Difference between revisions of "RegionCodeTable"

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m (Black Squirrel moved page Template talk:RegionLockTable to Template talk:RegionCodeTable without leaving a redirect)
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Revision as of 05:58, 20 May 2018

It was after using this in a page (OutRun 2019) that I realised that actually, perhaps we can combine the region locking and PAL optimisation stuff together. Although I'm not sure how to do it cleanly.

The other thing, and it's only because I'm slightly strange, is that it might be... "nice" to actually show the lock-out screens somewhere.

e.g.

File:Lockout.png

Because I bet there's some weird ones. Also I'd quite like to show how broken Super Skidmarks gets when you try and play it in an NTSC machine -Black Squirrel (talk) 11:49, 19 May 2018 (CDT)

Perhaps this is better

NTSC-J ROM
EccoII MD JP TitleScreen.png EccoII MD JP TitleScreen.png EccoII MD JP TitleScreen.png
NTSC-J console NTSC-U console PAL console
Works as expected. idk - I could only find a trained ROM idk - I could only find a trained ROM
NTSC-U ROM
File:Lockout.png Ecco 2 Title.png File:Lockout.png
NTSC-J console NTSC-U console PAL console
Locked. Works as expected. Locked.
PAL ROM
File:Lockout.png File:Lockout.png EccoII MD EU TitleScreen.png
NTSC-J console NTSC-U console PAL console
Locked. Locked. Music is optimised and game displays in 320x240 mode, but game runs slower.


CHOICES CHOICES:

  • Ecco: The Tides of Time/Region encoding
  • Ecco: The Tides of Time/Technical information/Region encoding
  • Ecco: The Tides of Time/Comparisons/Region encoding


aka will we ever find a game that does really weird stuff if it detects the wrong region, like the copy protection in Earthbound where it spawns more enemies?

-Black Squirrel (talk) 13:02, 19 May 2018 (CDT)