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|X-Men 2: Clone Wars|
|System(s): Sega Mega Drive|
|Sound driver: GEMS|
X-Men 2: Clone Wars is the sequel to the Sega Mega Drive game X-Men, released in 1995 by Headgames and Sega under license from Marvel Comics. In the game, you control a select few X-Men as they try to stop the alien Phalanx from assimilating all of Earth's inhabitants to their race.
Each character can attack using either a normal punch () or one of their special powers (). They can also jump () and can jump on walls and wall jump (similar to how Mighty the Armadillo wall jumps in Knuckles' Chaotix). Plenty of character specific moves exist. Unlike the original X-Men, special powers are not limited in the amount of energy you have to use them; in fact, you can even charge them for even more power. Each time you die, you can choose to continue with a different character.
Health is restored by collecting DNA strings, which come in three sizes, corresponding to the amount of health they restore
The game is notable for starting you with a random character on the first level upon turning on the system; beating this level takes you to the title screen, and from there, the next level of the game.
You can choose to play from one of six different X-Men: Beast, Psylocke, Gambit, Nightcrawler, Wolverine, Cyclops. A seventh character becomes available around a quarter into the game. Assist characters from the prequel have been completely removed.
US TV advert
|Sega Retro Average|
| Based on|
|Mega Drive, US (Mega Hit Series)|
|X-Men games for Sega systems|
|Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased)|
|Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996)|
|X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997)|
|X-Men: Mojo World (1996)|
|X-Men: Mind Games (Unreleased)|
|X-Men related media|
|Sega Tunes: X-Men 2: Clone Wars (1996)|