Difference between revisions of "Satoshi Kishimoto"

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{{PersonBob
 
{{PersonBob
| image=
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| image=SatoshiKishimoto HitoMaker.jpg
 
| birthplace=
 
| birthplace=
 
| dob=1979{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}}
 
| dob=1979{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}}
 
| dod=
 
| dod=
 
| employment={{Employment
 
| employment={{Employment
 +
| company=[[Hitmaker]]
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| start=2003{{ref|http://backup.segakore.fr/hitmaker/site/columnpast/column136.html}}
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}}
 +
{{Employment
 
| company=[[Sega Corporation (2000-2015)|Sega]]{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}}
 
| company=[[Sega Corporation (2000-2015)|Sega]]{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}}
| divisions=[[Sega AM1 (2005-2011)|Sega AM1]], [[Sega R&D1 (2011-2015)|Sega R&D1]]
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| divisions=[[Sega AM3 (2005-2008)|Sega AM3]], [[Sega AM1 (2005-2011)|Sega AM1]], [[Sega R&D1 (2011-2015)|Sega R&D1]]
 +
}}
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{{Employment
 +
| company=[[Sega Games]]
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| divisions=
 
}}
 
}}
 
| role=Technical artist
 
| role=Technical artist
 
| education=
 
| education=
 
}}
 
}}
{{sub-stub}}'''{{PAGENAME}}''' (岸本 智) is a technical artist{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} at [[Sega of Japan]]. He initially joined the company as an animator, but instead began developing tools to increase other artists' workflow amid stressful game development.{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}}
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{{sub-stub}}'''{{PAGENAME}}''' (岸本 智) is a technical artist{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} at [[Sega of Japan]]. He initially joined [[Hitmaker]]'s graphic design section in 2003{{ref|http://backup.segakore.fr/hitmaker/site/columnpast/column136.html}} as an animator, but instead began developing tools to increase other artists' workflow amid stressful game development.{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}}
  
 
==Production history==
 
==Production history==
{{ProductionHistory|{{PAGENAME}}|岸本 智}}
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{{ProductionHistory|{{PAGENAME}}|岸本 智|岸本智}}
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 +
==External links==
 +
* [http://backup.segakore.fr/hitmaker/site/columnpast/column136.html Profile on Hitmaker (backup)]
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 08:34, 20 April 2024

SatoshiKishimoto HitoMaker.jpg
Satoshi Kishimoto
Date of birth: 1979[1] (age 44-45)
Employment history:
Hitmaker (2003[2] – )
Divisions:
Role(s): Technical artist

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Satoshi Kishimoto (岸本 智) is a technical artist[1] at Sega of Japan. He initially joined Hitmaker's graphic design section in 2003[2] as an animator, but instead began developing tools to increase other artists' workflow amid stressful game development.[1]

Production history

External links

References