Difference between revisions of "Satoshi Kishimoto"
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{{PersonBob | {{PersonBob | ||
− | | image= | + | | image=SatoshiKishimoto HitoMaker.jpg |
| birthplace= | | birthplace= | ||
| dob=1979{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} | | dob=1979{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} | ||
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
+ | | company=[[Hitmaker]] | ||
+ | | start=2003{{ref|http://backup.segakore.fr/hitmaker/site/columnpast/column136.html}} | ||
+ | }} | ||
+ | {{Employment | ||
| company=[[Sega Corporation (2000-2015)|Sega]]{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} | | company=[[Sega Corporation (2000-2015)|Sega]]{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} | ||
− | | divisions=[[Sega AM1 (2005-2011)|Sega AM1]], [[Sega R&D1 (2011-2015)|Sega R&D1]] | + | | divisions=[[Sega AM3 (2005-2008)|Sega AM3]], [[Sega AM1 (2005-2011)|Sega AM1]], [[Sega R&D1 (2011-2015)|Sega R&D1]] |
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]] | ||
+ | | divisions= | ||
}} | }} | ||
| role=Technical artist | | role=Technical artist | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (岸本 智) is a technical artist{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} at [[Sega of Japan]]. He initially joined | + | {{sub-stub}}'''{{PAGENAME}}''' (岸本 智) is a technical artist{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} at [[Sega of Japan]]. He initially joined [[Hitmaker]]'s graphic design section in 2003{{ref|http://backup.segakore.fr/hitmaker/site/columnpast/column136.html}} as an animator, but instead began developing tools to increase other artists' workflow amid stressful game development.{{ref|https://web.archive.org/web/20231029150957/https://area.autodesk.jp/column/tutorial/softimage_maniacs/}} |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|{{PAGENAME}}|岸本 智}} | + | {{ProductionHistory|{{PAGENAME}}|岸本 智|岸本智}} |
+ | |||
+ | ==External links== | ||
+ | * [http://backup.segakore.fr/hitmaker/site/columnpast/column136.html Profile on Hitmaker (backup)] | ||
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 08:34, 20 April 2024
Satoshi Kishimoto |
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Date of birth: 1979[1] (age 44-45) |
Employment history:
Divisions:
|
Role(s): Technical artist |
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Satoshi Kishimoto (岸本 智) is a technical artist[1] at Sega of Japan. He initially joined Hitmaker's graphic design section in 2003[2] as an animator, but instead began developing tools to increase other artists' workflow amid stressful game development.[1]
Production history
- Initial D Arcade Stage 5 (Lindbergh; 2009) — Designers
- Initial D Arcade Stage 6 AA (RingEdge; 2011) — Technical Supporters
- StarHorse 3 Season IV: Dream on the Turf (RingEdge 2; 2015) — Special Thanks
- D×2: Shin Megami Tensei Liberation (Android; 2018) — スペシャルサンクス (as 岸本 智)
- D×2: Shin Megami Tensei Liberation (iOS; 2018) — スペシャルサンクス (as 岸本 智)
- D×2: Shin Megami Tensei Liberation (Android; 2018) — Special Thanks
- D×2: Shin Megami Tensei Liberation (iOS; 2018) — Special Thanks
- Kyoutou Kotoba RPG Kotodaman (iOS; 2018) — スペシャルサンクス (as 岸本智)
- Kyoutou Kotoba RPG Kotodaman (Android; 2018) — スペシャルサンクス (as 岸本智)
External links
References
- ↑ 1.0 1.1 1.2 1.3 https://area.autodesk.jp/column/tutorial/softimage_maniacs/ (Wayback Machine: 2023-10-29 15:09)
- ↑ 2.0 2.1 http://backup.segakore.fr/hitmaker/site/columnpast/column136.html