Difference between revisions of "Gunstar Heroes (Mega Drive prototype; 1993-04)/Comparisons"
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{{Comparison | {{Comparison |
Latest revision as of 15:30, 19 May 2024
General comparisons
1993-04 prototype |
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Final game |
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The title screen has slight differences from the final.
- There is no intro cutscene at booting the game.
- There is no Press Start screen.
- The art of Golden Silver was updated slightly for the final version to match its actual design.
1993-04 |
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Final game |
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*The "© 1993 SEGA" is printed in the bottom side of the logo itself, alongside the "1993 TREASURE".
1993-04 prototype |
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Final game |
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The Options menu is placed to the right of the 1 Player option.
1993-04 prototype |
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Final game |
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The Options menu also features a lot of differences.
- The big "OPTIONS" at the top of the menu is spelt as "OPTION MENU".
- The "CONFIG" option is spelt as "KEY CONFIG.".
- The color of a highlighted option was changed from cyan to yellow in the final game.
- The Options also features different music from the final, using track 95, instead of track 98 like in the final.
1993-04 prototype |
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Final game |
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The prototype's sound test goes up to 9F (99 in the final game) and the S.E. Test goes up to FF (F1 in the final).
1993-04 prototype |
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Final game |
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The "KEY CONFIG." menu is nonfunctional in the prototype.
1993-04 prototype |
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Final game |
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The "Expert" difficulty is typed as "Maniax" in the prototype.
1993-04 prototype |
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Final game |
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The boss intro text says "BOSS TIME COMING SOON", instead of "BOSS IS APPROACHING!".
Graphical comparisons
- Green uses a very different, shorter design in stage 2.
Audio comparisons
- Track 84 has a few seconds of silence before it starts in the final version.
- Golden Silver's track (Sound Test 94) has preliminary instrument choices and starts with a sound effect.
- Track 9A is a track that was removed in the final version. It appears to be a test for the sound engine.
References
Gunstar Heroes (Mega Drive prototype; 1993-04), prototype version of Gunstar Heroes | |
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Main page | Comparisons | Maps | Hidden content | Region coding |