Difference between revisions of "Access"

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{{stub}}'''Access Co., Ltd''' is an internet software company headquartered in Japan.
 
{{stub}}'''Access Co., Ltd''' is an internet software company headquartered in Japan.
  
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==Company==
 
For most of the world, Access was the company responsible for allowing [[Sega Dreamcast]] owners to use the internet. While the hardware and physical network maintenance were handled by a combination of [[Sega]] and regional telephone operators, the software used to view websites, send emails and perform other network-related functions was licensed (if not entirely developed) by Access.
 
For most of the world, Access was the company responsible for allowing [[Sega Dreamcast]] owners to use the internet. While the hardware and physical network maintenance were handled by a combination of [[Sega]] and regional telephone operators, the software used to view websites, send emails and perform other network-related functions was licensed (if not entirely developed) by Access.
  
Access created the NetFront web browser, with version 2.0 being the first Dreamcast-compatible variant. NetFront was included with Dreamcasts from the very start, being a part of the original [[Dream Passport]] disc which was launched alongside the console in November 1998{{intref|Press release: 1998-11-24: ACCESS Powers Sega's Dreamcast, the Next-generation 128-bit TV-game Machine, with Dream Passport -- for Internet Access with NetFront and Internet Security with Secure Socket Layer}}. It was also the browser of choice for the [[Dreamarena]] service in Europe and Australia. In North America, however, Sega opted to use software provided by [[PlanetWeb]], who had also helped bring the [[Sega Saturn]] online some years earlier, meaning Access' products were not used in this region.
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Access created the NetFront web browser, with version 2.0 being the first Dreamcast-compatible variant. NetFront was included with Dreamcasts from the very start, being a part of the original [[Dream Passport]] disc which was launched alongside the console in November 1998{{intref|Press release: 1998-11-24: ACCESS Powers Sega's Dreamcast, the Next-generation 128-bit TV-game Machine, with Dream Passport -- for Internet Access with NetFront and Internet Security with Secure Socket Layer}}. It was also the browser of choice for the [[Dreamarena]] service in Europe and Australia. In North America, however, Sega opted to use software provided by [[PlanetWeb]], who had also helped bring the [[Sega Saturn]] online some years earlier.
  
Access also maintained its JV-Lite software, a lightweight Java virtual machine which could run on the Dreamcast. This was Sega's software of choice when it came to interpreting Java code, and was again included as part of the non-American Dreamcast web browsers (and indeed many games).
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Access also maintained its JV-Lite software, a lightweight Java virtual machine which could run on the Dreamcast. This was Sega's software of choice when it came to interpreting Java code, and was again included as part of the non-American Dreamcast web browsers (and indeed many games (in all regions)).
  
 
Following the demise of the Dreamcast, NetFront continued to thrive in (predominantly Japanese) mobile phones and PDAs, and appeared with other consoles such as the [[PlayStation 2]] and [[PlayStation Portable]]. Variants are still used in embedded systems such as televisions and vehicles, and low-end mobile devices. JV-Lite became redundant much earlier, as varying forms of Java support became a standard in mobile devices in the early 2000s.
 
Following the demise of the Dreamcast, NetFront continued to thrive in (predominantly Japanese) mobile phones and PDAs, and appeared with other consoles such as the [[PlayStation 2]] and [[PlayStation Portable]]. Variants are still used in embedded systems such as televisions and vehicles, and low-end mobile devices. JV-Lite became redundant much earlier, as varying forms of Java support became a standard in mobile devices in the early 2000s.
  
 
==Softography==
 
==Softography==
===[[Dreamcast]]===
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{{CompanyHistoryAll|Access}}
*''[[Dream Passport]]'' (1998)
 
  
 
==Gallery==
 
==Gallery==
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==References==
 
==References==
 
<references />
 
<references />
 
[[Category:Companies]]
 

Latest revision as of 04:39, 19 March 2024

https://segaretro.org/images/c/c7/Access_logo.svg

Access logo.svg
Access
Founded: 1979-04[1]
Headquarters:
Tokyo, Japan

This short article is in need of work. You can help Sega Retro by adding to it.


Access Co., Ltd is an internet software company headquartered in Japan.

Company

For most of the world, Access was the company responsible for allowing Sega Dreamcast owners to use the internet. While the hardware and physical network maintenance were handled by a combination of Sega and regional telephone operators, the software used to view websites, send emails and perform other network-related functions was licensed (if not entirely developed) by Access.

Access created the NetFront web browser, with version 2.0 being the first Dreamcast-compatible variant. NetFront was included with Dreamcasts from the very start, being a part of the original Dream Passport disc which was launched alongside the console in November 1998[2]. It was also the browser of choice for the Dreamarena service in Europe and Australia. In North America, however, Sega opted to use software provided by PlanetWeb, who had also helped bring the Sega Saturn online some years earlier.

Access also maintained its JV-Lite software, a lightweight Java virtual machine which could run on the Dreamcast. This was Sega's software of choice when it came to interpreting Java code, and was again included as part of the non-American Dreamcast web browsers (and indeed many games (in all regions)).

Following the demise of the Dreamcast, NetFront continued to thrive in (predominantly Japanese) mobile phones and PDAs, and appeared with other consoles such as the PlayStation 2 and PlayStation Portable. Variants are still used in embedded systems such as televisions and vehicles, and low-end mobile devices. JV-Lite became redundant much earlier, as varying forms of Java support became a standard in mobile devices in the early 2000s.

Softography

Gallery

References