Zoop

From Sega Retro

n/a

  • Mega Drive
  • Game Gear
  • Saturn

Zoop Title.png

Zoop GG Title.png

Zoop Saturn JP SSTitle.png

Zoop
System(s): Sega Mega Drive, Sega Game Gear, Sega Saturn
Publisher:
Sega Mega Drive
Sega Game Gear
Viacom New Media (US/EU)
Sega Saturn
Media Quest
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (6 tracks)
Genre: Action Puzzle[1], Puzzle[2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[3] T-139086
ESRB: Kids to Adults
Sega Mega Drive
EU
T-139086-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MDJ139086
Sega Mega Drive
UK
£29.9929.99[4] T-139086-50
ELSPA: 3+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FZOO04SMC
OFLC: G
Sega Saturn
JP
¥4,800 (4,944)4,800e[5] T-26406G
Sega Rating: All Ages
Sega Game Gear
US
T-139049
ESRB: Kids to Adults
Non-Sega versions

Zoop (ズープ) is a puzzle game developed by Hookstone for Viacom New Media and released on numerous platforms, including the Sega Mega Drive and Sega Game Gear in 1995 and the Sega Saturn in 1996.

Gameplay

Zoop MD, Stage 8.png

Gameplay

Zoop is a puzzle game that is similar to the Taito arcade game Plotting. The player controls a colored shape that can move around a 4x4 square in the center of the screen. Lines of differently colored shapes (in red, green, violet, and blue) appear from four quadrant on each side of the square, pushing the shapes in front of them forward. A cursor appears to indicate where the next shape will appear. Two consecutive shapes never come in from the same quadrant. The goal is to destroy those shapes before they are pushed into the center square, which ends the game. Gameplay relies on timely color swapping and fast reaction times.

The player's shape can move in any direction using the D-Pad. The shape can shoot other shapes by zooming out of its square to hit them, then zooming back (facing the opposite direction when it returns). On the Mega Drive and Saturn versions, the shape is a triangle, and it shoots with A, B, or C. On the Game Gear version, the shape is a square with an arrow that indicates the direction that it is facing, and it shoots with 1 or 2. Shooting a shape of the same color as the player's shape destroys it and awards points. All consecutive shapes of the same color that are behind the target shape are also cleared. More points are awarded when more shapes that are eliminated in a single move. If a shape of a different color from the player's current shape is hit, the player's shape switches colors with it, allowing the player to then eliminate shapes of that color, but the shape is not eliminated. When the player eliminates one or more same-colored shapes, if there is a different-colored shape behind them, it is hit, changing the color of the player's shape.

When enough shapes are eliminated, the level increases, which speeds up the gameplay and (before level 10) changes the background. The player's score is shown in the upper-left corner, a counter showing the number of shapes before the next level is shown in the upper-right corner, and the current level is shown in the bottom-right corner.

There are two modes, Continual and Level. Both are endless modes where the player can select a starting level between 1 and 9 and a difficulty level between 0 and 4. The game starts with shapes already on the grid when a difficulty level above 0 is selected. In a Continual game, after advancing to a new level, all the shapes remain on the grid; in a Level game, the grid is cleared whenever a new level begins.

Special shapes

If these special shapes are hit, they grant special effects. They do not end the game if they reach the center square.

Zoop MD, Special Shapes.png
Proximity Bomb
Eliminates all shapes touching the next shape that the player hits.
Zoop MD, Special Shapes.png
Line Bomb
Eliminates the entire line of shapes, regardless of color.
Zoop MD, Special Shapes.png
Color Bomb
Eliminates all shapes in a quadrant that are the same color as the next shape that the player hits.
Zoop MD, Special Shapes.png
Bonus Spring
Collecting 5 clears all shapes on the grid.

Versions

The Mega Drive, Game Gear, and Saturn versions of the game feature identical gameplay. The Saturn and PlayStation versions have enhanced visuals and sound. The Game Gear and Game Boy versions only use rectangles for shapes (unlike the other versions, which distinguish pieces by both color and shape) because of screen space constraints. The Game Boy port is the only version of the game with a multiplayer mode.

Production credits

Mega Drive version

  • Designed in the UK by: Hookstone Ltd.
  • Programmed in the UK by: PanelComp Ltd.
  • Programmer: John Rocke
  • Graphic Artists: Peter Tattersall, Malcolm Cooper, Ian Bowden
  • Hookstone Worldwide Representation: John Cook, Bad Management
  • Executive Producer: I. Kenneth Miller
  • Managing Producer: N. Matthew Welton
  • Producing Coordinator: Amanda P. Herman
  • Technical Director: Jim Hanson
  • Sound Producer: Steve Boyer
  • Sound Coordinator: Cliff Falls
  • Sound Support Software: Brian Schmidt
  • Music Composition: Bobby Scumaci
  • Additional Music Composition: Mark Davis
  • Graphic Design: Higashi Glaser Design
  • Additional Art and Animation: Jarod Pranno
  • Development Support: Baki Allen, Greg Colton, Tom Hanson, Scott Lawrence, Gus Peterson, John Podlasek
  • Packaging Design: Doublespace
  • Manual Design: Beeline Group
  • Special Thanks: Eugene Evans, Stephen Gass
Source:
US manual
Zoop MD US Manual.pdf
[6]

Magazine articles

Main article: Zoop/Magazine articles.

Promotional material

Main article: Zoop/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[7]
Consoles + (FR) PAL
84
[8]
Cool Gamer (RU)
70
[9]
GamePro (US) NTSC-U
78
[3]
Hobby Consolas (ES) PAL
91
[10]
Joypad (FR) PAL
77
[11]
MAN!AC (DE) PAL
64
[12]
Mega Fun (DE) PAL
64
[13]
Mean Machines Sega (UK) PAL
63
[4]
Player One (FR) PAL
94
[14]
Power Up! (UK)
90
[15]
Sega Magazin (DE) PAL
61
[16]
Sega Power (UK) PAL
81
[17]
Sega Pro (UK) PAL
85
[18]
Sega Megazone (AU)
40
[19]
Sega Opisaniy i sekretov (RU)
75
[20]
Sega Saturn Magazine (UK) PAL
62
[21]
Sonic the Comic (UK) PAL
89
[22]
Todo Sega (ES)
90
[23]
Tricks 16 bit (RU)
81
[24]
Video Games (DE) PAL
67
[25]
Sega Mega Drive
75
Based on
21 reviews

Zoop

Mega Drive, US
Zoop MD US Box Back.jpgNospine.pngZoop MD US Box.JPG
Cover
Zoop MD US Cart.jpg
Cart
Zoop MD US Manual.pdf
Manual
Mega Drive, EU
Zoop MD EU Box.jpg
Cover
Zoop MD EU Cart.jpg
Cart
Zoop MD EU Manual.jpg
Manual
Mega Drive, FR

Zoop MD FR Manual.pdf
Manual
Mega Drive, PT

Mega Drive, SE (Rental)

Mega Drive, AU
Zoop MD AU cover.jpg
Cover

Saturn version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
58
[26]
Fusion (US) NTSC-U
75
[27]
Saturn Fan (JP) NTSC-J
50
[28]
Saturn Fan (JP) NTSC-J
62
[29]
Sega Saturn Magazine (JP) NTSC-J
60
[30]
Sega Saturn Magazine (JP) NTSC-J
64
[31]
Sega Saturn
61
Based on
6 reviews

Zoop

Saturn, JP
Zoop Saturn JP Box Back.jpgZoop Saturn JP Box Front.jpg
Cover
Zoop Saturn JP Spinecard.jpg
Spinecard
Zoop Saturn JP Disc.jpg
Disc

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
59
[32]
Sega Game Gear
59
Based on
1 review

Zoop

Game Gear, US
Zoop GG US Box Back.jpgNospine.pngZoop GG US front.jpg
Cover
Zoop GG US cart.jpg
Cart

Technical information

Main article: Zoop/Technical information.

References

  1. File:Zoop Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. 3.0 3.1 GamePro, "December 1995" (US; 1995-xx-xx), page 88
  4. 4.0 4.1 Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 86
  5. Sega Saturn Magazine, "1996-14 (1996-08-23)" (JP; 1996-08-09), page 15
  6. File:Zoop MD US Manual.pdf, page 10
  7. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 276
  8. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 136
  9. Cool Gamer, "9" (RU; 2002-10-13), page 246
  10. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 66
  11. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 42
  12. MAN!AC, "12/95" (DE; 1995-11-08), page 79
  13. Mega Fun, "12/95" (DE; 1995-11-21), page 78
  14. Player One, "Décembre 1995" (FR; 1995-1x-xx), page 102
  15. Power Up!, "Saturday, December 02, 1995" (UK; 1995-12-02), page 1
  16. Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 14
  17. Sega Power, "January 1996" (UK; 1995-11-16), page 38
  18. Sega Pro, "December 1995" (UK; 1995-11-02), page 55
  19. Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 26
  20. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 236
  21. Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 92
  22. Sonic the Comic, "8 December 1995" (UK; 1995-11-25), page 12
  23. Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 40
  24. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 310
  25. Video Games, "2/96" (DE; 1996-01-24), page 86
  26. Famitsu, "1996-12-06" (JP; 1996-11-22), page 1
  27. Fusion, "Volume 1, Number 5: December 1995" (US; 1995-1x-xx), page 116
  28. Saturn Fan, "1996 No. 24" (JP; 1996-11-15), page 187
  29. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
  30. Sega Saturn Magazine, "1996-18 (1996-10-25)" (JP; 1996-10-11), page 225
  31. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
  32. Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 52


Zoop

Zoop Title.png

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