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Wonder Boy in Monster Land

From Sega Retro

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WBML Title.png
Wonder Boy in Monster Land
Publisher: Sega,
Commodore Amiga
Amstrad CPC
Atari ST
Commodore 64
ZX Spectrum
Activision
Developer:
System(s): Sega System 2, Sega Master System, Amiga, Atari ST, Commodore 64, Virtual Console, ZX Spectrum
Genre: Action































Release Date RRP Code
Arcade
JP
1987-08 ¥?  ?



Sega Master System
JP
¥5,500 G-1346
Sega Master System
US
$? 7007
Sega Master System
UK
£24.95[1] MK-7007-50
Sega Master System
FR
?F MK-7007-50
Sega Master System
DE
DM ? MK-7007-50
Sega Master System
ES
?Ptas MK-7007-50
Sega Master System
AU
$? MK-7007-50
Sega Master System
KR
₩? ?



Commodore Amiga
US
$? ?
Commodore Amiga
UK
£24.99[2] ?
Atari ST
UK
£19.99[2] ?
Commodore 64
US (Cartridge)
$? ?



Wii Virtual Console
JP
¥500 points ?
Wii Virtual Console
US
$500 points ?
Wii Virtual Console
EU
€500 points ?
Wii Virtual Console
JP (Arcade)
¥800 points ?
Wii Virtual Console
US (Arcade)
$900 points ?
Wii Virtual Console
EU (Arcade)
€900 points ?



Sony PlayStation 3
JP (Download)
¥571 (600) NPJB-00132



Wonder Boy in Monster Land, originally released as Wonder Boy: Monster Land in Japan, is the direct sequel to Wonder Boy. Developed by Westone and published by Sega for Sega System 2 hardware, the game ditches the left-to-right platforming gameplay of its predecessor in favour of a platform-RPG hybrid gameplay style. The original arcade version was only released in Japan, though was planned for an overseas release.

Gameplay

You play as Wonder Boy as he explores various short levels filled with respawning enemies. The control panel has two buttons: one to attack (with a sword you get in the first building you visit) and one to jump. Up enters buildings. At the end of each level, you have to enter a building to fight a boss, whose defeat will unlock the exit. There is a timer on the bottom left of the screen; if it runs out, you lose a heart. Run out of hearts and you lose the game. You gain full health after clearing a level.

History

Legacy

In Japan's 1987 Gamest Awards, it came eighth place in the "Best Ending" award category.[4]

Wonder Boy in Monster Land was later ported to the Sega Master System and released to all regions. In Japan, this port is known as Super Wonder Boy in Monster World (スーパーワンダーボーイ モンスターワールド), beginning the Monster World naming trend that would eventually replace Wonder Boy as the series's name in Japan. In Brazil, the game was renamed Mônica no Castelo do Dragão, with characters being taken from the Brazilian comic series Turma da Mônica, also starting a trend of renaming Wonder Boy releases to tie into the show.

The game saw the most success on the Sega Master System, though it was also brought to the Amiga, Atari ST, Commodore 64, TurboGrafx-16, and ZX Spectrum by Activision as Super Wonder Boy. When Hudson brought the game to PC Engine in Japan, the game was renamed Bikkuriman World and replaced some of the characters with others from a then popular sticker collection, which had just been turned into an anime.

NMK retooled the game for the Family Computer to resemble the Chinese novel Journey to the West and released this as Saiyūki World (西遊記ワールド).

The Master System version has been included as part of the Wii's Virtual Console service. The arcade version was released as part of Sega Vintage Collection: Monster World. Both versions were released in Sega Ages 2500 Series Vol. 29: Monster World Complete Collection.

The game was followed by Wonder Boy III: Monster Lair, a scrolling shoot-'em-up with features from both Wonder Boy and Wonder Boy in Monster Land. The true sequel is considered to be Wonder Boy III: The Dragon's Trap, which brings back the gameplay first seen in this game.

In 2008, game designer Hideki Kamiya listed Wonder Boy in Monster Land among his favorite games, citing it as one of the games that influenced his work. [1]

Production credits

System 2 version

  • Producer: Ryuichi Nishizawa
  • Programmer: Ryuichi Nishizawa, Michishito Ishizuka
  • Artist: Naoki Hoshizaki, Hiromi Suzuko, Rie Ishizuka[5]
  • Composer: Shinichi Sakamoto

Amiga/Atari ST version

1987 Sega /Westone. All Rights Reserved.
Activision. Authorised User.
Conversion By Images Design.
  • Graphics: Jason Lithou, Andrew Pang
  • Music: David Whittaker
  • Program: Laura.P.Paul.
A Software Studios Production.

Commodore 64 version

TM & (C) Sega/Westone 1987.
C64 Version By Images Design.
  • Program: James Smart.
  • Graphix: Andrew Pang.
  • Music: James Smart.
(C) Activision 1989
A Software Studios Production.

Hints

Magazine articles

Main article: Wonder Boy in Monster Land/Magazine articles.

Promotional material

CommodoreUser UK 73.pdf

Home computers print advert in














Commodore User (UK) #73: "October 1989" (1989-09-26)
also published in:













  • Computer & Video Games (UK) #95: "October 1989" (1989-09-16)[6]













  • Commodore User (UK) #74: "November 1989" (1989-10-23)[7]













  • Computer & Video Games (UK) #96: "November 1989" (1989-10-16)[8]

Tilt FR 070.pdf

Print advert in














Tilt (FR) #70: "Octobre 1989" (1989-xx-xx)

PowerPlay DE 020.pdf

Print advert in














Power Play (DE) #11/89 (1989-10-xx)

PowerPlay DE 021.pdf

Print advert in














Power Play (DE) #12/89 (1989-11-xx)

Physical scans

System 2 version

Sega Retro Average 
Publication Score Source
80 №83, p82[9]
Arcade
80
Based on
1 review

System 2, JP
WBiML System2 JP InstructionCard.jpg

Master System version

Sega Retro Average 
Publication Score Source
87 №1, p76[10]
87 №4, p110[11]
87 №1, p63Media:TheCompleteGuideToSega UK.pdf[12]
90 №80, p118/119[13]
90 №144, p65
91 №5, p38[14]
70 №2/31
87 №1, p136[15]
80 №6, p90/91[16]
80 №23, p60
90 №6, p31[17]
100 №56, p73[18]
Sega Master System
87
Based on
12 reviews

Master System, US
Wbml sms us cover.jpg
Cover
Wbml sms us manual.pdf
Manual
Master System, EU
WBML SMS EU Box.jpg
Cover
WBML SMS EU Cart.jpg
Cart
WonderboyInMonsterLandSMSEUManual.pdf
Manual
Master System, EU
® variant
WBML SMS EU R cover.jpg
Cover
Wbml sms EU cart.jpg
Cart
WonderboyInMonsterLandSMSEUManual.pdf
Manual
Master System, JP
WBML SMS JP backcover.jpgNospine.pngWBML SMS JP cover.jpg
Cover
Wbml sms jp cart.jpg
Cart
Wonderboy-In-Monster-Land-JP-Master-System-Manual.pdf
Manual
Master System, AU
WBML SMS AU cover.jpg
Cover
Wonderboy-In-Monster-Land-AU-Master-System-Manual.pdf
Manual
Master System, KR

WBML SMS KR cart.jpg
Cart

Amiga version

Sega Retro Average 
Publication Score Source
52 №5, p44[19]
51 №8, p49
80 №1/90, p24[20]
Commodore Amiga
61
Based on
3 reviews

Amiga, UK
WBML Amiga EU Box Front.jpg
Cover

Amstrad CPC version

Amstrad CPC, UK (cassette)

Amstrad CPC, UK (disk)

Amstrad CPC, ES (cassette) (MCM)
SuperWonderBoy CPC ES Box Cassette MCM.jpg
Cover
Amstrad CPC, UK (disk) (MCM)
SuperWonderBoy CPC ES Box Disk MCM.jpg
Cover

Atari ST version

Sega Retro Average 
Publication Score Source
84 №98, p66[21]
88 №26, p24[22]
88 №17, p8
80 №1/90, p24[20]
73 №21, p70/71[23]
85 №3, p101
Atari ST
83
Based on
6 reviews

Atari ST, UK

Commodore 64 version

Sega Retro Average 
Publication Score Source
71 №26, p24[22]
80 №1/90, p24[20]
85 №75
68 №59, p75
Commodore 64
76
Based on
4 reviews

Commodore 64, UK
WBML C64 EU Box Back.jpgNospine.pngWBML C64 Box Front.jpg
Cover
Commodore 64, IT

ZX Spectrum version

Sega Retro Average 
Publication Score Source
88 №71, p67[24]
84 №98, p66[21]
83 №26, p24[22]
90 №94, p54/55[25]
75 №49, p72[26]
ZX Spectrum
84
Based on
5 reviews

ZX Spectrum, UK

ZX Spectrum, ES (MCM)
WBML Spectrum EU MCM Box.jpg
Cover

Virtual Console version

External links

References

Necretro-round.svg
NEC Retro has more information related to Bikkuriman World.


Games in the Wonder Boy Series
Wonder Boy (1986) | Wonder Boy in Monster Land (1987) | Wonder Boy III: Monster Lair (1988) | Wonder Boy III: The Dragon's Trap (1989) | Wonder Boy in Monster World (1991) | Monster World IV (1994) | Monster World Complete Collection (2007)
Book
Wonder Boy V Monster World III Koushiki Guide Book (1991)
Music
Monster World Complete Collection Original Sound Track (2007)