Difference between revisions of "Motocross Championship"

From Sega Retro

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[[Artech Studios]] had ordered two [[Sega 32X]] development hardware prototypes from [[Sega of Japan]] for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop ''Motocross Championship'' on the remaining unit. Due to this obvious detriment to the game's development schedule, a [[Windows PC]] version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.{{intref|Talk:Motocross Championship}}
 
[[Artech Studios]] had ordered two [[Sega 32X]] development hardware prototypes from [[Sega of Japan]] for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop ''Motocross Championship'' on the remaining unit. Due to this obvious detriment to the game's development schedule, a [[Windows PC]] version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.{{intref|Talk:Motocross Championship}}
  
The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.{{ref|http://tcrf.net/Motocross_Championship}} However, in April 2022 lead programmer [[Alexander G.M. Smith]] confirmed through a [[Sega Retro]] Discussion post that this version was intended solely for internal development.{{intref|Talk:Motocross Championship}}
+
The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.{{ref|http://tcrf.net/Motocross_Championship}} However, in April 2022 lead programmer [[Alexander G. M. Smith]] confirmed through a [[Sega Retro]] Discussion post that this version was intended solely for internal development.{{intref|Talk:Motocross Championship}}
  
 
During development, the game went by the name '''''Super Motocross'''''.
 
During development, the game went by the name '''''Super Motocross'''''.

Revision as of 21:55, 8 April 2022

n/a

MCC Title.png

Motocross Championship
System(s): Sega 32X
Publisher: Sega
Developer:
Sound driver: GEMS
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Sega 32X
US
$59.9959.99[2] 84600
ESRB: Kids to Adults
Sega 32X
EU
84600-50
Sega 32X
EU
(Sega Sports)
ELSPA: 3+ OK
Sega 32X
UK
£49.9949.99[4] 84600-50
Sega 32X
AU
OFLC: G8
Sega 32X
BR
151010
Tectoy: Todas as Idades
Sega 32X
AS
84600

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Motocross Championship is a Sega 32X motocross racing game developed by Artech Studios and published by Sega. First released in the United States in January 1995[1], it was later brought to Europe, Brazil, and Australia in the following months.[3]

Gameplay

The player can compete in three motorbike classes across twelve indoor and outdoor tracks.

History

Development

Artech Studios had ordered two Sega 32X development hardware prototypes from Sega of Japan for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop Motocross Championship on the remaining unit. Due to this obvious detriment to the game's development schedule, a Windows PC version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.[5]

The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.[6] However, in April 2022 lead programmer Alexander G. M. Smith confirmed through a Sega Retro Discussion post that this version was intended solely for internal development.[5]

During development, the game went by the name Super Motocross.

Production credits

Motocross Championship was developed by Artech Studios for Sega of America
SEGA OF AMERICA
ARTECH STUDIOS
  • Artech Product Manager: Rick Banks
  • Project Team Leader: Christopher Chan
  • Software Design, Physics, AI...: Alexander G.M. Smith
  • Music and Sound Effects: Darryl Currie
  • Sound Effects Code: Michael Stevens
  • Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
  • Track Design & Data Entry: Dan Fanthome
  • JPEG Adaptation: Sebastien Do
  • 3D Bike Modeling: Grey Matter
Source:
In-game credits


Source:
US manual

Magazine articles

Main article: Motocross Championship/Magazine articles.

Promotional material

Keep Devilishly Warm This Winter flyer back NL.png
NL flyer
Keep Devilishly Warm This Winter flyer back NL.png
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #43: "Abril 1995" (1995-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #46: "Julio 1995" (1995-xx-xx)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
83 №40
64 [7]
Sega 32X
74
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR)
82
[8]
Computer & Video Games (UK)
59
[9]
Digitiser (UK) PAL
70
[10]
GameFan (US) NTSC-U
84
[11]
Game Players (US) NTSC-U
50
[12]
GamePro (US) NTSC-U
78
[2]
Games World: The Magazine (UK) PAL
39
[13]
Hobby Consolas (ES)
79
[14]
Joypad (FR) PAL
83
[15]
MAN!AC (DE) PAL
37
[16]
Mega (UK) PAL
68
[17]
Mega Fun (DE) PAL
57
[18]
Micromanía (tercera época) (ES)
75
[19]
Mean Machines Sega (UK) PAL
63
[4]
Next Generation (US) NTSC-U
50
[20]
Player One (FR)
69
[21]
Play Time (DE)
52
[22]
Sega Magazine (UK) PAL
64
[3]
Sega Power (UK) PAL
80
[23]
Sega Pro (UK) PAL
74
[24]
Sega Force (SE)
77
[25]
Sega Megazone (AU)
87
[26]
Todo Sega (ES)
83
[27]
Top Consoles (FR)
60
[28]
Video Games (DE) PAL
25
[29]
VideoGames (US) NTSC-U
60
[30]
Sega 32X
66
Based on
26 reviews

Motocross Championship

32X, US
MCC 32X US Box Back.jpgMCC 32X US Box Front.jpg
Cover
MCC 32X US Cart.jpg
Cart
Motocrosschampionship 32x us manual.pdf
Manual
32X, EU
MCC 32X EU Box Back.jpgMCC 32X EU Box Spine.jpgMCC 32X EU Box Front.jpg
Cover
MotoCrossChampionship 32X EU Cart.jpg
Cart
MotoCrossChampionship 32X EU Manual.jpg
Manual
32X, EU (Sega Sports)
MotocrossChampionship 32X EU Box Back SegaSports.jpgNospine.pngMotocrossChampionship 32X EU Box Front SegaSports.jpg
Cover
32X, PT

32X, AU
MCC 32X AU front.jpg
Cover
MotoCrossChampionship 32X EU Cart.jpg
Cart
32X, BR
MCC 32X BR Box.jpg
Cover
Motocrosschamp 32x br cart.jpg
Cart
MCC 32x br manual.pdf
Manual
32X, Asia
MCC 32X AS Box Back.jpgNospine.pngMotoCrossChampionship 32X AS Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32 a21c5761
MD5 2c4a934985021624d48725b8d7b039e8
SHA-1 5f1a107991aaf9eff0b3ce864b2e3151f56abe7b
2MB Cartridge (US)
Sega 32X
CRC32 ae3364e9
MD5 6bc365808a00b8a640dd86ccb5a0ea24
SHA-1 af0cb8626825e1b431eba07b8a9b571186745c16
2MB Cartridge (EU)
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-11-11 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-11-08 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-11-07 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-11-04 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-11-03 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-11-02 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-11-02 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-11-01 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-10-28 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-10-24 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-10-20 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-10-19 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-10-18 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-10-17 Page
Sega 32X
 ?
CRC32
MD5
SHA-1
1994-10-12 Page

References

  1. 1.0 1.1 Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 206
  2. 2.0 2.1 GamePro, "May 1995" (US; 1995-xx-xx), page 62
  3. 3.0 3.1 3.2 Sega Magazine, "March 1995" (UK; 1995-02-15), page 86
  4. 4.0 4.1 4.2 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 81
  5. 5.0 5.1 Talk:Motocross Championship
  6. The Cutting Room Floor: Motocross Championship
  7. Sega Magazine, "March 1995" (UK; 1995-02-15), page 86-87 (87)
  8. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 156
  9. Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
  10. Digitiser (UK) (1995-03-28)
  11. GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
  12. Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 57
  13. Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
  14. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 76
  15. Joypad, "Mars 1995" (FR; 1995-0x-xx), page 74
  16. MAN!AC, "04/95" (DE; 1995-03-08), page 69
  17. Mega, "March 1995" (UK; 1995-02-28), page 42
  18. Mega Fun, "04/95" (DE; 1995-03-22), page 84
  19. Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 98
  20. Next Generation, "March 1995" (US; 1995-02-21), page 92
  21. Player One, "Mars 1995" (FR; 1995-0x-xx), page 112
  22. Play Time, "5/95" (DE; 1995-04-05), page 108
  23. Sega Power, "April 1995" (UK; 1995-02-16), page 54
  24. Sega Pro, "April 1995" (UK; 1995-02-23), page 50
  25. Sega Force, "3/95" (SE; 1995-06-20), page 8
  26. Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 20
  27. Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 44
  28. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 116
  29. Video Games, "4/95" (DE; 1995-03-22), page 88
  30. VideoGames, "February 1995" (US; 1995-0x-xx), page 78


Motocross Championship

MCC Title.png

Main page | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information


Sega 32X
Prototypes: 1994-10-12 | 10-17 | 10-18 | 10-19 | 10-20 | 10-24 | 10-28 | 11-01 | 11-02 B | 11-02 | 11-03 | 11-04 | 11-07 | 11-08 | 11-11