Zero Tolerance

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Zero Tolerance

Zero Tolerance
Publisher: Accolade
Developer: Technopop/Accolade
System(s): Sega Mega Drive
ROM Size: 2MB
Sound Driver: GEMS
Genre: Shoot-'em-Up











Release Date RRP Code
Sega Mega Drive/Genesis US 1994 $? 3411
Sega Mega Drive/Genesis EU 1994-09 £39.99 T-119146-50
Sega Mega Drive/Genesis BR 1994 R$?  ?


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Zero Tolerance is a first person shooter developed by Technopop and Accolade and published by Accolade for the Sega Mega Drive in 1994. It is notable for being one of the few first person shooters available for the system, a demanding genre seen by many to be outside the capabilities of the Mega Drive's hardware.

Gameplay in Zero Tolerance is similar to other first person shooters of the era, with the player controlling one of several characters navigating map from a third-person perspective, shooting enemies while trying to find an exit. In terms of technology, Zero Tolerance lies somewhere between 1992's Wolfenstein 3D and 1993's Doom - rooms two dimensional as the height never changes (although the player's height can change slightly), and maps are "boxy", with walls are rendered as textured, flat surfaces positioned at 90 (or, unlike Wolfenstein 3D, 45 degree) angles.

Floors and ceilings are not textured, but primitve skyboxes are introduced and if the player shoots a wall, the texture will change to a "damaged" variant, in effect creating primitive interactive scenery. Enemies are rendered as sprites, and, also impressive for Mega Drive standards, are scaled in real-time. Shooting enemies will also create "gibs" similar to more modern shooters.

The consequence of all this is that the 3D view is constrained to a small portion of the screen, with the rest being taken by the game's HUD. The frame rate and draw distances are also lower than in both Wolfenstein 3D and Doom.

Zero Tolerance and its unfinished sequel, Beyond Zero Tolerance, were released by the developers as freeware.

Contents

Production Credits

Technopop, Inc.

Producer: Randel Reiss
Assistant Producer: Desmond Crisis
Design: Thomas Gjørup
Art Direction: Scott Haile
Programming: Justin Wolf, Thomas Gjørup
Lead Artwork: Sheryl Knowles
Level Designs: Tony Ramos
Music: Dezso Molnar
SFX: Dezso Molnar
Voice Over: Maya Daniels
Conceptual Art: Curtis E. A. Karnow
Additional Support: Lasse Faabeng, Satoe Ishii, Jo Ellen Reiss, Patrick McEnvoy, Paul Puey
Special Thanks: Steven Ackrich, Nick Laveroff, David Bamberger, Kelly Flock

Accolade

Producers: James Kucera, Troy Sheets
Lead Tester: James A. Vitales
Testers: Richard Gangwish, Alex V. Cabal, Ty Johnson, Randall Hauser, Seth Friedman, Daniel P. Dunn
Marketing: Karen Safran, Megan Humpal, Larry Wiesler
Executives: Alan Miller, John A. S. Skeel, Brenden Maloof, Jim Barnett, Peter Harris
Art Director: Bob Busick
Artists: Patricia Pearson, Craig Marshall, Dale Mauk, John Xu, Shawn Monroe, Scott Burroughs, Ken Capelli, Chris Peterson, Tom Denmark

Physical Scans



















































Sega Mega Drive/Genesis 78 Sega Retro Average
Based on 10 reviews
Publication Score Source
Consoles + 80
Computer & Video Games 85 №155
EGM 75
Game Players 65
Joypad 80
Mean Machines Sega 86 №24, p84/85/86
Player One 77
Sega Magazine (UK) 83
Sega Pro 84 №38, p54/55
VG&CE 60
Mega Drive, US
ZeroTolerance MD US Box.jpg

Cover

Zero Tolerance MD US Cart.jpg
Cart
Mega Drive, EU
Zero Tolerance MD EU Box.jpg

Cover

Mega Drive, BR
Zero Tolerance MD BR front.jpg

Cover