Difference between revisions of "Codemasters"

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{{Company
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{{CompanyBob
| logo=Codemasters_logo.png
+
| logo=Codemasters.svg
| width=300
 
 
| founded=1986
 
| founded=1986
 +
| defunct=
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| mergedinto=[[Electronic Arts]] (2021)
 
| tseries=T-120
 
| tseries=T-120
| headquarters=Warwickshire, United Kingdom
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| headquarters=Stoneythorpe, Southam, Warwickshire, CV47 2DL, United Kingdom{{fileref|E32004 Directory.pdf|page=86}}
 
}}
 
}}
 +
 
'''The Codemasters Software Company Limited''', or '''Codemasters''' (earlier known as '''Code Masters''' and often nicknamed '''Codies''' in magazines) is one of the oldest British video game developers. The CEO is Rod Cousens, formerly of [[Acclaim Entertainment|Acclaim]]. The co-founders, Richard and David Darling, were both appointed Commanders of the Order of the British Empire (CBE) in the Queen's Birthday Honours 2008 for services to the computer games industry.
 
'''The Codemasters Software Company Limited''', or '''Codemasters''' (earlier known as '''Code Masters''' and often nicknamed '''Codies''' in magazines) is one of the oldest British video game developers. The CEO is Rod Cousens, formerly of [[Acclaim Entertainment|Acclaim]]. The co-founders, Richard and David Darling, were both appointed Commanders of the Order of the British Empire (CBE) in the Queen's Birthday Honours 2008 for services to the computer games industry.
  
 
==History==
 
==History==
Founded in 1986 by Richard and David Darling (who worked previously for Mastertronic), Codemasters quickly established themselves in the growing ZX Spectrum market, mostly with action games that required the player to solve simple puzzles by combining different objects. Among the best examples of these games are the ''Dizzy'' series. While Codemasters found their roots in the ZX Spectrum, they did not exclusively write for this one computer - they also released software (including the Dizzy series) for the Commodore 64, Commodore 16, BBC Micro, Acorn Electron, Amstrad CPC, Atari 8-bit, Commodore Amiga and Atari ST.
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Founded in 1986 by Richard and David Darling (who worked previously for Mastertronic), Codemasters quickly established themselves in the growing [[ZX Spectrum]] market, mostly with action games that required the player to solve simple puzzles by combining different objects. Among the best examples of these games are the ''Dizzy'' series. While Codemasters found their roots in the ZX Spectrum, they did not exclusively write for this one computer - they also released software (including the Dizzy series) for the [[Commodore 64]], Commodore 16, [[BBC Micro]], Acorn Electron, [[Amstrad CPC]], [[Atari 8-bit]], [[Commodore Amiga]] and [[Atari ST]].
  
 
As the 8-bit computer market diminished, Codemasters turned to developing for the 8-bit and 16-bit console markets, as well as moving away from their budget title legacy to more full-price games on the 16-bit computers — 1993 saw the last title in the budget ''Dizzy'' series, although they released a full-price ''Dizzy'' game, ''[[Fantastic Dizzy]]'' later. They had major success with the ''[[Micro Machines]]'' series and ''[[Pete Sampras Tennis]]'' on the [[Sega]] [[Mega Drive]]. Both franchises featured the [[J-Cart]], allowing two extra controllers to be attached to the game cart without requiring either [[Sega Tap]] or [[4 Way Play]].
 
As the 8-bit computer market diminished, Codemasters turned to developing for the 8-bit and 16-bit console markets, as well as moving away from their budget title legacy to more full-price games on the 16-bit computers — 1993 saw the last title in the budget ''Dizzy'' series, although they released a full-price ''Dizzy'' game, ''[[Fantastic Dizzy]]'' later. They had major success with the ''[[Micro Machines]]'' series and ''[[Pete Sampras Tennis]]'' on the [[Sega]] [[Mega Drive]]. Both franchises featured the [[J-Cart]], allowing two extra controllers to be attached to the game cart without requiring either [[Sega Tap]] or [[4 Way Play]].
 +
 +
 +
Alongside [[Electronic Arts]] and [[Accolade]], Codemasters initially attempted to publish software for the [[Sega Mega Drive]] without acquiring a license from Sega{{magref|mz|32|11}}. Sega's objections led to the two parties reaching an agreement, with Codemasters becoming a licensed third-party publisher{{magref|mz|32|11}}, but seemingly free to manufacture and distribute their own cartridges. In 2021, Codemasters was purchased by EA, ending their 35-year tenure as an independent company.
  
 
===Console modifications===
 
===Console modifications===
Codemasters is notable for making the large majority of games published by the controversial [[Camerica]] company, which bypassed [[Nintendo]]'s lock-out chip by glitching it and produced unlicensed NES games. These NES games were known for being shiny gold and silver cartridges that were slightly different from normal NES cartridges in shape, though they still fit into the cartridge slot. Many Codemasters titles were also featured on Camerica's Aladdin Deck Enhancer.
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Codemasters is notable for making the large majority of games published by the controversial [[Camerica]] company, which bypassed [[Nintendo]]'s lock-out chip by glitching it and produced unlicensed [[NES]] games. These NES games were known for being shiny gold and silver cartridges that were slightly different from normal NES cartridges in shape, though they still fit into the cartridge slot. Many Codemasters titles were also featured on Camerica's Aladdin Deck Enhancer.
  
In 1990 Codemasters developed a device called the ''Power Pak'', later renamed the [[Game Genie]]. It was a cheat cartridge for the NES, released in the US by Galoob and in Canada and the UK by Camerica. In an ultimately unsuccessful lawsuit, Nintendo sued Galoob in the case Galoob v. Nintendo, claiming that the Game Genie created derivative works in violation of copyright law.
+
In 1990 Codemasters developed a device called the ''Power Pak'', later renamed the [[Game Genie]]. It was a cheat cartridge for the NES, released in the US by [[Galoob]] and in Canada and the UK by Camerica. In an ultimately unsuccessful lawsuit, Nintendo sued Galoob in the case Galoob v. Nintendo, claiming that the Game Genie created derivative works in violation of copyright law.
  
 
==Softography==
 
==Softography==
===[[Master System]]===
+
{{CompanyHistoryAll|Codemasters}}
* ''[[Cosmic Spacehead]]'' (1993)
+
==Logos==
* ''[[Fantastic Dizzy]]'' (1993)
+
{{gitem|Codemasters_logo.png}}
* ''[[Micro Machines]]'' (1993)
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{{gitem|Codemasters.svg}}
* ''[[Dinobasher Starring Bignose the Caveman]]'' (1993)
 
 
 
===[[Mega Drive]]===
 
* ''[[Cosmic Spacehead]]'' (1993)
 
* ''[[Fantastic Dizzy]]'' (1993)
 
* ''[[Micro Machines]]'' (1993)
 
* ''[[Brian Lara Cricket]]'' (1994)
 
* ''[[Codemasters 2 in 1: Fantastic Dizzy + Cosmic Spacehead]]'' (1994)
 
* ''[[Micro Machines 2: Turbo Tournament]]'' (1994)
 
* ''[[Pete Sampras Tennis]]'' (1994)
 
* ''[[S.S. Lucifer: Man Overboard!]]'' (1994)
 
* ''[[Micro Machines: Turbo Tournament 96]]'' (1995)
 
* ''[[Pete Sampras Tennis 96]]'' (1995)
 
* ''[[Psycho Pinball]]'' (1995)
 
* ''[[Super Skidmarks]]'' (1995)
 
* ''[[Brian Lara Cricket 96]]'' (1996)
 
* ''[[Micro Machines: Military]]'' (1996)
 
 
 
===[[Game Gear]]===
 
* ''[[Cosmic Spacehead]]'' (1993)
 
* ''[[Fantastic Dizzy]]'' (1993)
 
* ''[[Micro Machines]]'' (1993)
 
* ''[[Dizzy's Excellent Adventures]]'' (1994)
 
* ''[[Dropzone]]'' (1994)
 
* ''[[Pete Sampras Tennis]]'' (1994)
 
* ''[[S.S. Lucifer: Man Overboard!]]'' (1994)
 
* ''[[Micro Machines 2: Turbo Tournament]]'' (1995)
 
 
 
===[[Saturn]]===
 
* ''[[Jonah Lomu Rugby]]'' (1997)
 
 
 
===[[Europa-R]]===
 
* ''[[GRID]]'' (2010)
 
 
 
===Wii===
 
* ''[[F1 2009]]'' ([http://sega.jp/cgi-bin/csgame.cgi?hw=4 listed on Sega of Japan Wii page]; 2009)
 
 
 
 
==External links==
 
==External links==
 
*[http://www.codemasters.co.uk/ Official site]
 
*[http://www.codemasters.co.uk/ Official site]
 
*[http://www.youtube.com/codiesgames Codemasters' Youtube Channel]
 
*[http://www.youtube.com/codiesgames Codemasters' Youtube Channel]
  
[[Category:Third-Party Development Companies]]
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==References==
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<references />

Latest revision as of 21:01, 8 March 2024

https://retrocdn.net/images/5/58/Codemasters.svg

Codemasters.svg
Codemasters
Founded: 1986
T-series code: T-120
Merged into: Electronic Arts (2021)
Headquarters:
Stoneythorpe, Southam, Warwickshire, CV47 2DL, United Kingdom[1]

The Codemasters Software Company Limited, or Codemasters (earlier known as Code Masters and often nicknamed Codies in magazines) is one of the oldest British video game developers. The CEO is Rod Cousens, formerly of Acclaim. The co-founders, Richard and David Darling, were both appointed Commanders of the Order of the British Empire (CBE) in the Queen's Birthday Honours 2008 for services to the computer games industry.

History

Founded in 1986 by Richard and David Darling (who worked previously for Mastertronic), Codemasters quickly established themselves in the growing ZX Spectrum market, mostly with action games that required the player to solve simple puzzles by combining different objects. Among the best examples of these games are the Dizzy series. While Codemasters found their roots in the ZX Spectrum, they did not exclusively write for this one computer - they also released software (including the Dizzy series) for the Commodore 64, Commodore 16, BBC Micro, Acorn Electron, Amstrad CPC, Atari 8-bit, Commodore Amiga and Atari ST.

As the 8-bit computer market diminished, Codemasters turned to developing for the 8-bit and 16-bit console markets, as well as moving away from their budget title legacy to more full-price games on the 16-bit computers — 1993 saw the last title in the budget Dizzy series, although they released a full-price Dizzy game, Fantastic Dizzy later. They had major success with the Micro Machines series and Pete Sampras Tennis on the Sega Mega Drive. Both franchises featured the J-Cart, allowing two extra controllers to be attached to the game cart without requiring either Sega Tap or 4 Way Play.


Alongside Electronic Arts and Accolade, Codemasters initially attempted to publish software for the Sega Mega Drive without acquiring a license from Sega[2]. Sega's objections led to the two parties reaching an agreement, with Codemasters becoming a licensed third-party publisher[2], but seemingly free to manufacture and distribute their own cartridges. In 2021, Codemasters was purchased by EA, ending their 35-year tenure as an independent company.

Console modifications

Codemasters is notable for making the large majority of games published by the controversial Camerica company, which bypassed Nintendo's lock-out chip by glitching it and produced unlicensed NES games. These NES games were known for being shiny gold and silver cartridges that were slightly different from normal NES cartridges in shape, though they still fit into the cartridge slot. Many Codemasters titles were also featured on Camerica's Aladdin Deck Enhancer.

In 1990 Codemasters developed a device called the Power Pak, later renamed the Game Genie. It was a cheat cartridge for the NES, released in the US by Galoob and in Canada and the UK by Camerica. In an ultimately unsuccessful lawsuit, Nintendo sued Galoob in the case Galoob v. Nintendo, claiming that the Game Genie created derivative works in violation of copyright law.

Softography

Europa-R

Master System

Mega Drive

Game Gear

Saturn

Dreamcast

Logos

Codemasters logo.png
Codemasters logo.png
Codemasters.svg
Codemasters.svg

External links

References