Difference between revisions of "Anti-aliasing"

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'''Anti-aliasing''' is a programming technique used in [[video game]]s to make lines and images appear smooth, and not blocky or pixellated.  The process involves blending areas of colour, or averaging two adjacent areas of colour. Anti-aliasing was first widely used in games for the Nintendo 64, although the effect was often to give the graphics a "fuzzy" appearance. Subsequent games consoles have used anti-aliasing to better effect. The [[PlayStation 2]] console is somewhat notorious for its lack of anti-aliasing in most of its games; most people call the rendered lines without anti-aliasing "jaggies."
 
'''Anti-aliasing''' is a programming technique used in [[video game]]s to make lines and images appear smooth, and not blocky or pixellated.  The process involves blending areas of colour, or averaging two adjacent areas of colour. Anti-aliasing was first widely used in games for the Nintendo 64, although the effect was often to give the graphics a "fuzzy" appearance. Subsequent games consoles have used anti-aliasing to better effect. The [[PlayStation 2]] console is somewhat notorious for its lack of anti-aliasing in most of its games; most people call the rendered lines without anti-aliasing "jaggies."
  
 
[[Category:Hacking Information]]
 
[[Category:Hacking Information]]

Revision as of 15:00, 22 June 2006

Anti-aliasing is a programming technique used in video games to make lines and images appear smooth, and not blocky or pixellated. The process involves blending areas of colour, or averaging two adjacent areas of colour. Anti-aliasing was first widely used in games for the Nintendo 64, although the effect was often to give the graphics a "fuzzy" appearance. Subsequent games consoles have used anti-aliasing to better effect. The PlayStation 2 console is somewhat notorious for its lack of anti-aliasing in most of its games; most people call the rendered lines without anti-aliasing "jaggies."