19961213 1996-21.pdf
1996-11-22
Sega Saturn Magazine (JP) #35: "1996-21 (1996-12-13)"
File:CVG UK Freeplay 10.pdf
1997-01-10
Computer & Video Games (UK) Freeplay #10: "February 1997"