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Difference between revisions of "Championship Pro-Am"

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'''''Championship Pro-Am''''' is a racing game developed by [[Rare Ltd.]] and published by [[Tradewest]] on the [[Sega Mega Drive]]. It is a remake of ''R.C. Pro-Am'', a game released on the Nintendo Entertainment System. ''R.C. Pro-Am'' was a popular title in its day and spawned sequels on the Nintendo Game Boy and Nintendo Entertainment System.
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'''''{{PAGENAME}}''''' is a racing game developed by [[Rare Ltd.]] and published by [[Tradewest]] for the [[Sega Mega Drive]]. It is a remake of ''R.C. Pro-Am'', a game released for the Nintendo Entertainment System. ''R.C. Pro-Am'' was a popular title in its day and spawned sequels for the Nintendo Game Boy and NES.
  
 
==Gameplay==
 
==Gameplay==
The game takes place in a isometric viewpoint. Two buttons are used; Accelerate and Weapon/Horn. Weapon power-ups can be collected throughout the track and used against an opponent to slow them down.
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The game takes place in a isometric viewpoint. Two buttons are used: {{A}} accelerates and {{B}} uses the weapon/horn. Weapon power-ups can be collected throughout the track and used against an opponent to slow them down.
  
 
Power-ups include; missiles (projectiles), bombs (backward released hazards), stars (increases stockpiles by 1), skulls (decrease stockpiles by 1), and roll cage power-ups (shield). Out of these only the roll cage power-up can be collected by computer opponents. Stat increasing power-ups can also be found on the courses. These power-ups include: Higher Top Speed which increases maximum speed (blue engine block icon), Turbo Acceleration which increases acceleration (blue turbo impeller icon), and Super Sticky tires which increases turning ability (black tire icon).
 
Power-ups include; missiles (projectiles), bombs (backward released hazards), stars (increases stockpiles by 1), skulls (decrease stockpiles by 1), and roll cage power-ups (shield). Out of these only the roll cage power-up can be collected by computer opponents. Stat increasing power-ups can also be found on the courses. These power-ups include: Higher Top Speed which increases maximum speed (blue engine block icon), Turbo Acceleration which increases acceleration (blue turbo impeller icon), and Super Sticky tires which increases turning ability (black tire icon).
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Eight letters can be collected which spell out CHAMPION. When all the letters are collected a new vehicle will be rewarded. There are two extra vehicles that can be earned this way. Unfortunately upgrading the car resets all the Stat increases to zero.
 
Eight letters can be collected which spell out CHAMPION. When all the letters are collected a new vehicle will be rewarded. There are two extra vehicles that can be earned this way. Unfortunately upgrading the car resets all the Stat increases to zero.
  
Level hazards include water puddles, oil slicks, rain clouds, and pop-up walls. Speed Panels can be found on the track which give the player a speed boost if droven on. Strangely, there is no music played while racing but music will play at the end of a race and a few other circumstances. The level ends immediately when the someone crosses the finish line and ranks are given based on current position at this time. If the player ranks fourth place it is a instant game over and the player must use one of three continues.
+
Level hazards include water puddles, oil slicks, rain clouds, and pop-up walls. Speed Panels can be found on the track which give the player a speed boost if driven on. Strangely, there is no music played while racing but music will play at the end of a race and a few other circumstances. The level ends immediately when the someone crosses the finish line and ranks are given based on current position at this time. If the player ranks fourth place it is a instant game over and the player must use one of three continues.
  
 
There are twelve track layouts but these are repeated indefinitely as the game progresses but with added zippers and hazards as the level increases.
 
There are twelve track layouts but these are repeated indefinitely as the game progresses but with added zippers and hazards as the level increases.
  
 
==Versions==
 
==Versions==
===Mega Drive/Nintendo Entertainment System Differences===
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Compared to the NES version, graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end.
Graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end.
 
  
 
There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won.
 
There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won.
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| gamesmaster=80
 
| gamesmaster=80
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| gamesmaster_source={{num|4|page=75|pdf=GamesMaster UK 004.pdf}}
 
| mdag=74
 
| mdag=74
| mdag_source={{num|7|page=16/17}}
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| mdag_source={{num|7|page=16-17}}
 
| mega=58
 
| mega=58
 
| mega_source={{num|7|page=57}}
 
| mega_source={{num|7|page=57}}
 
| megatech=78
 
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| megatech_source={{num|14|page=20-21}}
 
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| mms_source={{num|5|page=62-64|pdf=MeanMachinesSega05UK.pdf|pdfpage=62}}
 
| mms_source={{num|5|page=62-64|pdf=MeanMachinesSega05UK.pdf|pdfpage=62}}
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| segapro_source={{num|17|page=54-55}}
 
| segapro_1=75
 
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| segapro_source_1={{num|18|page=64}}
 
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| sfuk=70
 
| sfuk=70
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| sfuk_source={{num|16|page=44-45|pdf=SegaForce UK 16.pdf|pdfpage=44}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox

Revision as of 19:33, 12 August 2017

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ChampionshipProAm title.png
Championship Pro-Am
Publisher: Tradewest, Midway (re-release)
Developer:
System(s): Sega Mega Drive
Original system(s): NES
Genre: Racing































Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$49.95[1] T-97046



Championship Pro-Am is a racing game developed by Rare Ltd. and published by Tradewest for the Sega Mega Drive. It is a remake of R.C. Pro-Am, a game released for the Nintendo Entertainment System. R.C. Pro-Am was a popular title in its day and spawned sequels for the Nintendo Game Boy and NES.

Gameplay

The game takes place in a isometric viewpoint. Two buttons are used: A accelerates and B uses the weapon/horn. Weapon power-ups can be collected throughout the track and used against an opponent to slow them down.

Power-ups include; missiles (projectiles), bombs (backward released hazards), stars (increases stockpiles by 1), skulls (decrease stockpiles by 1), and roll cage power-ups (shield). Out of these only the roll cage power-up can be collected by computer opponents. Stat increasing power-ups can also be found on the courses. These power-ups include: Higher Top Speed which increases maximum speed (blue engine block icon), Turbo Acceleration which increases acceleration (blue turbo impeller icon), and Super Sticky tires which increases turning ability (black tire icon).

Eight letters can be collected which spell out CHAMPION. When all the letters are collected a new vehicle will be rewarded. There are two extra vehicles that can be earned this way. Unfortunately upgrading the car resets all the Stat increases to zero.

Level hazards include water puddles, oil slicks, rain clouds, and pop-up walls. Speed Panels can be found on the track which give the player a speed boost if driven on. Strangely, there is no music played while racing but music will play at the end of a race and a few other circumstances. The level ends immediately when the someone crosses the finish line and ranks are given based on current position at this time. If the player ranks fourth place it is a instant game over and the player must use one of three continues.

There are twelve track layouts but these are repeated indefinitely as the game progresses but with added zippers and hazards as the level increases.

Versions

Compared to the NES version, graphics and music are somewhat improved. The letters that can be collected within a level spell out "CHAMPION", rather than "NINTENDO". Spelling out "CHAMPION" a third and fourth time will earn superchargers that increase speed from 104 MPH to 108 MPH and 110 MPH. Players enter their initials at the beginning of the game, not the end.

There are five opponents instead of three. Cars under the effect of the roll cage power-up cannot be destroyed by missiles or bombs. Dash Zones earn 100 times the points as the Nintendo versions. There are lap records for each track and beating the record grants 500 points. Extra continues can be won every time five consecutive races are won.

Promotional material

Expression error: Unexpected < operator.
<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)
</div>
Expression error: Unexpected < operator.
<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
GamePro (US) #46: "May 1993" (1993-xx-xx)
</div>

Physical scans

Sega Retro Average 
Publication Score Source
70 №1, p31Media:MeanMachinesEssentialSegaGuide Book UK.pdf[2]
78 №47, p58[1]
80 №4, p75[3]
74 №7, p16-17
58 №7, p57
78 №14, p20-21
72 №5, p62-64[4]
63 №41, p32
75 №17, p54-55
75 №18, p64
70 №16, p44-45[5]
Sega Mega Drive
72
Based on
11 reviews

Mega Drive, US
ChampionshipProAm MD US Box.jpg
Cover
ChampionShipProAm MD US Cart.jpg
Cart
Mega Drive, US (cardboard)

ChampionshipProAm MD US Cart Cardboard.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 b496de28
MD5 3565daea22cc305dac5950d2c707971e
SHA-1 6e3cc6e97d33890996dcbad9a88b1aef361ca2d9
256kB 1992-10 Cartridge (US)

References

  1. 1.0 1.1 File:GamePro US 047.pdf, page 58
  2. File:MeanMachinesEssentialSegaGuide Book UK.pdf, page 31
  3. File:GamesMaster UK 004.pdf, page 75
  4. File:MeanMachinesSega05UK.pdf, page 62
  5. File:SegaForce UK 16.pdf, page 44