Difference between revisions of "Shunsuke Miyake"

From Sega Retro

Line 7: Line 7:
 
| company=[[Sega Corporation (2000-2015)|Sega]]
 
| company=[[Sega Corporation (2000-2015)|Sega]]
 
| start=2008{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}}
 
| start=2008{{ref|https://web.archive.org/web/20210506103913/https://cedil.cesa.or.jp/cedil_sessions/view/595}}
| divisions=[[Sega CS3 (2008-current)|Sega CS3]]{{ref|https://web.archive.org/web/20170720214713/http://cedil.cesa.or.jp/cedil_sessions/view/595}}{{ref|https://cedec.cesa.or.jp/2011/en/sessions/PG/index.html}}
+
| divisions=[[Sega CS3 (2008-2015)|Sega CS3]]{{ref|https://web.archive.org/web/20170720214713/http://cedil.cesa.or.jp/cedil_sessions/view/595}}{{ref|https://cedec.cesa.or.jp/2011/en/sessions/PG/index.html}}
 
}}
 
}}
 
{{Employment
 
{{Employment

Revision as of 10:21, 2 February 2024

ShunsukeMiyake CEDEC2011.jpg
Shunsuke Miyake
Employment history:
Sega (2008[1] – )
Divisions:
Divisions:
Role(s): Programmer

This teeny-tiny article needs some work. You can help us by expanding it.


Shunsuke Miyake (三宅 俊輔) is a programmer at Sega of Japan. He joined in 2008 and was assigned to the CS R&D Dept. #3 department, with Blazer Drive as his debut work. While at CS3, he programmed the gesture recognition for the Kinect-exclusive game Rise of Nightmares[1]. After working on several Hatsune Miku games, he was moved to CS Studio 1/Ryu ga Gotoku Studio to become the programming lead of Fist of the North Star: Lost Paradise[4], thereafter working on 2 Super Monkey Ball remakes.

Production history

References