Difference between revisions of "Talk:Harley-Davidson & L.A. Riders"

From Sega Retro

(Created page with "==To do== *Choosing your own path and being able to veer off the intended path was a big part of this game's design, marketing, and likely appeal. It's one of the few things I...")
 
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==To do==
 
==To do==
 
*Choosing your own path and being able to veer off the intended path was a big part of this game's design, marketing, and likely appeal. It's one of the few things I remember about the game from playing it as a kid, and it looks like I wasn't the only one. Is it possible to tie this into the whole like- philosophy behind the freedom afforded by a motorcycle? Was that part of the intended design (like on that level of understanding?)
 
*Choosing your own path and being able to veer off the intended path was a big part of this game's design, marketing, and likely appeal. It's one of the few things I remember about the game from playing it as a kid, and it looks like I wasn't the only one. Is it possible to tie this into the whole like- philosophy behind the freedom afforded by a motorcycle? Was that part of the intended design (like on that level of understanding?)
*Something about how the deluxe cabinet appeared in Harley dealerships (again, personal experience, I saw at least three in California, to the point where I like- would get excited to go to the dealership cause I got to played the big motorcycle game.)
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*Something about how the deluxe cabinet appeared in Harley dealerships (again, personal experience, I saw at least three in California, to the point where I like- would get excited to go to the dealership cause I got to play the big motorcycle game.)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 06:30, 10 November 2021 (EST)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 06:30, 10 November 2021 (EST)

Revision as of 07:30, 10 November 2021

To do

  • Choosing your own path and being able to veer off the intended path was a big part of this game's design, marketing, and likely appeal. It's one of the few things I remember about the game from playing it as a kid, and it looks like I wasn't the only one. Is it possible to tie this into the whole like- philosophy behind the freedom afforded by a motorcycle? Was that part of the intended design (like on that level of understanding?)
  • Something about how the deluxe cabinet appeared in Harley dealerships (again, personal experience, I saw at least three in California, to the point where I like- would get excited to go to the dealership cause I got to play the big motorcycle game.)

CartridgeCulture (talk) 06:30, 10 November 2021 (EST)