Difference between revisions of "Akira"

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'''''{{PAGENAME}}''''' is an unreleased video game based on the [[wikipedia:Akira (film)|1988 film of the same name]], set to be published by [[THQ]].
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'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] and [[Sega Mega-CD]] video game based on the [[wikipedia:Akira (film)|1988 film of the same name]], once set to be published by [[THQ]].
  
''Akira'' is one of the more notable video game absentees of the early 1990s, as it was announced for three different platforms; the [[Sega Mega Drive]], [[Sega Mega-CD]], and Super Nintendo. Despite all three versions being talked about and a trailer appearing at [[Summer CES 1994]], no versions of the game were ever released. [[Sega Game Gear]] and Game Boy versions have also been mentioned, but it is unclear if these handheld projects actually started.
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''Akira'' is one of the more notable video game absentees of the early 1990s, as when THQ acquired the license, it sought to publish numerous versions for a wide variety of consoles, all of which were cancelled (an Amiga (and Amiga CD32) version was released by a different publisher in 1995, and the Japanese Famicom received a tie-in back in 1988). Though a cross-platform strategy was put in place during the early days, the [[Akira (Game Gear)|Game Gear version]] became an entirely different project, as did a Super NES version. A Game Boy game was announced but is thought to have been scrapped very quickly, leaving this version for the [[Sega Mega Drive]] and an assumed port to the [[Sega Mega-CD]].
  
The game is thought to have been cancelled due to internal problems at THQ. Disagreements in project management, the resignation of a lead programmer and a higher priority given to other titles is thought to have led to the game being abandoned.
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''Akira'' on the Mega Drive combined numerous different video game genres, from 2D platforming, beat-'em-up segments, ''[[Road Rash]]''-style motorcycle battles, isometric shooting and even stages played from a first person perspective, as well as containing numerous cutscenes inspired by film on LaserDisc. The Mega Drive version saw the most coverage by the gaming press, having been demonstrated in a noticably unfinished form at [[Summer CES 1994]]. It is not thought the Mega-CD version was ever shown, however numerous publications of the era confused the Mega Drive and Mega-CD versions, possibly suggesting journalists had been briefed the two were very similar.
  
''Akira'' would have combined side-scrolling gameplay with third-person, ''[[Road Rash]]''-style motorcycle elements.
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Most ''Akira'' projects were hampered by internal problems at THQ, including disagreements in project management (and in some cases, a lack of understanding of target video game platforms), resignationations of key developers and a higher priority given to other titles. The differing projects were not closely co-ordinated, and were handled by separate teams under the management of THQ.
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==References==
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<references />

Revision as of 17:13, 28 April 2016

For the unreleased Sega Game Gear version, see Akira (Game Gear).
Notavailable.svg
Akira
System(s): Sega Mega Drive, Sega Mega-CD
Publisher: THQ
Developer: Black Pearl Software
Planned release date(s): 1994

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Akira is an unreleased Sega Mega Drive and Sega Mega-CD video game based on the 1988 film of the same name, once set to be published by THQ.

Akira is one of the more notable video game absentees of the early 1990s, as when THQ acquired the license, it sought to publish numerous versions for a wide variety of consoles, all of which were cancelled (an Amiga (and Amiga CD32) version was released by a different publisher in 1995, and the Japanese Famicom received a tie-in back in 1988). Though a cross-platform strategy was put in place during the early days, the Game Gear version became an entirely different project, as did a Super NES version. A Game Boy game was announced but is thought to have been scrapped very quickly, leaving this version for the Sega Mega Drive and an assumed port to the Sega Mega-CD.

Akira on the Mega Drive combined numerous different video game genres, from 2D platforming, beat-'em-up segments, Road Rash-style motorcycle battles, isometric shooting and even stages played from a first person perspective, as well as containing numerous cutscenes inspired by film on LaserDisc. The Mega Drive version saw the most coverage by the gaming press, having been demonstrated in a noticably unfinished form at Summer CES 1994. It is not thought the Mega-CD version was ever shown, however numerous publications of the era confused the Mega Drive and Mega-CD versions, possibly suggesting journalists had been briefed the two were very similar.

Most Akira projects were hampered by internal problems at THQ, including disagreements in project management (and in some cases, a lack of understanding of target video game platforms), resignationations of key developers and a higher priority given to other titles. The differing projects were not closely co-ordinated, and were handled by separate teams under the management of THQ.

References