Star Cruiser

From Sega Retro


This teeny-tiny article needs some work. You can help us by expanding it.


n/a

StarCruiser MDTitleScreen.png

Star Cruiser
System(s): Sega Mega Drive
Publisher: Masaya
Developer:
Genre: Adventure / FPS / RPG

















Release Date RRP Code

Star Cruiser (スタークルーザー) is a 1990 FPS/RPG/adventure game for the Sega Mega Drive by Arsys Software, published by NCS. It is a port of Star Cruiser, which was previously released on various Japanese home computers, including NEC's PC-88 and PC-98 in 1988 and the Sharp X68000 in 1989.

No version has been released outside Japan. An English version, Star Quest, was planned for North American release in 1994, but was cancelled. A sequel, Star Cruiser II, was released for Japanese home computers in 1992.

Overview

Ahead of its time, it featured fully 3D polygonal graphics, true FPS gameplay (including strafing), open-ended space exploration, and an epic sci-fi space opera plot.

The game's innovations included fully polygonal 3D graphics (including nearly all objects, enemies, and backgrounds, with the exception of distant horizons that were pre-rendered), true first-person shooter gameplay (anticipating Wolfenstein 3D and Doom), gameplay mechanics such as strafing, fusion of first-person shooter and RPG mechanics (anticipating System Shock and Deus Ex), 3D open-ended sandbox exploration across a large game universe (spanning several star systems) with six degrees of freedom, 3D space flight simulator gameplay for exploring (and fighting enemy spacecraft in) outer space, a crosshair to target enemies (both on ground and in space), and a portable computer built into the player character's power suit that has various uses (such as displaying an automap and radar). The game had a large open-ended game universe, allowing the player to explore over 30 planets across four star systems.

The game also emphasized storytelling, with an epic sci-fi space opera storyline set in the 27th century, various plot twists, extensive character dialogues with NPCs (who have their own background stories), anime-style dialogue portraits for characters, visual novel style POV cutscenes, and animated cutscenes rendered using the game's 3D engine. It also had a chiptune FM synthesis soundtrack composed by Toshiya Yamanaka (later released as a seperate original soundtrack CD).

Reception

See Physical Scans for review scores

The original home computer releases were critically acclaimed, particularly the Sharp X68000 version, winning a number of awards from Japanese publications. However, the Mega Drive port had a mixed reception, with Japanese reviewers not considering it to be as good as the original computer versions. European import reviews were more critical, considering the heavy Japanese text to be a major obstacle to enjoying the game. However, Electronic Gaming Monthly's preview of the unreleased English version, Star Quest, was generally positive.[1][2]

Physical Scans

Sega Retro Average 
Publication Score Source
60
60 Famitsu
40 №14, p133
47 №5, p94
20 №23, p54
№46, p98
35 №18, p67
Sega Mega Drive
44
Based on
6 reviews
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
78
[3]
Famitsu (JP) NTSC-J
60
[4]
Hippon Super (JP) NTSC-J
70
[5]
Joystick (FR) NTSC-J
40
[6]
Mega Drive Fan (JP) NTSC-J
71
[7]
Sega Power (UK) NTSC-J
0
[8]
Sega Mega Drive
53
Based on
6 reviews

Star Cruiser

Mega Drive, JP
StarCruiser MD JP Box.jpg
Cover
StarCruiser MD JP CartTop.jpg
StarCruiser MD JP Cart.jpg
Cart
Starcruiser md jp manual.pdf
Manual